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371 lines (288 loc) · 11.7 KB
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using System;
using System.Net.Sockets;
using System.Threading;
using TcpClient = NetCoreServer.TcpClient;
namespace ProtoClient
{
public class TcpProtoClient : TcpClient
{
public TcpProtoClient(string address, int port) : base(address, port) {}
public bool ConnectAndStart()
{
Console.WriteLine($"TCP protocol client starting a new session with Id '{Id}'...");
StartReconnectTimer();
return ConnectAsync();
}
public bool DisconnectAndStop()
{
Console.WriteLine($"TCP protocol client stopping the session with Id '{Id}'...");
StopReconnectTimer();
DisconnectAsync();
return true;
}
public override bool Reconnect()
{
return ReconnectAsync();
}
private Timer _reconnectTimer;
public void StartReconnectTimer()
{
// Start the reconnect timer
_reconnectTimer = new Timer(state =>
{
Console.WriteLine($"TCP reconnect timer connecting the client session with Id '{Id}'...");
ConnectAsync();
}, null, Timeout.InfiniteTimeSpan, Timeout.InfiniteTimeSpan);
}
public void StopReconnectTimer()
{
// Stop the reconnect timer
_reconnectTimer?.Dispose();
_reconnectTimer = null;
}
public delegate void ConnectedHandler();
public event ConnectedHandler Connected = () => {};
protected override void OnConnected()
{
Console.WriteLine($"TCP protocol client connected a new session with Id '{Id}' to remote address '{Address}' and port {Port}");
Connected?.Invoke();
}
public delegate void DisconnectedHandler();
public event DisconnectedHandler Disconnected = () => {};
protected override void OnDisconnected()
{
Console.WriteLine($"TCP protocol client disconnected the session with Id '{Id}'");
// Setup and asynchronously wait for the reconnect timer
_reconnectTimer?.Change(TimeSpan.FromSeconds(1), Timeout.InfiniteTimeSpan);
Disconnected?.Invoke();
}
public delegate void ReceivedHandler(byte[] buffer, long offset, long size);
public event ReceivedHandler Received = (buffer, offset, size) => {};
protected override void OnReceived(byte[] buffer, long offset, long size)
{
Received?.Invoke(buffer, offset, size);
}
protected override void OnError(SocketError error)
{
Console.WriteLine($"TCP protocol client caught a socket error: {error}");
}
#region IDisposable implementation
// Disposed flag.
private bool _disposed;
protected override void Dispose(bool disposingManagedResources)
{
if (!_disposed)
{
if (disposingManagedResources)
{
// Dispose managed resources here...
StopReconnectTimer();
}
// Dispose unmanaged resources here...
// Set large fields to null here...
// Mark as disposed.
_disposed = true;
}
// Call Dispose in the base class.
base.Dispose(disposingManagedResources);
}
// The derived class does not have a Finalize method
// or a Dispose method without parameters because it inherits
// them from the base class.
#endregion
}
public class SimpleProtoClient : FBE.simple.Client, FBE.simple.ISenderListener, FBE.simple.IReceiverListener, IDisposable
{
private readonly TcpProtoClient _tcpProtoClient;
public Guid Id => _tcpProtoClient.Id;
public bool IsConnected => _tcpProtoClient.IsConnected;
public SimpleProtoClient(string address, int port)
{
_tcpProtoClient = new TcpProtoClient(address, port);
_tcpProtoClient.Connected += OnConnected;
_tcpProtoClient.Disconnected += OnDisconnected;
_tcpProtoClient.Received += OnReceived;
ReceivedResponse_DisconnectRequest += HandleDisconnectRequest;
ReceivedResponse_SimpleResponse += HandleSimpleResponse;
ReceivedResponse_SimpleReject += HandleSimpleReject;
ReceivedResponse_SimpleNotify += HandleSimpleNotify;
}
private void DisposeClient()
{
_tcpProtoClient.Connected -= OnConnected;
_tcpProtoClient.Connected -= OnDisconnected;
_tcpProtoClient.Received -= OnReceived;
ReceivedResponse_DisconnectRequest -= HandleDisconnectRequest;
ReceivedResponse_SimpleResponse -= HandleSimpleResponse;
ReceivedResponse_SimpleReject -= HandleSimpleReject;
ReceivedResponse_SimpleNotify -= HandleSimpleNotify;
_tcpProtoClient.Dispose();
}
public bool ConnectAndStart() { return _tcpProtoClient.ConnectAndStart(); }
public bool DisconnectAndStop() { return _tcpProtoClient.DisconnectAndStop(); }
public bool Reconnect() { return _tcpProtoClient.Reconnect(); }
private bool _watchdog;
private Thread _watchdogThread;
public bool StartWatchdog()
{
if (_watchdog)
return false;
Console.WriteLine("Watchdog thread starting...");
// Start the watchdog thread
_watchdog = true;
_watchdogThread = new Thread(WatchdogThread);
Console.WriteLine("Watchdog thread started!");
return true;
}
public bool StopWatchdog()
{
if (!_watchdog)
return false;
Console.WriteLine("Watchdog thread stopping...");
// Stop the watchdog thread
_watchdog = false;
_watchdogThread.Join();
Console.WriteLine("Watchdog thread stopped!");
return true;
}
public static void WatchdogThread(object obj)
{
var instance = obj as SimpleProtoClient;
if (instance == null)
return;
try
{
// Watchdog loop...
