forked from chronoxor/NetCoreServer
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathUdpServer.cs
More file actions
951 lines (809 loc) · 35.5 KB
/
Copy pathUdpServer.cs
File metadata and controls
951 lines (809 loc) · 35.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
using System;
using System.Diagnostics;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace NetCoreServer
{
/// <summary>
/// UDP server is used to send or multicast datagrams to UDP endpoints
/// </summary>
/// <remarks>Thread-safe</remarks>
public class UdpServer : IDisposable
{
/// <summary>
/// Initialize UDP server with a given IP address and port number
/// </summary>
/// <param name="address">IP address</param>
/// <param name="port">Port number</param>
public UdpServer(IPAddress address, int port) : this(new IPEndPoint(address, port)) {}
/// <summary>
/// Initialize UDP server with a given IP address and port number
/// </summary>
/// <param name="address">IP address</param>
/// <param name="port">Port number</param>
public UdpServer(string address, int port) : this(new IPEndPoint(IPAddress.Parse(address), port)) {}
/// <summary>
/// Initialize UDP server with a given DNS endpoint
/// </summary>
/// <param name="endpoint">DNS endpoint</param>
public UdpServer(DnsEndPoint endpoint) : this(endpoint as EndPoint, endpoint.Host, endpoint.Port) {}
/// <summary>
/// Initialize UDP server with a given IP endpoint
/// </summary>
/// <param name="endpoint">IP endpoint</param>
public UdpServer(IPEndPoint endpoint) : this(endpoint as EndPoint, endpoint.Address.ToString(), endpoint.Port) {}
/// <summary>
/// Initialize UDP server with a given endpoint, address and port
/// </summary>
/// <param name="endpoint">Endpoint</param>
/// <param name="address">Server address</param>
/// <param name="port">Server port</param>
private UdpServer(EndPoint endpoint, string address, int port)
{
Id = Guid.NewGuid();
Address = address;
Port = port;
Endpoint = endpoint;
}
/// <summary>
/// Server Id
/// </summary>
public Guid Id { get; }
/// <summary>
/// UDP server address
/// </summary>
public string Address { get; }
/// <summary>
/// UDP server port
/// </summary>
public int Port { get; }
/// <summary>
/// Endpoint
/// </summary>
public EndPoint Endpoint { get; private set; }
/// <summary>
/// Multicast endpoint
/// </summary>
public EndPoint MulticastEndpoint { get; private set; }
/// <summary>
/// Socket
/// </summary>
public Socket Socket { get; private set; }
/// <summary>
/// Number of bytes pending sent by the server
/// </summary>
public long BytesPending { get; private set; }
/// <summary>
/// Number of bytes sending by the server
/// </summary>
public long BytesSending { get; private set; }
/// <summary>
/// Number of bytes sent by the server
/// </summary>
public long BytesSent { get; private set; }
/// <summary>
/// Number of bytes received by the server
/// </summary>
public long BytesReceived { get; private set; }
/// <summary>
/// Number of datagrams sent by the server
/// </summary>
public long DatagramsSent { get; private set; }
/// <summary>
/// Number of datagrams received by the server
/// </summary>
public long DatagramsReceived { get; private set; }
/// <summary>
/// Option: dual mode socket
/// </summary>
/// <remarks>
/// Specifies whether the Socket is a dual-mode socket used for both IPv4 and IPv6.
/// Will work only if socket is bound on IPv6 address.
/// </remarks>
public bool OptionDualMode { get; set; }
/// <summary>
/// Option: reuse address
/// </summary>
/// <remarks>
/// This option will enable/disable SO_REUSEADDR if the OS support this feature
/// </remarks>
public bool OptionReuseAddress { get; set; }
/// <summary>
/// Option: enables a socket to be bound for exclusive access
/// </summary>
/// <remarks>
/// This option will enable/disable SO_EXCLUSIVEADDRUSE if the OS support this feature
/// </remarks>
public bool OptionExclusiveAddressUse { get; set; }
/// <summary>
/// Option: receive buffer limit
/// </summary>
public int OptionReceiveBufferLimit { get; set; } = 0;
/// <summary>
/// Option: receive buffer size
/// </summary>
public int OptionReceiveBufferSize { get; set; } = 8192;
/// <summary>
/// Option: send buffer limit
/// </summary>
public int OptionSendBufferLimit { get; set; } = 0;
/// <summary>
/// Option: send buffer size
/// </summary>
public int OptionSendBufferSize { get; set; } = 8192;
#region Connect/Disconnect client
/// <summary>
/// Is the server started?
