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Socket.cmake
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35 lines (30 loc) · 1.14 KB
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list(APPEND JavaScriptCore_UNIFIED_SOURCE_LIST_FILES
"inspector/remote/SourcesSocket.txt"
)
list(APPEND JavaScriptCore_PRIVATE_INCLUDE_DIRECTORIES
"${JAVASCRIPTCORE_DIR}/inspector/remote/socket"
)
list(APPEND JavaScriptCore_PUBLIC_FRAMEWORK_HEADERS
API/JSRemoteInspectorServer.h
)
list(APPEND JavaScriptCore_PRIVATE_FRAMEWORK_HEADERS
inspector/remote/RemoteAutomationTarget.h
inspector/remote/RemoteConnectionToTarget.h
inspector/remote/RemoteControllableTarget.h
inspector/remote/RemoteInspectionTarget.h
inspector/remote/RemoteInspector.h
inspector/remote/socket/RemoteInspectorConnectionClient.h
inspector/remote/socket/RemoteInspectorMessageParser.h
inspector/remote/socket/RemoteInspectorServer.h
inspector/remote/socket/RemoteInspectorSocket.h
inspector/remote/socket/RemoteInspectorSocketEndpoint.h
)
if (UNIX)
list(APPEND JavaScriptCore_SOURCES inspector/remote/socket/posix/RemoteInspectorSocketPOSIX.cpp)
else ()
list(APPEND JavaScriptCore_SOURCES inspector/remote/socket/win/RemoteInspectorSocketWin.cpp)
list(APPEND JavaScriptCore_LIBRARIES
ws2_32
wsock32
)
endif ()