while (instance._watchdog)
{
var utc = DateTime.UtcNow;
// Watchdog the client
instance.Watchdog(utc);
// Sleep for a while...
Thread.Sleep(1000);
}
}
catch (Exception e)
{
Console.WriteLine($"Config client watchdog thread terminated: {e}");
}
}
#region Connection handlers
public delegate void ConnectedHandler();
public event ConnectedHandler Connected = () => {};
private void OnConnected()
{
// Reset FBE protocol buffers
Reset();
Connected?.Invoke();
}
public delegate void DisconnectedHandler();
public event DisconnectedHandler Disconnected = () => {};
private void OnDisconnected()
{
Disconnected?.Invoke();
}
public long OnSend(byte[] buffer, long offset, long size)
{
return _tcpProtoClient.SendAsync(buffer, offset, size) ? size : 0;
}
public void OnReceived(byte[] buffer, long offset, long size)
{
Receive(buffer, offset, size);
}
#endregion
#region Protocol handlers
private void HandleDisconnectRequest(simple.DisconnectRequest request) { Console.WriteLine($"Received: {request}"); _tcpProtoClient.DisconnectAsync(); }
private void HandleSimpleResponse(simple.SimpleResponse response) { Console.WriteLine($"Received: {response}"); }
private void HandleSimpleReject(simple.SimpleReject reject) { Console.WriteLine($"Received: {reject}"); }
private void HandleSimpleNotify(simple.SimpleNotify notify) { Console.WriteLine($"Received: {notify}"); }
#endregion
#region IDisposable implementation
// Disposed flag.
private bool _disposed;
// Implement IDisposable.
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposingManagedResources)
{
// The idea here is that Dispose(Boolean) knows whether it is
// being called to do explicit cleanup (the Boolean is true)
// versus being called due to a garbage collection (the Boolean
// is false). This distinction is useful because, when being
// disposed explicitly, the Dispose(Boolean) method can safely
// execute code using reference type fields that refer to other
// objects knowing for sure that these other objects have not been
// finalized or disposed of yet. When the Boolean is false,
// the Dispose(Boolean) method should not execute code that
// refer to reference type fields because those objects may
// have already been finalized."
if (!_disposed)
{
if (disposingManagedResources)
{
// Dispose managed resources here...
DisposeClient();
}
// Dispose unmanaged resources here...
// Set large fields to null here...
// Mark as disposed.
_disposed = true;
}
}
#endregion
}
class Program
{
static void Main(string[] args)
{
// Simple protocol server address
string address = "127.0.0.1";
if (args.Length > 0)
address = args[0];
// Simple protocol server port
int port = 4444;
if (args.Length > 1)
port = int.Parse(args[1]);
Console.WriteLine($"Simple protocol server address: {address}");
Console.WriteLine($"Simple protocol server port: {port}");
Console.WriteLine();
// Create a new simple protocol chat client
var client = new SimpleProtoClient(address, port);
// Connect the client
Console.Write("Client connecting...");
client.ConnectAndStart();
Console.WriteLine("Done!");
client.StartWatchdog();
Console.WriteLine("Press Enter to stop the client or '!' to reconnect the client...");
// Perform text input
for (;;)
{
string line = Console.ReadLine();
if (string.IsNullOrEmpty(line))
break;
// Disconnect the client
if (line == "!")
{
Console.Write("Client disconnecting...");
client.Reconnect();
Console.WriteLine("Done!");
continue;
}
// Send request to the simple protocol server
simple.SimpleRequest request = simple.SimpleRequest.Default;
request.Message = line;
var response = client.Request(request).Result;
// Show string hash calculation result
Console.WriteLine($"Hash of '{line}' = 0x{response.Hash:X8}");
}
client.StopWatchdog();
// Disconnect the client
Console.Write("Client disconnecting...");
client.DisconnectAndStop();
Console.WriteLine("Done!");
}
}
}