/// </summary>
public bool IsStarted { get; private set; }
/// <summary>
/// Create a new socket object
/// </summary>
/// <remarks>
/// Method may be override if you need to prepare some specific socket object in your implementation.
/// </remarks>
/// <returns>Socket object</returns>
protected virtual Socket CreateSocket()
{
return new Socket(Endpoint.AddressFamily, SocketType.Dgram, ProtocolType.Udp);
}
/// <summary>
/// Start the server (synchronous)
/// </summary>
/// <returns>'true' if the server was successfully started, 'false' if the server failed to start</returns>
public virtual bool Start()
{
Debug.Assert(!IsStarted, "UDP server is already started!");
if (IsStarted)
return false;
// Setup buffers
_receiveBuffer = new Buffer();
_sendBuffer = new Buffer();
// Setup event args
_receiveEventArg = new SocketAsyncEventArgs();
_receiveEventArg.Completed += OnAsyncCompleted;
_sendEventArg = new SocketAsyncEventArgs();
_sendEventArg.Completed += OnAsyncCompleted;
// Create a new server socket
Socket = CreateSocket();
// Update the server socket disposed flag
IsSocketDisposed = false;
// Apply the option: reuse address
Socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, OptionReuseAddress);
// Apply the option: exclusive address use
Socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ExclusiveAddressUse, OptionExclusiveAddressUse);
// Apply the option: dual mode (this option must be applied before recieving)
if (Socket.AddressFamily == AddressFamily.InterNetworkV6)
Socket.DualMode = OptionDualMode;
// Bind the server socket to the endpoint
Socket.Bind(Endpoint);
// Refresh the endpoint property based on the actual endpoint created
Endpoint = Socket.LocalEndPoint;
// Call the server starting handler
OnStarting();
// Prepare receive endpoint
_receiveEndpoint = new IPEndPoint((Endpoint.AddressFamily == AddressFamily.InterNetworkV6) ? IPAddress.IPv6Any : IPAddress.Any, 0);
// Prepare receive & send buffers
_receiveBuffer.Reserve(OptionReceiveBufferSize);
// Reset statistic
BytesPending = 0;
BytesSending = 0;
BytesSent = 0;
BytesReceived = 0;
DatagramsSent = 0;
DatagramsReceived = 0;
// Update the started flag
IsStarted = true;
// Call the server started handler
OnStarted();
return true;
}
/// <summary>
/// Start the server with a given multicast IP address and port number (synchronous)
/// </summary>
/// <param name="multicastAddress">Multicast IP address</param>
/// <param name="multicastPort">Multicast port number</param>
/// <returns>'true' if the server was successfully started, 'false' if the server failed to start</returns>
public virtual bool Start(IPAddress multicastAddress, int multicastPort) => Start(new IPEndPoint(multicastAddress, multicastPort));
/// <summary>
/// Start the server with a given multicast IP address and port number (synchronous)
/// </summary>
/// <param name="multicastAddress">Multicast IP address</param>
/// <param name="multicastPort">Multicast port number</param>
/// <returns>'true' if the server was successfully started, 'false' if the server failed to start</returns>
public virtual bool Start(string multicastAddress, int multicastPort) => Start(new IPEndPoint(IPAddress.Parse(multicastAddress), multicastPort));
/// <summary>
/// Start the server with a given multicast endpoint (synchronous)
/// </summary>
/// <param name="multicastEndpoint">Multicast endpoint</param>
/// <returns>'true' if the server was successfully started, 'false' if the server failed to start</returns>
public virtual bool Start(EndPoint multicastEndpoint)
{
MulticastEndpoint = multicastEndpoint;
return Start();
}
/// <summary>
/// Stop the server (synchronous)
/// </summary>
/// <returns>'true' if the server was successfully stopped, 'false' if the server is already stopped</returns>
public virtual bool Stop()
{
Debug.Assert(IsStarted, "UDP server is not started!");
if (!IsStarted)
return false;
// Reset event args
_receiveEventArg.Completed -= OnAsyncCompleted;
_sendEventArg.Completed -= OnAsyncCompleted;
