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ConditionVariable.cpp
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46 lines (38 loc) · 1.12 KB
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#include "il2cpp-config.h"
#if !RUNTIME_TINY
#include "os/c-api/ConditionVariable-c-api.h"
#include "os/c-api/Mutex-c-api.h"
#include "os/ConditionVariable.h"
extern "C"
{
UnityPalConditionVariable* UnityPalConditionVariableNew()
{
return new il2cpp::os::ConditionVariable();
}
void UnityPalConditionVariableDelete(UnityPalConditionVariable* object)
{
IL2CPP_ASSERT(object);
delete object;
}
int UnityPalConditionVariableWait(UnityPalConditionVariable* object, UnityPalFastMutex* lock)
{
IL2CPP_ASSERT(object);
return object->Wait(lock);
}
int UnityPalConditionVariableTimedWait(UnityPalConditionVariable* object, UnityPalFastMutex* lock, uint32_t timeout_ms)
{
IL2CPP_ASSERT(object);
return object->TimedWait(lock, timeout_ms);
}
void UnityPalConditionVariableBroadcast(UnityPalConditionVariable* object)
{
IL2CPP_ASSERT(object);
object->Broadcast();
}
void UnityPalConditionVariableSignal(UnityPalConditionVariable* object)
{
IL2CPP_ASSERT(object);
object->Signal();
}
}
#endif