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using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Threading;
using NetCoreServer;
using NDesk.Options;
namespace ProtoClient
{
class TcpProtoClient : NetCoreServer.TcpClient
{
public TcpProtoClient(string address, int port) : base(address, port) {}
public delegate void ConnectedHandler();
public event ConnectedHandler Connected = () => {};
protected override void OnConnected()
{
Connected?.Invoke();
}
public delegate void DisconnectedHandler();
public event DisconnectedHandler Disconnected = () => {};
protected override void OnDisconnected()
{
Disconnected?.Invoke();
}
public delegate void ReceivedHandler(byte[] buffer, long offset, long size);
public event ReceivedHandler Received = (buffer, offset, size) => {};
protected override void OnReceived(byte[] buffer, long offset, long size)
{
Received?.Invoke(buffer, offset, size);
}
protected override void OnError(SocketError error)
{
Console.WriteLine($"Client caught an error with code {error}");
Program.TotalErrors++;
}
}
class ProtoClient : FBE.simple.Client, FBE.simple.ISenderListener, FBE.simple.IReceiverListener, IDisposable
{
private readonly TcpProtoClient _tcpProtoClient;
public Guid Id => _tcpProtoClient.Id;
public bool IsConnected => _tcpProtoClient.IsConnected;
public TcpProtoClient TcpClient => _tcpProtoClient;
private long _messages;
public ProtoClient(string address, int port, int messages)
{
_messages = messages;
_tcpProtoClient = new TcpProtoClient(address, port);
_tcpProtoClient.Connected += OnConnected;
_tcpProtoClient.Disconnected += OnDisconnected;
_tcpProtoClient.Received += OnReceived;
ReceivedResponse_DisconnectRequest += HandleDisconnectRequest;
ReceivedResponse_SimpleResponse += HandleSimpleResponse;
ReceivedResponse_SimpleReject += HandleSimpleReject;
ReceivedResponse_SimpleNotify += HandleSimpleNotify;
}
private void DisposeClient()
{
_tcpProtoClient.Connected -= OnConnected;
_tcpProtoClient.Connected -= OnDisconnected;
_tcpProtoClient.Received -= OnReceived;
ReceivedResponse_DisconnectRequest -= HandleDisconnectRequest;
ReceivedResponse_SimpleResponse -= HandleSimpleResponse;
ReceivedResponse_SimpleReject -= HandleSimpleReject;
ReceivedResponse_SimpleNotify -= HandleSimpleNotify;
_tcpProtoClient.Dispose();
}
public bool ConnectAsync() { return _tcpProtoClient.ConnectAsync(); }
public bool DisconnectAsync() { return _tcpProtoClient.DisconnectAsync(); }
public bool ReconnectAsync() { return _tcpProtoClient.ReconnectAsync(); }
private void SendMessage()
{
simple.SimpleRequest message = simple.SimpleRequest.Default;
message.Message = Program.MessageToSend;
Request(message);
}
#region Connection handlers
public delegate void ConnectedHandler();
public event ConnectedHandler Connected = () => {};
private void OnConnected()
{
// Reset FBE protocol buffers
Reset();
Connected?.Invoke();
for (long i = _messages; i > 0; i--)
SendMessage();
}
public delegate void DisconnectedHandler();
public event DisconnectedHandler Disconnected = () => {};
private void OnDisconnected()
{
Disconnected?.Invoke();
}
public long OnSend(byte[] buffer, long offset, long size)
{
return _tcpProtoClient.SendAsync(buffer, offset, size) ? size : 0;
}
public void OnReceived(byte[] buffer, long offset, long size)
{
Program.TimestampStop = DateTime.UtcNow;
Program.TotalBytes += size;
Receive(buffer, offset, size);
}
#endregion
#region Protocol handlers
private void HandleDisconnectRequest(simple.DisconnectRequest request) { _tcpProtoClient.DisconnectAsync(); }
private void HandleSimpleResponse(simple.SimpleResponse response) { SendMessage(); }
private void HandleSimpleReject(simple.SimpleReject reject) {}
private void HandleSimpleNotify(simple.SimpleNotify notify) {}
#endregion
#region IDisposable implementation
// Disposed flag.
private bool _disposed;
// Implement IDisposable.
