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1615 lines (1321 loc) · 68.2 KB
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------------------------ RELEASE 1.10.2 -----------------------
This release fixes several more bugs, including a few regressions
in 1.10.1. Upgrading is highly recommended.
* Fix regression on Windows causing freezes and instability
* Fix a memory leak issue in Python applications
* Fix crash reading unaligned float4 column in GeomVertexReader
* Fixes for switching to fullscreen at runtime on Windows and Linux
* Fix incorrect display mode listing in some Linux distributions
* Fix threading crash on Linux when using get_keyboard_map()
* Support "from __future__ import division" for Panda types
* Support building with Visual Studio 2019 in makepanda
* Work around Assimp crash when loading multiple .ply models
* On Windows, a Python 3-compatible version of Pmw is included
* Fix ParticlePanel spam when hovering over File menu items
* TexMemWatcher has been fixed for Python 3
* Prevent macOS window getting stuck after base.destroy()
* Fix assertion setting mass before shape with Bullet debug build
* Don't error if DirectScrolledFrame is destroyed twice
* Fix reference count corruption accessing task.__dict__
* Fix writing to SequenceNode frame_rate property
* Fix collider sort not copied when copying CollisionNode
* Add OpenCollective backer file
------------------------ RELEASE 1.10.1 -----------------------
This is a bugfix release intended to fix several issues in 1.10.0.
* Fix crashes when gamepad is plugged in on 32-bit Windows
* Fix deploy-ng error regarding 'exist_ok' on Python 2
* Fix Linux install from pip not working with some mesa drivers
* Fix compatibility issues with upcoming Python 3.8
* Fix regression with Audio3DManager.setSoundVelocityAuto()
* Fix issues when awaiting loader.loadModel in Python 3.7
* Audio3DManager accepts tuple in setSoundVelocity/setListenerVelocity
* Fix lighting being disabled when only an AmbientLight is active
* Fix an error saving from Particle Panel in Python 3
* Depth buffer now defaults to 24-bit on macOS (fixes flickering)
* Fix no devices being detected on Windows with threading-model
* Implement collision tests from Capsule and Box into InvSphere
* Fix odd behavior and occasional crash in QuatInterval
* Fix SpriteAnim error in particle system
* Fix ShaderGenerator error when using too many shadowing lights
* Fix interrogate crash in Python 3 with optional wstring args
* Fix compilation errors for x86 Android platform
* Fix permissions of directories created by installpanda
* Improvements to API reference documentation
* Fix incorrect features printed out when printing an InputDevice
* Support cross-compiling for Android platforms in makepanda
* Work around various bugs when compiling with OS X 10.7's libc++
* Fix wrong error sometimes being reported when loading plug-in
* Allow getting NodePath from CullTraverserData object
* Add config options to Assimp loader for generating normals
* Fix multisampling in floating-point framebuffers on OpenGL
* Parse egg files with 4-component tangents (must be 1 or -1)
* StencilAttrib.make() write_mask argument is now optional
------------------------ RELEASE 1.10.0 -----------------------
This is a major release with significant changes. Please review the
changes when upgrading. The list below is by no means exhaustive, but
should contain the most important changes.
General
* Experimental ability to build for Android
* New input framework to natively support gamepads, joysticks, etc.
* Multi-threaded render pipeline is a lot more stable now
* New setuptools-based deployment pipeline
* Improvements to mouselook smoothness
* Cache is now at $XDG_CACHE_HOME/panda3d (~/.cache/panda3d), not ~/.panda3d
* Addition of unit test suite
* Many improvements to thread safety
* Many performance improvements
* Tons of bugfixes
* Big style cleanup of C++ source code
Python API
* Complete support for Python 3
* Support for coroutines and async/await
* Property interfaces have been added for many settings
* More flexible handling for keyboard arguments in C++ APIs
* Python bindings are completely separated out of the C++ libraries.
* Interrogate binding generator has many improvements.
