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pointerEvent.I
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121 lines (115 loc) · 2.45 KB
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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file pointerEvent.I
* @author jyelon
* @date 2007-09-20
*/
/**
*
*/
INLINE PointerEvent::
PointerEvent() :
_in_window(false),
_xpos(0),
_ypos(0),
_dx(0),
_dy(0),
_length(0.0),
_direction(0.0),
_rotation(0.0),
_sequence(0),
_time(0.0)
{
}
/**
*
*/
INLINE PointerEvent::
PointerEvent(const PointerEvent ©) :
_in_window(copy._in_window),
_xpos(copy._xpos),
_ypos(copy._ypos),
_dx(copy._dx),
_dy(copy._dy),
_length(copy._length),
_direction(copy._direction),
_rotation(copy._rotation),
_sequence(copy._sequence),
_time(copy._time)
{
}
/**
*
*/
INLINE void PointerEvent::
operator = (const PointerEvent ©) {
_in_window = copy._in_window;
_xpos = copy._xpos;
_ypos = copy._ypos;
_dx = copy._dx;
_dy = copy._dy;
_sequence = copy._sequence;
_length = copy._length;
_direction = copy._direction;
_rotation = copy._rotation;
_time = copy._time;
}
/**
* The equality operator does not consider time significant.
*/
INLINE bool PointerEvent::
operator == (const PointerEvent &other) const {
return (_in_window == other._in_window &&
_xpos == other._xpos &&
_ypos == other._ypos &&
_dx == other._dx &&
_dy == other._dy &&
_sequence == other._sequence &&
_length == other._length &&
_direction == other._direction &&
_rotation == other._rotation);
}
/**
*
*/
INLINE bool PointerEvent::
operator != (const PointerEvent &other) const {
return !operator == (other);
}
/**
*
*/
INLINE bool PointerEvent::
operator < (const PointerEvent &other) const {
if (_sequence != other._sequence) {
return _sequence < other._sequence;
}
if (_xpos != other._xpos) {
return _xpos < other._xpos;
}
if (_ypos != other._ypos) {
return _ypos < other._ypos;
}
if (_dx != other._dx) {
return _dx < other._dx;
}
if (_dy != other._dy) {
return _dy < other._dy;
}
if (_length != other._length) {
return _length < other._length;
}
if (_direction != other._direction) {
return _direction < other._direction;
}
if (_rotation != other._rotation) {
return _rotation < other._rotation;
}
return _in_window < other._in_window;
}