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Socket.cpp
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39 lines (29 loc) · 1.19 KB
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#include "os/c-api/il2cpp-config-platforms.h"
#if !RUNTIME_TINY
#include "os/c-api/Socket-c-api.h"
#include "os/c-api/Allocator.h"
#include "os/Socket.h"
#include "utils/Memory.h"
#include <string>
#include <vector>
UnityPalWaitStatus UnityPalGetHostByName(const char* host, char** name, int32_t* family, char*** aliases, void*** address_list, int32_t* address_size)
{
std::string palName;
int32_t palFamily;
std::vector<std::string> palAliases;
std::vector<void*> palAddressList;
int32_t palAddressSize;
il2cpp::os::WaitStatus result = il2cpp::os::Socket::GetHostByName(host, palName, palFamily, palAliases, palAddressList, palAddressSize);
if (name != NULL)
*name = Allocator::CopyToAllocatedStringBuffer(palName.c_str());
if (family != NULL)
*family = palFamily;
Allocator::CopyStringVectorToNullTerminatedArray(palAliases, (void***)aliases);
Allocator::CopyDataVectorToNullTerminatedArray(palAddressList, address_list, palAddressSize);
if (address_size != NULL)
*address_size = palAddressSize;
for (size_t i = 0; i < palAddressList.size(); ++i)
il2cpp::utils::Memory::Free(palAddressList[i]);
return result;
}
#endif