// Call the server stopping handler
OnStopping();
try
{
// Close the server socket
Socket.Close();
// Dispose the server socket
Socket.Dispose();
// Dispose event arguments
_receiveEventArg.Dispose();
_sendEventArg.Dispose();
// Update the server socket disposed flag
IsSocketDisposed = true;
}
catch (ObjectDisposedException) {}
// Update the started flag
IsStarted = false;
// Update sending/receiving flags
_receiving = false;
_sending = false;
// Clear send/receive buffers
ClearBuffers();
// Call the server stopped handler
OnStopped();
return true;
}
/// <summary>
/// Restart the server (synchronous)
/// </summary>
/// <returns>'true' if the server was successfully restarted, 'false' if the server failed to restart</returns>
public virtual bool Restart()
{
if (!Stop())
return false;
return Start();
}
#endregion
#region Send/Recieve data
// Receive and send endpoints
EndPoint _receiveEndpoint;
EndPoint _sendEndpoint;
// Receive buffer
private bool _receiving;
private Buffer _receiveBuffer;
private SocketAsyncEventArgs _receiveEventArg;
// Send buffer
private bool _sending;
private Buffer _sendBuffer;
private SocketAsyncEventArgs _sendEventArg;
/// <summary>
/// Multicast datagram to the prepared mulicast endpoint (synchronous)
/// </summary>
/// <param name="buffer">Datagram buffer to multicast</param>
/// <returns>Size of multicasted datagram</returns>
public virtual long Multicast(byte[] buffer) => Multicast(buffer.AsSpan());
/// <summary>
/// Multicast datagram to the prepared mulicast endpoint (synchronous)
/// </summary>
/// <param name="buffer">Datagram buffer to multicast</param>
/// <param name="offset">Datagram buffer offset</param>
/// <param name="size">Datagram buffer size</param>
/// <returns>Size of multicasted datagram</returns>
public virtual long Multicast(byte[] buffer, long offset, long size) => Multicast(buffer.AsSpan((int)offset, (int)size));
/// <summary>
/// Multicast datagram to the prepared mulicast endpoint (synchronous)
/// </summary>
/// <param name="buffer">Datagram buffer to multicast as a span of bytes</param>
/// <returns>Size of multicasted datagram</returns>
public virtual long Multicast(ReadOnlySpan<byte> buffer) => Send(MulticastEndpoint, buffer);
/// <summary>
/// Multicast text to the prepared mulicast endpoint (synchronous)
/// </summary>
/// <param name="text">Text string to multicast</param>
/// <returns>Size of multicasted datagram</returns>
public virtual long Multicast(string text) => Multicast(Encoding.UTF8.GetBytes(text));
/// <summary>
/// Multicast text to the prepared mulicast endpoint (synchronous)
/// </summary>
/// <param name="text">Text to multicast as a span of characters</param>
/// <returns>Size of multicasted datagram</returns>
public virtual long Multicast(ReadOnlySpan<char> text) => Multicast(Encoding.UTF8.GetBytes(text.ToArray()));
/// <summary>
/// Multicast datagram to the prepared mulicast endpoint (asynchronous)
/// </summary>
/// <param name="buffer">Datagram buffer to multicast</param>
/// <returns>'true' if the datagram was successfully multicasted, 'false' if the datagram was not multicasted</returns>
public virtual bool MulticastAsync(byte[] buffer) => MulticastAsync(buffer.AsSpan());
/// <summary>
/// Multicast datagram to the prepared mulicast endpoint (asynchronous)
/// </summary>
/// <param name="buffer">Datagram buffer to multicast</param>
/// <param name="offset">Datagram buffer offset</param>
/// <param name="size">Datagram buffer size</param>
/// <returns>'true' if the datagram was successfully multicasted, 'false' if the datagram was not multicasted</returns>
public virtual bool MulticastAsync(byte[] buffer, long offset, long size) => MulticastAsync(buffer.AsSpan((int)offset, (int)size));
/// <summary>
/// Multicast datagram to the prepared mulicast endpoint (asynchronous)
/// </summary>
/// <param name="buffer">Datagram buffer to multicast as a span of bytes</param>