* Use of pandac.PandaModules is discouraged, use panda3d.core et al
* Use of libRocket is discouraged due to lack of Python 3 support
* Tasks are now sorted in addition order when lacking a sort value
* Fixes iris/fade transitions for extreme aspect ratios
* WeakNodePath is now exposed to Python
* WindowProperties.size(x, y) deprecated; use WindowProperties(size=(x, y))
* Calling bare run() is deprecated, use base.run() instead
* downcastTo*() methods have been removed, they were already no-ops
Rendering
* Add new shader-based terrain rendering method (ShaderTerrainMesh)
* The default ColorAttrib mode is now T_vertex
* The ColorAttrib T_off mode now properly disables vertex colors entirely
* Make handling of color attributes more consistent between renderers
* Ability to create an OpenGL core profile context; set "gl-version 3 2"
* Experimental support for reverse-Z rendering for best depth precision
* sRGB framebuffers supported more widely
* Support for infinite near/far clip in lens
* Add some PBR material parameters to material class
* Addition of more built-in GLSL shader inputs; see manual.
* Add p3d_FragData[] GLSL output for MRT in GLSL 1.30
* Add flag enabling vertex shader control over point size
* Support signed ints and double-precision floats in vertex data with GLSL
* Support unsigned 11/10/10-bit floating-point textures and vertex data
* Support for SSBOs via ShaderBuffer class
* Support OpenGL FBO buffers without any attachments
* Support passing uint variables to GLSL shader
* Allow rendering objects with empty vertex data (for vertex pulling)
* Add LogicOpAttrib, for supporting logical operator blending
* Improvements to OpenGL ES support
* Support for geometry with adjacency information
* Change default alpha blending to improve blending rendered result
* New method for obtaining native OpenGL texture object
* Support windowless offscreen rendering on macOS
* Panda resets OpenGL state better before and after draw callbacks
* OpenGL renderer better supports debugging tools like apitrace
* Support fixed-depth billboards, useful for 2D tags that don't change size
Shader generator
* Significant performance improvements
* Support for point light shadows
* Hardware skinning support
* Changes to match fixed-function pipeline better
* Fixes for normal vector normalization
* Support multiple normal maps (uses Reoriented Normal Mapping)
* Tracks modifications to materials and texture stages automatically
Lighting
* Allow specifying light color based on color temperature
* Setting specular color of a light separately is deprecated
* New GLSL inputs to make implementing lighting in shaders much easier
* Add representation for sphere light and rectangle light
* Efficiency improvements for passing light information to shader
* Interocular distance for shadow cameras now always defaults to 0
* Add low-level lighting module from RenderPipeline
Textures
* Support cube map arrays
* Support buffer textures
* Many more texture formats supported
* BC4 and BC5 compression modes supported
* Proper depth textures supported in DirectX 9 renderer
* set_ram_image(_as) directly supports buffer protocol
* TexturePeeker supports more formats and component types
Text
* Dramatic improvements to text rendering performance
* Support for HarfBuzz for higher-quality text shaping and kerning
* Support for right-to-left text
* Support for signed-distance-field rendering in egg-mkfont
Audio/video
* The default unit for audio is now 1 meter for each Panda unit.
* Native .flac loader
* Support videos with alpha channel in ffmpeg
* OpenAL stability improvements, especially on macOS
* Support loading .opus files with libopusfile
* Fix various memory leaks
Physics / collisions
* CollisionTube is renamed to CollisionCapsule.
* Box-box collision test is improved to work well with the Pusher
* More box tests for collision system: box-into-plane, box-into-poly
* Capsule (tube) can be used as "from" shape into plane, sphere, capsule, box
* Bullet objects are serializable to .bam files.
* Bullet bindings are now thread safe.
* Bullet debug drawer is more efficient; no longer inherits GeomNode.
* Various fixes to bullet vehicle wheel synchronization
* PhysX bindings are deprecated.
Pipeline / loading
* Support for Assimp library to load a broad variety of model formats
* Ability to specify min-lod, max-lod, lod-bias in .egg file
* Egg file materials support PBR-style material parameterization
* Support loading more DDS files, including DX10-style ones
* Add support for OpenEXR and HDR textures
* Support line/point thickness in bam2egg
* bam2egg no longer inserts a vestigial ModelNode at the top
* bam2egg supports depth test, offset, cull bin attributes
* Accept a .gz file wherever a .pz file is accepted
* egg-palettize supports mirror and border-color wrap modes
* More robust checks against memory corruptions when loading bad .bam files
* Support for Maya 2017 and 2018
* Support preprocessing GLSL shaders created with Shader.make
Build
* We now require using MSVC 2015 or 2017 to compile on Windows.
* At least GCC 4.8 is now required.
