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DebuggerParseData.h
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90 lines (70 loc) · 3.01 KB
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/*
* Copyright (C) 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "ParserTokens.h"
#include <wtf/Function.h>
#include <wtf/Vector.h>
namespace JSC {
class SourceProvider;
class VM;
// The order of the constants here matters as it is used for
// sorting pause positions that have same offset.
enum class DebuggerPausePositionType { Invalid, Enter, Pause, Leave };
struct DebuggerPausePosition {
DebuggerPausePositionType type { DebuggerPausePositionType::Invalid };
JSTextPosition position;
};
class DebuggerPausePositions {
public:
DebuggerPausePositions() { }
~DebuggerPausePositions() { }
void appendPause(const JSTextPosition& position)
{
m_positions.append({ DebuggerPausePositionType::Pause, position });
}
void appendEntry(const JSTextPosition& position)
{
m_positions.append({ DebuggerPausePositionType::Enter, position });
}
void appendLeave(const JSTextPosition& position)
{
m_positions.append({ DebuggerPausePositionType::Leave, position });
}
void forEachBreakpointLocation(int startLine, int startColumn, int endLine, int endColumn, Function<void(const JSTextPosition&)>&&);
std::optional<JSTextPosition> breakpointLocationForLineColumn(int line, int column);
void sort();
private:
using Positions = Vector<DebuggerPausePosition>;
Positions::iterator firstPositionAfter(int line, int column);
std::optional<JSTextPosition> breakpointLocationForLineColumn(int line, int column, Positions::iterator);
Positions m_positions;
};
struct DebuggerParseData {
DebuggerParseData() { }
~DebuggerParseData() { }
DebuggerPausePositions pausePositions;
};
bool gatherDebuggerParseDataForSource(VM&, SourceProvider*, DebuggerParseData&);
} // namespace JSC