/// <returns>'true' if the datagram was successfully multicasted, 'false' if the datagram was not multicasted</returns>
public virtual bool MulticastAsync(ReadOnlySpan<byte> buffer) => SendAsync(MulticastEndpoint, buffer);
/// <summary>
/// Multicast text to the prepared mulicast endpoint (asynchronous)
/// </summary>
/// <param name="text">Text string to multicast</param>
/// <returns>'true' if the text was successfully multicasted, 'false' if the text was not multicasted</returns>
public virtual bool MulticastAsync(string text) => MulticastAsync(Encoding.UTF8.GetBytes(text));
/// <summary>
/// Multicast text to the prepared mulicast endpoint (asynchronous)
/// </summary>
/// <param name="text">Text to multicast as a span of characters</param>
/// <returns>'true' if the text was successfully multicasted, 'false' if the text was not multicasted</returns>
public virtual bool MulticastAsync(ReadOnlySpan<char> text) => MulticastAsync(Encoding.UTF8.GetBytes(text.ToArray()));
/// <summary>
/// Send datagram to the connected server (synchronous)
/// </summary>
/// <param name="buffer">Datagram buffer to send</param>
/// <returns>Size of sent datagram</returns>
public virtual long Send(byte[] buffer) => Send(buffer.AsSpan());
/// <summary>
/// Send datagram to the connected server (synchronous)
/// </summary>
/// <param name="buffer">Datagram buffer to send</param>
/// <param name="offset">Datagram buffer offset</param>
/// <param name="size">Datagram buffer size</param>
/// <returns>Size of sent datagram</returns>
public virtual long Send(byte[] buffer, long offset, long size) => Send(buffer.AsSpan((int)offset, (int)size));
/// <summary>
/// Send datagram to the connected server (synchronous)
/// </summary>
/// <param name="buffer">Datagram buffer to send as a span of bytes</param>
/// <returns>Size of sent datagram</returns>
public virtual long Send(ReadOnlySpan<byte> buffer) => Send(Endpoint, buffer);
/// <summary>
/// Send text to the connected server (synchronous)
/// </summary>
/// <param name="text">Text string to send</param>
/// <returns>Size of sent datagram</returns>
public virtual long Send(string text) => Send(Encoding.UTF8.GetBytes(text));
/// <summary>
/// Send text to the connected server (synchronous)
/// </summary>
/// <param name="text">Text to send as a span of characters</param>
/// <returns>Size of sent datagram</returns>
public virtual long Send(ReadOnlySpan<char> text) => Send(Encoding.UTF8.GetBytes(text.ToArray()));
/// <summary>
/// Send datagram to the given endpoint (synchronous)
/// </summary>
/// <param name="endpoint">Endpoint to send</param>
/// <param name="buffer">Datagram buffer to send</param>
/// <returns>Size of sent datagram</returns>
public virtual long Send(EndPoint endpoint, byte[] buffer) => Send(endpoint, buffer.AsSpan());
/// <summary>
/// Send datagram to the given endpoint (synchronous)
/// </summary>
/// <param name="endpoint">Endpoint to send</param>
/// <param name="buffer">Datagram buffer to send</param>
/// <param name="offset">Datagram buffer offset</param>
/// <param name="size">Datagram buffer size</param>
/// <returns>Size of sent datagram</returns>
public virtual long Send(EndPoint endpoint, byte[] buffer, long offset, long size) => Send(endpoint, buffer.AsSpan((int)offset, (int)size));
/// <summary>
/// Send datagram to the given endpoint (synchronous)
/// </summary>
/// <param name="endpoint">Endpoint to send</param>
/// <param name="buffer">Datagram buffer to send as a span of bytes</param>
/// <returns>Size of sent datagram</returns>
public virtual long Send(EndPoint endpoint, ReadOnlySpan<byte> buffer)
{
if (!IsStarted)
return 0;
if (buffer.IsEmpty)
return 0;
try
{
// Sent datagram to the client
long sent = Socket.SendTo(buffer, SocketFlags.None, endpoint);
if (sent > 0)
{
// Update statistic
DatagramsSent++;
BytesSent += sent;
// Call the datagram sent handler
OnSent(endpoint, sent);
}
return sent;
}
catch (ObjectDisposedException) { return 0; }
catch (SocketException ex)
{
SendError(ex.SocketErrorCode);
return 0;