* With GCC/clang, enabling C++11 is now required.
* Allow building with more recent ffmpeg versions
* Support for old FFMpeg versions (before 1.1) dropped.
* The ppremake build system has been removed.
* Support for OpenSSL versions before 0.9.7 has been dropped.
C++
* Use of NULL is replaced with nullptr
* WeakPointerTo now requires use of lock() method for thread safety
* Mutex et al now satisfy C++11 Lockable constraints
* Panda headers no longer contain `using namespace std;`
* PN_int32 et al have been removed, use stdint.h types instead
* The need to link with pystub and add Python include dirs is removed.
------------------------ RELEASE 1.9.4 ------------------------
One of the bugfixes in the last 1.9.3 release introduced a regression,
therefore it was decided to make another 1.9.x release.
* Fix 1.9.3 regression with generating geometry in threaded pipeline
* Various compile warning fixes
* Fix occasional crash in PNMImage::quick_filter_from()
* Fix issue taking screenshots from an OpenGL FBO buffer
* Fix various issues with MeshDrawer
* Fix issue with collision sphere generation in bam2egg
* Fix compile errors with more obscure Python configurations
* Fix assert when using Texture.load_sub_image to load whole image
* Fix fsm FourState
------------------------ RELEASE 1.9.3 ------------------------
This issue fixes several bugs that were still found in 1.9.2.
* Fix crash when using homebrew Python on Mac OS X
* Fix crash when running in Steam on Linux when using OpenAL
* Fix crash using wx/tkinter on Mac as long as want-wx/tk is set
* Fix loading models from 'models' package with models/ prefix
* Fix random crashes in task system
* Fix various race conditions causing threading issues
* Fix memory leaks in BulletTriangleMesh
* Fix loading old models with MovingPart<LMatrix4f>
* Improve performance of CPU vertex animation somewhat
* Show framebuffer properties when fbprop request fails
* Show error instead of crash on use of object before __init__
* Fix hang on exit when using Python task on threaded task chain
* Fix inability to get RGBA renderbuffer in certain cases
* Work around GLSL issue with #pragma and certain Intel drivers
* Improve performance of texture load and store operations
* Fix crashes with pbuffers on Intel cards on Windows
* Support for Autodesk Maya 2016.5
* Add shadow-depth-bits config var to control shadow map depth
* Fix cull issue when rendering cube map (or any multi-lens setup)
* Fix crash rendering with the same camera to different contexts
* Fix compile error when making static build with DX9 renderer
* Fix assertion when using aux render targets in DX9
* Work around Cg bug generating invalid ASM for saturated tex loads
* Fix issues with certain Cg shader inputs in DX9
* Support uint8 index buffers in DX9
* Fix occasional frame lag when loading a big model asynchronously
* Fix interrogate parsing issue with "const static"
* Add back missing libp3pystub.a to Mac OS X SDK
* Fix RAM caching of 2D texture arrays
* Fix Ctrl+C interrupt propagation to runtime applications
* Support for InvSphere, Box and Tube solids in bam2egg
* Preserve "intangible" and "level" collide flags in bam2egg
* Add normalized() method to vectors
* asyncFlattenStrong with inPlace=True caused node to disappear
* Fix asyncFlattenStrong called on nodes without parent
* Fix is_playing() check when playing an animation backwards
* Windows installer no longer clears %PATH% if longer than 1024 chars
* Fix inoperative -tbn/-tbnall/-tbnauto options in egg-optchar
* Fix tinydisplay texture errors on shutdown
* Fix mipmap filtering issues in tinydisplay renderer
* Fix exception when creating intervals before ShowBase is started
* Fix rare X11 .ico cursor bug; also now supports PNG-compressed icons
* Add keyword argument support to make() methods such as Shader.make()
* Fix compilation errors with Bullet 2.84
* Fix exception when trying to pickle NodePathCollection objects
* Fix error when trying to raise vectors to a power
