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17 generate all sorts of pawn moves including promotions and ep
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position.go

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -255,7 +255,7 @@ func (b *boardStruct) move(fr, to, pr int) bool {
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b.setSq(p12, to)
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}
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// TODO isInCheck() needs to be made (when move generation is finished)
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// TODO isInCheck() needs to be here (when move generation is finished)
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/*
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if b.isInCheck(b.stm) {
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b.stm = b.stm ^ 0x1

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