}
}
/// <summary>
/// Send text to the given endpoint (synchronous)
/// </summary>
/// <param name="endpoint">Endpoint to send</param>
/// <param name="text">Text string to send</param>
/// <returns>Size of sent datagram</returns>
public virtual long Send(EndPoint endpoint, string text) => Send(endpoint, Encoding.UTF8.GetBytes(text));
/// <summary>
/// Send text to the given endpoint (synchronous)
/// </summary>
/// <param name="endpoint">Endpoint to send</param>
/// <param name="text">Text to send as a span of characters</param>
/// <returns>Size of sent datagram</returns>
public virtual long Send(EndPoint endpoint, ReadOnlySpan<char> text) => Send(endpoint, Encoding.UTF8.GetBytes(text.ToArray()));
/// <summary>
/// Send datagram to the given endpoint (asynchronous)
/// </summary>
/// <param name="endpoint">Endpoint to send</param>
/// <param name="buffer">Datagram buffer to send</param>
/// <returns>'true' if the datagram was successfully sent, 'false' if the datagram was not sent</returns>
public virtual bool SendAsync(EndPoint endpoint, byte[] buffer) => SendAsync(endpoint, buffer.AsSpan());
/// <summary>
/// Send datagram to the given endpoint (asynchronous)
/// </summary>
/// <param name="endpoint">Endpoint to send</param>
/// <param name="buffer">Datagram buffer to send</param>
/// <param name="offset">Datagram buffer offset</param>
/// <param name="size">Datagram buffer size</param>
/// <returns>'true' if the datagram was successfully sent, 'false' if the datagram was not sent</returns>
public virtual bool SendAsync(EndPoint endpoint, byte[] buffer, long offset, long size) => SendAsync(endpoint, buffer.AsSpan((int)offset, (int)size));
/// <summary>
/// Send datagram to the given endpoint (asynchronous)
/// </summary>
/// <param name="endpoint">Endpoint to send</param>
/// <param name="buffer">Datagram buffer to send as a span of bytes</param>
/// <returns>'true' if the datagram was successfully sent, 'false' if the datagram was not sent</returns>
public virtual bool SendAsync(EndPoint endpoint, ReadOnlySpan<byte> buffer)
{
if (_sending)
return false;
if (!IsStarted)
return false;
if (buffer.IsEmpty)
return true;
// Check the send buffer limit
if (((_sendBuffer.Size + buffer.Length) > OptionSendBufferLimit) && (OptionSendBufferLimit > 0))
{
SendError(SocketError.NoBufferSpaceAvailable);
return false;
}
// Fill the main send buffer
_sendBuffer.Append(buffer);
// Update statistic
BytesSending = _sendBuffer.Size;
// Update send endpoint
_sendEndpoint = endpoint;
// Try to send the main buffer
TrySend();
return true;
}
/// <summary>
/// Send text to the given endpoint (asynchronous)
/// </summary>
/// <param name="endpoint">Endpoint to send</param>
/// <param name="text">Text string to send</param>
/// <returns>'true' if the text was successfully sent, 'false' if the text was not sent</returns>
public virtual bool SendAsync(EndPoint endpoint, string text) => SendAsync(endpoint, Encoding.UTF8.GetBytes(text));
/// <summary>
/// Send text to the given endpoint (asynchronous)
/// </summary>
/// <param name="endpoint">Endpoint to send</param>
/// <param name="text">Text to send as a span of characters</param>
/// <returns>'true' if the text was successfully sent, 'false' if the text was not sent</returns>
public virtual bool SendAsync(EndPoint endpoint, ReadOnlySpan<char> text) => SendAsync(endpoint, Encoding.UTF8.GetBytes(text.ToArray()));
/// <summary>
/// Receive a new datagram from the given endpoint (synchronous)
/// </summary>
/// <param name="endpoint">Endpoint to receive from</param>
/// <param name="buffer">Datagram buffer to receive</param>
/// <returns>Size of received datagram</returns>
public virtual long Receive(ref EndPoint endpoint, byte[] buffer) { return Receive(ref endpoint, buffer, 0, buffer.Length); }
/// <summary>
/// Receive a new datagram from the given endpoint (synchronous)
/// </summary>
/// <param name="endpoint">Endpoint to receive from</param>
/// <param name="buffer">Datagram buffer to receive</param>