* GLSL: fix error when legacy matrix generator inputs are mat3
* Now tries to preserve refresh rate when switching fullscreen on Windows
* Fix back-to-front sorting when gl-coordinate-system is changed
* Now also compiles on older Linux distros (eg. CentOS 5 / manylinux1)
* get_keyboard_map now includes keys on layouts with special characters
* Fix crash due to incorrect alignment when compiling Eigen with AVX
* Fix crash when writing 16-bit .tif file (now silently downsamples)
------------------------ RELEASE 1.9.2 ------------------------
This is a minor bugfix release, fixing a few minor issues that
remained in the 1.9.1 release, including:
* Fix compile errors with more recent versions of ffmpeg
* Include .lib files for pyd modules in Windows SDK
* packp3d now recognizes default egg-object-type definitions
* Fix issues with sphere-into-box and box-into-sphere collisions
* Texture VRAM usage is now correctly reported by pstats
* Support for reading BMP files with alpha channel
* Fix OpenGL crashes in very ancient OpenGL versions
* Fix rare compile issues and crashes with esoteric Python set-ups
* Fix crash when extracting texture that's not a multiple of 4 bytes
* Work around buggy NVIDIA driver that reports _main_* shader inputs
* Add version of transform_vertices that accepts a SparseArray
* Clamp shininess to 0 to avoid GL error when shininess < 0
* Fix various bugs in RopeNode and NurbsCurveEvaluator
* Fix clock-mode Config.prc settings
* NodePath render_mode setters no longer reset wireframe color
* Fix constant reloading of texture when gl-ignore-mipmaps is set
* BamReader now releases the GIL (so it can be used threaded)
* Fix AttributeError in direct.stdpy.threading module
------------------------ RELEASE 1.9.1 ------------------------
This minor release fixes some important regressions and bugs found
in 1.9.0, but also introduces a few minor features.
It also reintroduces the deployment tools that were absent from
the previous release.
The following issues were fixed:
* SDK now properly installs in Mac OS X 10.11 "El Capitan"
* Windows 8.1+ no longer applies DPI virtualization to Panda window
* Fix ffmpeg library load issue on Mac OS X
* Fix issues running maya2egg on Mac OS X
* Fix compiler errors on different platforms
* Fix various rare crashes
* Fix crashes on shutdown in threaded pipeline
* Fix low-level threading crash on ARM machines
* More reliably and robustly handle failures opening OpenAL device
* Textures were not being scaled to power-of-2 in some cases
* Correct scaling of normal vectors with flatten operation
* Correct positioning of viewing axis when showing lens frustum
* Add dpi-window-resize option to auto-resize window on DPI change
* Fix assertions when alpha-file-channel references unknown channel
* Use OpenGL-style vertex colors by default on non-Windows systems
* Default vertex column alignment is now 4 bytes
* Add PNMImage premultiply/unpremultiply methods.
* Fix incorrect parsing of numbers with exponents in Config.prc
* Fix for reading URLs mounted via the virtual file system
* Fix shader generator memory leaks and runtime performance
* Fix shader generator scaling of binormals and tangents
* Expose _NET_WM_PID to window managers in X11
* Fix a range of bugs in tinydisplay renderer.
* Don't error when setting lens far distance to infinity
* Allow passing custom lens to saveCubeMap/saveSphereMap
* Fix errors in saveCubeMap/saveSphereMap in threaded pipeline
* Fix DynamicTextFont.makeCopy()
* Make Texture memory size estimation more accurate
* Fix various window resizing issues
* Fix PandaSystem.getCompiler() value for clang (it reported gcc)
* x2egg no longer replaces face normals with vertex normals
* Include Eigen headers in Mac and Windows SDK
* Added geomipterrain-incorrect-normals setting, default=true
* DisplayInformation resolution list was missing on Windows
* Upgrade FMOD and Bullet versions on Windows and Mac OS X
* Various performance optimizations
* Fixed various other bugs not listed here.
