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92 changes: 30 additions & 62 deletions models/activity_config.go
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,35 @@ package models
import (
"encoding/json"
"fmt"
"sync"
)

// ActivityFactory 活动工厂接口
type ActivityFactory interface {
Create(config ActivityConfigJSON) (ActivityInterface, error)
}

// activityFactoryRegistry 活动工厂注册表
var (
activityFactoryRegistry = make(map[string]ActivityFactory)
registryMutex sync.RWMutex
)

// RegisterActivityFactory 注册活动工厂
func RegisterActivityFactory(category string, factory ActivityFactory) {
registryMutex.Lock()
defer registryMutex.Unlock()
activityFactoryRegistry[category] = factory
}

// GetActivityFactory 获取活动工厂
func GetActivityFactory(category string) (ActivityFactory, bool) {
registryMutex.RLock()
defer registryMutex.RUnlock()
factory, exists := activityFactoryRegistry[category]
return factory, exists
}

// ActivityConfigJSON 活动配置JSON结构体
type ActivityConfigJSON struct {
Category string `json:"category"` // 活动类型
Expand All @@ -29,37 +56,12 @@ func NewActivityFromConfig(configJSON []byte) (ActivityInterface, error) {
return nil, fmt.Errorf("failed to unmarshal config: %w", err)
}

// 根据活动类型创建对应的活动实例
switch config.Category {
case "community":
return NewCommunityActivity(config)
default:
factory, exists := GetActivityFactory(config.Category)
if !exists {
return nil, fmt.Errorf("unsupported activity category: %s", config.Category)
}
}

// NewCommunityActivity 创建社区活动实例
func NewCommunityActivity(config ActivityConfigJSON) (ActivityInterface, error) {
// 解析玩法配置
var games []GameInterface
for _, gameConfig := range config.Games {
game, err := NewGameFromConfig(gameConfig)
if err != nil {
return nil, fmt.Errorf("failed to create game: %w", err)
}
games = append(games, game)
}

return &CommunityActivity{
MetaActivity: MetaActivity{
Category: config.Category,
Version: config.Version,
StartAt: config.StartAt,
EndAt: config.EndAt,
Status: 1, // 默认上线状态
},
GameList: games,
}, nil
return factory.Create(config)
}

// NewGameFromConfig 根据配置创建玩法实例
Expand All @@ -76,37 +78,3 @@ func NewGameFromConfig(config GameConfig) (GameInterface, error) {
return nil, fmt.Errorf("unsupported game type: %s", config.Type)
}
}

// CommunityActivity 社区活动实现
type CommunityActivity struct {
MetaActivity
GameList []GameInterface
}

func (a *CommunityActivity) Category() string {
return a.MetaActivity.Category
}

func (a *CommunityActivity) Version() string {
return a.MetaActivity.Version
}

func (a *CommunityActivity) Name() string {
return a.MetaActivity.ActivityConfig.Activity.Name()
}

func (a *CommunityActivity) Games() []GameInterface {
return a.GameList
}

func (a *CommunityActivity) StartAt() int64 {
return a.MetaActivity.StartAt
}

func (a *CommunityActivity) EndAt() int64 {
return a.MetaActivity.EndAt
}

func (a *CommunityActivity) Status() int64 {
return a.MetaActivity.Status
}
65 changes: 65 additions & 0 deletions models/community_activity.go
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,71 @@ import (
"fmt"
)

// CommunityActivityFactory 社区活动工厂
type CommunityActivityFactory struct{}

func (f *CommunityActivityFactory) Create(config ActivityConfigJSON) (ActivityInterface, error) {
// 解析玩法配置
var games []GameInterface
for _, gameConfig := range config.Games {
game, err := NewGameFromConfig(gameConfig)
if err != nil {
return nil, fmt.Errorf("failed to create game: %w", err)
}
games = append(games, game)
}

return &CommunityActivity{
MetaActivity: MetaActivity{
Category: config.Category,
Version: config.Version,
StartAt: config.StartAt,
EndAt: config.EndAt,
Status: 1, // 默认上线状态
},
GameList: games,
}, nil
}

// init 注册活动工厂
func init() {
RegisterActivityFactory("community", &CommunityActivityFactory{})
}

// CommunityActivity 社区活动实现
type CommunityActivity struct {
MetaActivity
GameList []GameInterface
}

func (a *CommunityActivity) Category() string {
return a.MetaActivity.Category
}

func (a *CommunityActivity) Version() string {
return a.MetaActivity.Version
}

func (a *CommunityActivity) Name() string {
return a.MetaActivity.ActivityConfig.Activity.Name()
}

func (a *CommunityActivity) Games() []GameInterface {
return a.GameList
}

func (a *CommunityActivity) StartAt() int64 {
return a.MetaActivity.StartAt
}

func (a *CommunityActivity) EndAt() int64 {
return a.MetaActivity.EndAt
}

func (a *CommunityActivity) Status() int64 {
return a.MetaActivity.Status
}

// CommunityPostGame 社区发帖玩法
type CommunityPostGame struct {
Name_ string `json:"-"` // 玩法名称,从GameConfig中获取
Expand Down