/// <param name="offset">Datagram buffer offset</param>
/// <param name="size">Datagram buffer size</param>
/// <returns>Size of received datagram</returns>
public virtual long Receive(ref EndPoint endpoint, byte[] buffer, long offset, long size)
{
if (!IsStarted)
return 0;
if (size == 0)
return 0;
try
{
// Receive datagram from the client
long received = Socket.ReceiveFrom(buffer, (int)offset, (int)size, SocketFlags.None, ref endpoint);
// Update statistic
DatagramsReceived++;
BytesReceived += received;
// Call the datagram received handler
OnReceived(endpoint, buffer, offset, size);
return received;
}
catch (ObjectDisposedException) { return 0; }
catch (SocketException ex)
{
SendError(ex.SocketErrorCode);
return 0;
}
}
/// <summary>
/// Receive text from the given endpoint (synchronous)
/// </summary>
/// <param name="endpoint">Endpoint to receive from</param>
/// <param name="size">Text size to receive</param>
/// <returns>Received text</returns>
public virtual string Receive(ref EndPoint endpoint, long size)
{
var buffer = new byte[size];
var length = Receive(ref endpoint, buffer);
return Encoding.UTF8.GetString(buffer, 0, (int)length);
}
/// <summary>
/// Receive datagram from the client (asynchronous)
/// </summary>
public virtual void ReceiveAsync()
{
// Try to receive datagram
TryReceive();
}
/// <summary>
/// Try to receive new data
/// </summary>
private void TryReceive()
{
if (_receiving)
return;
if (!IsStarted)
return;
try
{
// Async receive with the receive handler
_receiving = true;
_receiveEventArg.RemoteEndPoint = _receiveEndpoint;
_receiveEventArg.SetBuffer(_receiveBuffer.Data, 0, (int)_receiveBuffer.Capacity);
if (!Socket.ReceiveFromAsync(_receiveEventArg))
ProcessReceiveFrom(_receiveEventArg);
}
catch (ObjectDisposedException) {}
}
/// <summary>
/// Try to send pending data
/// </summary>
private void TrySend()
{
if (_sending)
return;
if (!IsStarted)
return;
try
{
// Async write with the write handler
_sending = true;
_sendEventArg.RemoteEndPoint = _sendEndpoint;
_sendEventArg.SetBuffer(_sendBuffer.Data, 0, (int)(_sendBuffer.Size));
if (!Socket.SendToAsync(_sendEventArg))
ProcessSendTo(_sendEventArg);
}
catch (ObjectDisposedException) {}
}
/// <summary>
/// Clear send/receive buffers
/// </summary>
private void ClearBuffers()
{
// Clear send buffers
_sendBuffer.Clear();
// Update statistic
BytesPending = 0;
BytesSending = 0;
}
#endregion
#region IO processing
/// <summary>
/// This method is called whenever a receive or send operation is completed on a socket
/// </summary>
private void OnAsyncCompleted(object sender, SocketAsyncEventArgs e)
{
if (IsSocketDisposed)
return;
// Determine which type of operation just completed and call the associated handler
switch (e.LastOperation)
{
case SocketAsyncOperation.ReceiveFrom:
ProcessReceiveFrom(e);
break;
case SocketAsyncOperation.SendTo:
ProcessSendTo(e);
break;
default:
throw new ArgumentException("The last operation completed on the socket was not a receive or send");
}
}
/// <summary>
/// This method is invoked when an asynchronous receive from operation completes
/// </summary>
private void ProcessReceiveFrom(SocketAsyncEventArgs e)
{
_receiving = false;
if (!IsStarted)
return;
// Check for error
if (e.SocketError != SocketError.Success)
{
SendError(e.SocketError);
// Call the datagram received zero handler
OnReceived(e.RemoteEndPoint, _receiveBuffer.Data, 0, 0);
return;
}
// Received some data from the client
long size = e.BytesTransferred;
// Update statistic
DatagramsReceived++;
BytesReceived += size;
// Call the datagram received handler
OnReceived(e.RemoteEndPoint, _receiveBuffer.Data, 0, size);
// If the receive buffer is full increase its size
if (_receiveBuffer.Capacity == size)
{
// Check the receive buffer limit
if (((2 * size) > OptionReceiveBufferLimit) && (OptionReceiveBufferLimit > 0))
{
SendError(SocketError.NoBufferSpaceAvailable);
// Call the datagram received zero handler
OnReceived(e.RemoteEndPoint, _receiveBuffer.Data, 0, 0);