Fixes and improvements for the runtime:
* Fix splash screen freezing in the X11 web plug-in
* pdeploy will now handle extracted files (eg. .ico and .cur)
* Added more options for customizing splash screen
* Fix missing xml and ast modules from morepy package
* Certificate dialog is now localized to various languages
* Fix packp3d error when Python file is not in a package
* Pass on failing exit status from packaged application
* Remove annoying ":Packager(warning): No such file" warning
* Fix issue installing pdeploy-generated .pkg on OS X 10.11
Fixes for the Python API:
* Fix mysterious and rare crash in tp_traverse
* Bullet step function accidentally defaulted to step size of 0
* Fix overflow of file offsets (eg. when seeking in huge files)
* Fix regression with memoryviews
* Fix hasattr/getattr of vector classes for invalid attributes
* Allow passing a long to methods accepting an int
* Fix crash when passing None to Filename constructor
* MouseWatcherGroup was erroneously not exposed in 1.9.0
* ShowBase no longer unmounts VFS when shutting down
* No longer requires setting PATH to import panda3d.*
* DirectDialog default geom is once again respected
* DirectDialog no longer overrides custom frameSize
* Fix WebcamVideo/MicrophoneAudio.getOptions() methods
Changes relating to the OpenGL renderer:
* Various performance improvements
* Fix point/line thickness setting
* Improve GLSL error reporting
* Fix Intel driver issues, particularly with geometry shaders
* Add more error checking for parameter types
* Integer shader inputs were not being converted to float properly
* Fix crash passing an undersized array to a GLSL shader input
* p3d_ColorScale et al may now be declared as vec3
* Fix flickering when using trans_model_to_apiview in Cg
* Support wireframe and point rendering modes in OpenGL ES
* Fix issue with model disappearing in rare cases with GLSL
* Fix ColorWriteAttrib not working as it should
* Allow deactivating PStats collectors for GPU timers
* Memory residency of graphics buffers now tracked by PStats
* Allow changing OpenGL coordinate system with gl-coordinate-system
Fixes for libRocket integration:
* libRocket did not work on Mac OS X in 1.9.0
* Fix inconsistent behavior with non-power-of-2 textures in rocket
* Use model-path for finding libRocket assets
* Add missing keys to libRocket keymap
* libRocket elements showed up white in tinydisplay
New features:
* Add -L (lighting) and -P (graphics pipe) pview options
* Add M_confined mouse mode that keeps cursor in window
* Add sample program demonstrating mouse modes
* bam2egg supports collision sphere and plane solids
* p3d_TransformTable GLSL input backported from 1.10 branch
* Add openal-device setting for selecting OpenAL audio output
* Add limited modification timestamp tracking for Ramdisk mounts
* Support for Autodesk Maya 2016
------------------------ RELEASE 1.9.0 ------------------------
This is a major release with many exciting new features!
Beware of bugs.
The list below contains a subset of the changes introduced:
* We now offer 64-bit Windows and Mac OS X builds.
* Switch to MSVC 2010; no more assembly manifests.
* Cocoa port for better Mac OS X support, esp. newer versions.
* We now compile the Python modules into panda3d/*.pyd modules;
no more imp.load_dynamic hackery needed.
* Support for GPU profiling in OpenGL, see pstats-gpu-timing
* sRGB framebuffers, see framebuffer-srgb
* sRGB texture support, see Texture::F_srgb et al.
* Integer vector support, including passing to shaders
* Native .ogg vorbis and .wav loader (does not require ffmpeg)
* FFmpeg support is a separate plug-in module now, libp3ffmpeg.
* Sample programs are now part of the source code repository
* Can be built with Python 3 (highly experimental)
* Improvements to Windows installer
* M_filled_wireframe rendering mode
* Support specifying sampler state separate from textures
* Support for bindless texture clearing
* Texture LOD bias and min/max LOD settings
* Framebuffer properties allows separate red/green/blue bits
* Explicit float color and float depth specification in fbprops
* Coverage samples settable via FrameBufferProperties
* Stereo buffer implementation in OpenGL via FBOs
* Support enumeration of pixel formats in WebcamVideo
* Frame rate meter can be configured to show milliseconds
* Changes to improve font crispness with default settings
* Fix assertion error when using more than one GraphicsEngine
* raw-w, raw-a, etc. keyboard events for layout-independent input
* Allow querying active keyboard layout via win.get_keyboard_map()
* Distinguish between lmeta and rmeta keys on Mac OS X
* Floating-point image manipulation API, support float tiffs
* Various new 16-bit and 32-bit and int texture formats
* Man pages are now available for the majority of utilities
Pipeline:
* Fix bugs with <Collide> group transformations in .egg
* Don't create unnecessary intermediate node when loading .egg
* bam2egg supports materials, and correctly converts animations
* dae2egg has some skeletal animation support
* Support Maya versions up to 2015
OpenGL renderer changes:
* Error checking is now OFF by default for performance reasons,
set gl-check-errors or gl-debug to true to enable.
