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Handle.cpp
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59 lines (47 loc) · 1.67 KB
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#include "os/c-api/il2cpp-config-platforms.h"
#if !RUNTIME_TINY
#include "os/c-api/Handle-c-api.h"
#include "os/Handle.h"
#include <vector>
extern "C"
{
void UnityPalHandleDestroy(UnityPalHandle* handle)
{
delete handle;
}
UnityPalWaitStatus UnityPalHandleWait(UnityPalHandle* handle, int32_t interruptible)
{
return handle->Wait((bool)interruptible);
}
UnityPalWaitStatus UnityPalHandleWaitMs(UnityPalHandle* handle, uint32_t ms, int32_t interruptible)
{
return handle->Wait(ms, interruptible);
}
UnityPalWaitStatus UnityPalHandleSignalAndWait(UnityPalHandle* toSignal, UnityPalHandle* toWait, uint32_t ms, int32_t interruptible)
{
toSignal->Signal();
return toWait->Wait(ms, interruptible);
}
UnityPalWaitStatus UnityPalWaitForMultipleHandles(UnityPalHandle** handles, size_t numberOfHandles, int32_t waitAll, uint32_t ms, int32_t interruptible)
{
if (numberOfHandles == 0)
return kWaitStatusFailure;
if (numberOfHandles == 1)
return UnityPalHandleWaitMs(handles[0], ms, interruptible);
std::vector<il2cpp::os::Handle*> handleVector(numberOfHandles);
for (size_t i = 0; i < numberOfHandles; ++i)
handleVector[i] = handles[i];
if (waitAll)
{
return il2cpp::os::Handle::WaitAll(handleVector, ms) ? kWaitStatusSuccess : kWaitStatusTimeout;
}
else
{
int32_t ret = il2cpp::os::Handle::WaitAny(handleVector, ms);
if (ret == 258)
return kWaitStatusTimeout;
return (UnityPalWaitStatus)(kWaitStatusSuccess + ret);
}
}
}
#endif