-
-
Notifications
You must be signed in to change notification settings - Fork 4.5k
Pull requests: bevyengine/bevy
Author
Label
Projects
Milestones
Reviews
Assignee
Sort
Pull requests list
Bsn codegen structure/indents, add errors and tests
A-Scenes
Serialized ECS data stored on the disk
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Macros
Code that generates Rust code
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add render_layers scene to testbed_3d
A-Rendering
Drawing game state to the screen
C-Testing
A change that impacts how we test Bevy or how users test their apps
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23559
opened Mar 28, 2026 by
IceSentry
Loading…
Fix PostProcess orderings for fog and wireframes
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23558
opened Mar 28, 2026 by
kristoff3r
Loading…
Fix stale occlusion culling components
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23555
opened Mar 28, 2026 by
kristoff3r
Loading…
Fix material slot overflow in bindless slab
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23554
opened Mar 28, 2026 by
kristoff3r
Loading…
Remove unnecessary This PR has been approved by the community. It's ready for a maintainer to consider merging it
reserve in BufferVec::push
S-Ready-For-Final-Review
#23550
opened Mar 28, 2026 by
beicause
Loading…
Make Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Ref copyable
A-ECS
#23549
opened Mar 28, 2026 by
ItsDoot
Loading…
fix transform-gizmo frame delay, system ordering
A-Gizmos
Visual editor and debug gizmos
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Contentious
There are nontrivial implications that should be thought through
Calculate UVs and Normals in ConvexPolygonMeshBuilder
A-Math
Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23540
opened Mar 27, 2026 by
mpowell90
Loading…
Concurrent transform producer
A-Transform
Translations, rotations and scales
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23539
opened Mar 27, 2026 by
aevyrie
Loading…
Bump actions/cache from 5.0.3 to 5.0.4
C-Dependencies
A change to the crates that Bevy depends on
#23538
opened Mar 27, 2026 by
dependabot
bot
Loading…
Add loading screen to bevy_city
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Examples
An addition or correction to our examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23537
opened Mar 27, 2026 by
IceSentry
Loading…
Port Bevy Feathers to BSN
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
C-Examples
An addition or correction to our examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23536
opened Mar 27, 2026 by
cart
Loading…
Add LODs to most meshes in bevy_city
A-Rendering
Drawing game state to the screen
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
C-Examples
An addition or correction to our examples
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#23524
opened Mar 26, 2026 by
IceSentry
Loading…
Fix Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Help
The author needs help finishing this PR.
X-Uncontroversial
This work is generally agreed upon
AutoExposure and ColorGrading stopping working when Tonemapping is set to None
A-Rendering
#23522
opened Mar 26, 2026 by
momoluna444
Loading…
Fix/UI node clipping uitransform
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23520
opened Mar 25, 2026 by
Poico
Loading…
Implement opt-in change indexes for dense components.
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
C-Performance
A change motivated by improving speed, memory usage or compile times
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Needs-SME
This type of work requires an SME to approve it.
ask for cake recipes from new contributors
A-Meta
About the project itself
S-Waiting-on-SME
This is currently waiting for an SME to resolve something controversial
X-Contentious
There are nontrivial implications that should be thought through
#23509
opened Mar 25, 2026 by
mockersf
Loading…
Allow referencing glTF subassets by name instead of indices.
A-glTF
Related to the glTF 3D scene/model format
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23505
opened Mar 25, 2026 by
andriyDev
Loading…
examples: Use single up-to-date android example
C-Examples
An addition or correction to our examples
D-Domain-Expert
Requires deep knowledge in a given domain
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
O-Android
Specific to the Android mobile operating system
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23491
opened Mar 24, 2026 by
leomeinel
Loading…
Add framelimiter winit
A-Windowing
Platform-agnostic interface layer to run your app in
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Nominated-To-Close
A triage team member thinks this PR or issue should be closed out.
Unpack bins belonging to multidrawable batch sets on the GPU instead of on the CPU.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23481
opened Mar 23, 2026 by
pcwalton
Loading…
added serde(default) to Transform
A-Transform
Translations, rotations and scales
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#23474
opened Mar 22, 2026 by
GageHowe
Loading…
Previous Next
ProTip!
no:milestone will show everything without a milestone.