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Copy pathClient.h
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47 lines (37 loc) · 1.65 KB
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#pragma once
#include <string>
#include <BWAPI/CoordinateType.h>
#include <BWAPI/Color.h>
#include <BWAPI/Unitset.h>
#include <BWAPI/UnitCommand.h>
#include "ShapeType.h"
namespace BWAPI
{
class Game;
class Client
{
public:
virtual ~Client() {}
virtual bool isConnected() const = 0;
virtual bool connect() = 0;
virtual void disconnect() = 0;
virtual void update(Game& game) = 0;
virtual void setScreenPosition(int x, int y) = 0;
virtual void pingMinimap(int x, int y) = 0;
virtual void drawShape(ShapeType::Enum shapeType, CoordinateType::Enum coordinateType, int x1, int y1, int x2, int y2, int extra1, int extra2, Color color, bool isSolid) = 0;
virtual void drawText(CoordinateType::Enum coordinateType, const std::string &text, int x, int y, int textSize) = 0;
virtual void sendText(const std::string &text, bool toAllies) = 0;
virtual void printText(const std::string &text) = 0;
virtual void pauseGame() = 0;
virtual void resumeGame() = 0;
virtual void leaveGame() = 0;
virtual void restartGame() = 0;
virtual void setLocalSpeed(int msPerFrame) = 0;
virtual void issueCommand(const Unitset& units, UnitCommand command) = 0;
virtual void setAlliance(int playerId, int alliance) = 0; // 0 = enemy, 1 = allied, 2 = allied victory; @TODO add enum for this
virtual void setVision(int playerId, bool enabled) = 0;
virtual void createUnit(int playerId, UnitType unitType, int x, int y, int count) = 0;
virtual void killUnits(const Unitset& units, bool removeInstantly) = 0;
// TODO: setFrameSkip, setRevealAll, setMap, setGUI
};
}