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cadehaley/OpenGL_NormalMapping
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Cade Haley - CSCI 4239 - Homework 8 This program demonstrates the huge boost in visual realism that the use of normal maps can provide as a cool texture trick. You can think of it as using a texture to store per-pixel imperfections and bumps for greater lighting detail. It is all shader effects and uses no other geometry than the 8 verts of the cube. Launch the executable ex06 and use the on-screen controls to alter the view options. Also, click and drag on the view window to rotate and zoom with the mouse wheel Note: Fixed pipeline was forgotten about Completion time: 6.5 hours
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