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Path.cpp
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46 lines (38 loc) · 1.15 KB
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#include "os/c-api/il2cpp-config-platforms.h"
#if !RUNTIME_TINY
#include "os/Path.h"
#include "utils/PathUtils.h"
#include "Allocator.h"
extern "C"
{
const char* UnityPalGetTempPath()
{
return Allocator::CopyToAllocatedStringBuffer(il2cpp::os::Path::GetTempPath());
}
const char* UnityPalGetExecutablePath()
{
return Allocator::CopyToAllocatedStringBuffer(il2cpp::os::Path::GetExecutablePath());
}
int32_t UnityPalIsAbsolutePath(const char* path)
{
if (path == NULL)
return 0;
std::string path_string = path;
return il2cpp::os::Path::IsAbsolute(path_string);
}
char* UnityPalBasename(const char* path)
{
if (path == NULL)
return NULL;
std::string pathString = path;
return Allocator::CopyToAllocatedStringBuffer(il2cpp::utils::PathUtils::Basename(pathString));
}
char* UnityPalDirectoryName(const char* path)
{
if (path == NULL)
return NULL;
std::string pathString = path;
return Allocator::CopyToAllocatedStringBuffer(il2cpp::utils::PathUtils::DirectoryName(pathString));
}
}
#endif