* GL 4.2 shader_image_load_store support (incl. multi-bind)
* Layered render-to-texture (using geometry shaders)
* Seamless cube maps (on by default), see gl-cube-map-seamless
* Added gl-debug for improved debug output support
* Added GL object labels when gl-debug is enabled
* gl-dump-compiled-shaders can be used to dump program binaries
* Direct3D-style NT_packed_dabc vertex arrays now directly supported
* Native rendering of line strips, using primitive restart
* Immutable texture storage support (disabled by default)
* Bindless texture support (disabled by default)
* Specular component is now computed separately in FFP
Shader system:
* Support for tessellation shaders
* Support for compute shaders via ComputeNode
* GLSL preprocessor with "#pragma include" support
* Much better coverage of shader inputs in GLSL
* GLSL error messages now show source filename
* Fixes apiclip_of_x shader inputs
* Matrices can be passed directly to setShaderInput
* Support binding images to shaders
* Viewport array support
Optimizations and performance improvements:
* Use of C++11 move semantics to reduce refcounting overhead
* Build with Eigen by default for faster linear math
* Dramatic overhead reduction of generated bindings
* Streamline culling process
* Tighter bounding volume generation
* Take advantage of CPU features for bit operations
* Circumvent bounding volume generation when not required
* Optimizations for interned strings
* Use of GCC atomics should improve 64-bit Linux performance
API features:
* Buffer protocol support for textures and arrays
* Interrogate supports various C++11 features
* Expose TextGlyph interfaces for making custom text renderers
* Better handling of default arguments for many functions
* Cyclic references can sometimes be tracked through tasks
* ShowBase clean teardown possible
* API documentation is more accurate
* Improve interfaces for interop with other applications
Deprecated features:
* Use of pandac.PandaModules is discouraged; use panda3d.core
* Deprecate DirectStart and global run() function; use ShowBase
* Remove old decal system
* Remove Direct3D 8 renderer
* Remove M_light_vector tex gen mode and FFP-based bump mapping
Bug fixes:
* Various point rendering issues are fixed now
* Fix pview issue with 1-frame and/or multiple animations
* Fixes for multisampling in FBOs
* Fix aspect ratio of frame rate meter
* Support NaN and infinity values in Config.prc variables
* Fixes for webcams on Linux that do not output Huffman tables
* Better support for non-basic Cg shaders on non-NVIDIA cards
* Many others
------------------------ RELEASE 1.8.1 ------------------------
This is a bugfix release, fixing many issues in 1.8.0.
However, there may still be some (minor) bugs.
* Fix a host of issues related to GLSL shaders
* Fix incorrect registry entry for Python in Windows installer
* pdeploy generated binaries with wrong architecture on Linux
* Fix runtime error in pdeploy when building for Windows
* Support for Maya 2013
* ARToolKit now also works on Mac OS X
* WM_CLASS can be set using x-wm-class and x-wm-class-name
* No longer crashes when Xrandr is not supported
* Aux normals are now also normalized when no lights are applied
* Fix hidden cursor when switching fullscreen on Mac OS X
* PackageInstaller didn't add packages to system paths
* Allow disabling custom cursor on Windows
* Fix incorrect panning of 3D audio
* Fix omission of textures of non-standard format in ShaderGenerator
* Fix compile issue with newer gcc versions
* Fix circular reference held by ActorNode
* Window is now correctly centered on Windows
* Fix confusion with depth range of Lens::project()
* Now successfully compiles against recent SSL versions on Windows
* Fix incorrect Cg TEXUNIT0 binding during the first frame
* TextNode::set_text_scale now correctly scales spaces as well
* Expose AudioLoadRequest to Python (for async audio loading)
* Support for the libRocket debugger
* Fix newline entry in libRocket
------------------------ RELEASE 1.8.0 ------------------------
This is a major release, with several big new features. As such,
it is likely to contain bugs.
* True threading support now enabled in the default build
* Pipelined rendering: app, cull, and draw can run in parallel, each
in their own thread
* Web plugin is more robust, and better supports Safari and Chrome
* Plugin runs properly when the username contains non-ASCII characters on Windows
* Added appRunner.p3dFilename and appRunner.p3dUrl to provide p3d
location
* Multifiles (and p3d files) now make a distinction between binary and
text files
* OccluderNode added for explicit occlusion culling
* Ambient occlusion generation for terrain
* Fixed bug where Windows installer wipes %PATH% when it's too long
* Added fog support to the shader generator
* Added normal_gloss texture mode
* Added a custom color option to the cartoon filter
* Support for texture arrays in shaders
* Better shader support in pandadx9
* Fix some issues with cube map buffers
* Can be compiled to use double-precision floats throughout, instead
of the default of single-precision floats. (Graphics drivers still
use single-precision floats, of course.)
