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Process.cpp
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62 lines (51 loc) · 1.36 KB
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#include "il2cpp-config.h"
#if IL2CPP_TARGET_DARWIN
#include <sys/types.h>
#if !IL2CPP_TARGET_IOS
#include <libproc.h>
#endif
#include <unistd.h>
#include <stdlib.h>
#include "os/Process.h"
#include "il2cpp-vm-support.h"
struct ProcessHandle
{
pid_t pid;
};
namespace il2cpp
{
namespace os
{
int Process::GetCurrentProcessId()
{
return getpid();
}
ProcessHandle* Process::GetProcess(int processId)
{
// If/when we implement the CreateProcess_internal icall we will likely
// need to so something smarter here to find the process if we did
// not create it and return a known pseudo-handle. For now this
// is sufficient though.
return (ProcessHandle*)(intptr_t)processId;
}
void Process::FreeProcess(ProcessHandle* handle)
{
// We have nothing to do here.
}
std::string Process::GetProcessName(ProcessHandle* handle)
{
#if !IL2CPP_TARGET_IOS
const size_t bufferLength = 256;
char buf[bufferLength];
int length = proc_name((int)((intptr_t)handle), buf, bufferLength);
if (length <= 0)
return std::string();
return std::string(buf, length);
#else
IL2CPP_VM_NOT_SUPPORTED(Process::GetProcessName, "GetProcessName is not supported for non-Windows/OSX desktop platforms");
return std::string();
#endif
}
}
}
#endif