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposingManagedResources)
{
// The idea here is that Dispose(Boolean) knows whether it is
// being called to do explicit cleanup (the Boolean is true)
// versus being called due to a garbage collection (the Boolean
// is false). This distinction is useful because, when being
// disposed explicitly, the Dispose(Boolean) method can safely
// execute code using reference type fields that refer to other
// objects knowing for sure that these other objects have not been
// finalized or disposed of yet. When the Boolean is false,
// the Dispose(Boolean) method should not execute code that
// refer to reference type fields because those objects may
// have already been finalized."
if (!_disposed)
{
if (disposingManagedResources)
{
// Dispose managed resources here...
DisposeClient();
}
// Dispose unmanaged resources here...
// Set large fields to null here...
// Mark as disposed.
_disposed = true;
}
}
#endregion
}
class Program
{
public static string MessageToSend;
public static DateTime TimestampStart = DateTime.UtcNow;
public static DateTime TimestampStop = DateTime.UtcNow;
public static long TotalErrors;
public static long TotalBytes;
public static long TotalMessages;
static void Main(string[] args)
{
bool help = false;
string address = "127.0.0.1";
int port = 4444;
int clients = 100;
int messages = 1000;
int size = 32;
int seconds = 10;
var options = new OptionSet()
{
{ "h|?|help", v => help = v != null },
{ "a|address=", v => address = v },
{ "p|port=", v => port = int.Parse(v) },
{ "c|clients=", v => clients = int.Parse(v) },
{ "m|messages=", v => messages = int.Parse(v) },
{ "s|size=", v => size = int.Parse(v) },
{ "z|seconds=", v => seconds = int.Parse(v) }
};
try
{
options.Parse(args);
}
catch (OptionException e)
{
Console.Write("Command line error: ");
Console.WriteLine(e.Message);
Console.WriteLine("Try `--help' to get usage information.");
return;
}
if (help)
{
Console.WriteLine("Usage:");
options.WriteOptionDescriptions(Console.Out);
return;
}
Console.WriteLine($"Server address: {address}");
Console.WriteLine($"Server port: {port}");
Console.WriteLine($"Working clients: {clients}");
Console.WriteLine($"Working messages: {messages}");
Console.WriteLine($"Message size: {size}");
Console.WriteLine($"Seconds to benchmarking: {seconds}");
Console.WriteLine();
// Prepare a message to send
MessageToSend = new string('\0', size);
// Create protocol clients
var echoClients = new List<ProtoClient>();
for (int i = 0; i < clients; i++)
{
var client = new ProtoClient(address, port, messages);
// client.TcpClient.OptionNoDelay = true;
echoClients.Add(client);
}
TimestampStart = DateTime.UtcNow;
// Connect clients
Console.Write("Clients connecting...");
foreach (var client in echoClients)
client.ConnectAsync();
Console.WriteLine("Done!");
foreach (var client in echoClients)
while (!client.IsConnected)
Thread.Yield();
Console.WriteLine("All clients connected!");
// Wait for benchmarking
Console.Write("Benchmarking...");
Thread.Sleep(seconds * 1000);
Console.WriteLine("Done!");
// Disconnect clients
Console.Write("Clients disconnecting...");
foreach (var client in echoClients)
client.DisconnectAsync();
Console.WriteLine("Done!");
foreach (var client in echoClients)
while (client.IsConnected)
Thread.Yield();
Console.WriteLine("All clients disconnected!");
Console.WriteLine();
Console.WriteLine($"Errors: {TotalErrors}");
Console.WriteLine();
TotalMessages = TotalBytes / size;
Console.WriteLine($"Total time: {Utilities.GenerateTimePeriod((TimestampStop - TimestampStart).TotalMilliseconds)}");
Console.WriteLine($"Total data: {Utilities.GenerateDataSize(TotalBytes)}");
Console.WriteLine($"Total messages: {TotalMessages}");
Console.WriteLine($"Data throughput: {Utilities.GenerateDataSize((long)(TotalBytes / (TimestampStop - TimestampStart).TotalSeconds))}/s");
if (TotalMessages > 0)
{
Console.WriteLine($"Message latency: {Utilities.GenerateTimePeriod((TimestampStop - TimestampStart).TotalMilliseconds / TotalMessages)}");
Console.WriteLine($"Message throughput: {(long)(TotalMessages / (TimestampStop - TimestampStart).TotalSeconds)} msg/s");
}
}
}
}