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66 lines (55 loc) · 1.67 KB
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using UnityEngine;
namespace UnityCore {
namespace Data {
public class DataController : MonoBehaviour
{
private static readonly string DATA_SCORE = "score";
private static readonly string DATA_HIGHSCORE = "highscore";
private static readonly int DEFAULT_INT = 0;
public static DataController instance;
public bool debug;
#region Properties
public int Highscore {
get {
return GetInt(DATA_HIGHSCORE);
}
private set {
SaveInt(DATA_HIGHSCORE, value);
}
}
public int Score {
get {
return GetInt(DATA_SCORE);
}
set {
// soft clamp value at 0
if (value < 0) {
value = 0;
}
SaveInt(DATA_SCORE, value);
int _score = this.Score;
if (_score > this.Highscore) {
this.Highscore = _score;
}
}
}
#endregion
#region Unity Functions
private void Awake() {
if (!instance) {
instance = this;
}
}
#endregion
#region Private Functions
private void SaveInt(string _data, int _value) {
PlayerPrefs.SetInt(_data, _value);
}
private int GetInt(string _data) {
return PlayerPrefs.GetInt(_data, DEFAULT_INT);
}
#endregion
}
}
}