return;
}
_receiveBuffer.Reserve(2 * size);
}
}
/// <summary>
/// This method is invoked when an asynchronous send to operation completes
/// </summary>
private void ProcessSendTo(SocketAsyncEventArgs e)
{
_sending = false;
if (!IsStarted)
return;
// Check for error
if (e.SocketError != SocketError.Success)
{
SendError(e.SocketError);
// Call the buffer sent zero handler
OnSent(_sendEndpoint, 0);
return;
}
long sent = e.BytesTransferred;
// Send some data to the client
if (sent > 0)
{
// Update statistic
BytesSending = 0;
BytesSent += sent;
// Clear the send buffer
_sendBuffer.Clear();
// Call the buffer sent handler
OnSent(_sendEndpoint, sent);
}
}
#endregion
#region Datagram handlers
/// <summary>
/// Handle server starting notification
/// </summary>
protected virtual void OnStarting() {}
/// <summary>
/// Handle server started notification
/// </summary>
protected virtual void OnStarted() {}
/// <summary>
/// Handle server stopping notification
/// </summary>
protected virtual void OnStopping() {}
/// <summary>
/// Handle server stopped notification
/// </summary>
protected virtual void OnStopped() {}
/// <summary>
/// Handle datagram received notification
/// </summary>
/// <param name="endpoint">Received endpoint</param>
/// <param name="buffer">Received datagram buffer</param>
/// <param name="offset">Received datagram buffer offset</param>
/// <param name="size">Received datagram buffer size</param>
/// <remarks>
/// Notification is called when another datagram was received from some endpoint
/// </remarks>
protected virtual void OnReceived(EndPoint endpoint, byte[] buffer, long offset, long size) {}
/// <summary>
/// Handle datagram sent notification
/// </summary>
/// <param name="endpoint">Endpoint of sent datagram</param>
/// <param name="sent">Size of sent datagram buffer</param>
/// <remarks>
/// Notification is called when a datagram was sent to the client.
/// This handler could be used to send another datagram to the client for instance when the pending size is zero.
/// </remarks>
protected virtual void OnSent(EndPoint endpoint, long sent) {}
/// <summary>
/// Handle error notification
/// </summary>
/// <param name="error">Socket error code</param>
protected virtual void OnError(SocketError error) {}
#endregion
#region Error handling
/// <summary>
/// Send error notification
/// </summary>
/// <param name="error">Socket error code</param>
private void SendError(SocketError error)
{
// Skip disconnect errors
if ((error == SocketError.ConnectionAborted) ||
(error == SocketError.ConnectionRefused) ||
(error == SocketError.ConnectionReset) ||
(error == SocketError.OperationAborted) ||
(error == SocketError.Shutdown))
return;
OnError(error);
}
#endregion
#region IDisposable implementation
/// <summary>
/// Disposed flag
/// </summary>
public bool IsDisposed { get; private set; }
/// <summary>
/// Server socket disposed flag
/// </summary>
public bool IsSocketDisposed { get; private set; } = true;
// Implement IDisposable.
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposingManagedResources)
{
// The idea here is that Dispose(Boolean) knows whether it is
// being called to do explicit cleanup (the Boolean is true)
// versus being called due to a garbage collection (the Boolean
// is false). This distinction is useful because, when being
// disposed explicitly, the Dispose(Boolean) method can safely
// execute code using reference type fields that refer to other
// objects knowing for sure that these other objects have not been
// finalized or disposed of yet. When the Boolean is false,
// the Dispose(Boolean) method should not execute code that
// refer to reference type fields because those objects may
// have already been finalized."
if (!IsDisposed)
{
if (disposingManagedResources)
{
// Dispose managed resources here...
Stop();
}
// Dispose unmanaged resources here...
// Set large fields to null here...
// Mark as disposed.
IsDisposed = true;
}
}
#endregion
}
}