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Environment.cpp
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51 lines (42 loc) · 1.36 KB
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#include "il2cpp-config.h"
#include "os/Environment.h"
#include "os/c-api/Environment-c-api.h"
#include "Allocator.h"
extern "C"
{
#if !RUNTIME_TINY
char* UnityPalGetOsUserName()
{
return Allocator::CopyToAllocatedStringBuffer(il2cpp::os::Environment::GetOsUserName());
}
char* UnityPalGetMachineName()
{
return Allocator::CopyToAllocatedStringBuffer(il2cpp::os::Environment::GetMachineName());
}
char* UnityPalGetEnvironmentVariable(const char* name)
{
std::string name_string = name;
std::string variable = il2cpp::os::Environment::GetEnvironmentVariable(name_string);
if (variable.empty())
return NULL;
return Allocator::CopyToAllocatedStringBuffer(variable);
}
void UnityPalSetEnvironmentVariable(const char* name, const char* value)
{
std::string name_string = name;
std::string value_string = value;
il2cpp::os::Environment::SetEnvironmentVariable(name, value);
}
char* UnityPalGetHomeDirectory()
{
std::string home_directory = il2cpp::os::Environment::GetHomeDirectory();
if (home_directory.empty())
return NULL;
return Allocator::CopyToAllocatedStringBuffer(home_directory);
}
#endif
int32_t UnityPalGetProcessorCount()
{
return il2cpp::os::Environment::GetProcessorCount();
}
}