* Can be compiled with the optional Eigen library to provide SSE2 support
* Can be compiled with SpeedTree support
* Can be compiled on MSVS2010, and/or Win64. (These builds not
provided by default.)
* Support for the Bullet physics engine
* Support for the libRocket GUI library
* Support for stereo/multiview textures
* Substantial performance improvements to movie textures
* TGA files with alpha channel now load correctly
* New "Ramdisk" mount type available for the VFS
* The VFS is now writable for ramdisk files and true on-disk files
* pdeploy -i generates a custom icon for the installed game
* wx and tk work better on OSX
* Panda windows can be embedded within wxPython windows on all
platforms (including OSX) with the new WxPandaWindow class
* Added base.pixel2d for pixel-based 2-D coordinates
* Python-based swizzling of Panda vectors, e.g. vec2.xyxy
* Python programmers can now optionally use the original unmangled C++
name for methods and classes, e.g. model.set_pos(LPoint3f(1, 2, 3)).
* Command-line filename globbing now supported on Win32, e.g. egg-texture-cards *.png
* DirectGui works with nonstandard coordinate-system in effect
* Egg loader handles double-sided polygons a little differently by
default now, for better render performance but more memory usage
(use "egg-emulate-bface 0" to restore the old behavior if needed).
------------------------ RELEASE 1.7.2 ------------------------
This release fixes several bugs that were found in 1.7.1.
* Fix crash on GLX implementations that have no FBConfig support
* Fix trouble with buffers on Mac OS X
* Un-break shadow samplers in Cg shaders
* Fixes for relative mouse mode on OSX
* Pdeployed apps on Windows no longer show a console window
* Fix relative file paths for license files in pdeploy
* Ppatcher no longer writes out faulty checksums
* Fix plugin failure to read from cache
* Include missing X11 extension libs in runtime distribution
* Fix disappearing windows with CEGUI's OpenGL renderer
* Fixes for makepanda on FreeBSD
* Fix LightRampAttrib crash
* Fix bug with two-parameter Lens::set_fov
------------------------ RELEASE 1.7.1 ------------------------
This release introduces several significant bugfixes,
but also introduces various minor new features. Although
it is a minor release, it may also introduce new bugs.
* Many improvements and bugfixes to pdeploy
* Vectors now support swizzle/write masks (e.g vec.xz)
* Fixes for depth buffer instabilities on Windows
* Better webcam support on Linux using Video4Linux
* Custom cursor support in X11
* Static functions that return a list are now properly wrapped
* ODE objects now have getId() exposed to Python
* NodePath.findMaterial now works properly
* Remove unnecessary dependency on GLU
* Arithmetic operators to PNMImage
* Various OpenGL ES-related bugfixes
* Support for EGL and OpenGL ES in makepanda
* Fix a crash with the Maya converters
* Include missing p3d tools on Windows
* Include tinyxml as part of the source
* Updates to PandAI
* Compile issues with latest OpenSSL fixed
* Fix static-init ordering issues with OpenSSL
* Several other bugfixes and features not listed here
------------------------ RELEASE 1.7.0 ------------------------
This major release introduces tons of cool new features. As it
is highly experimental, it is not recommended for production use.
* Support for running Panda3D apps in a browser via web plugin
* Fully automatic shadow mapping
* Easy to use distribution and packaging framework
* Integrated support for NVIDIA PhysX
* Support for GLSL shaders
* Geometry shaders, both in Cg and GLSL
* Improved Cg support
* Hardware geometry instancing support
* Runtime fullscreen toggle
* Unix/X11 resolution querying/switching support
* Experimental Unix/X11 support for relative mouse mode (via xf86dga)
* New, cleaner import conventions, replacing PandaModules
* Parallax mapping
* Support for OpenGL ES 1 and 2
* Experimental Screen Space Ambient Occlusion
* New collision solid: box
* Working FreeBSD support
* Blur / Sharpen postprocessing filter
* Many improvements to the Shader Generator
* Fixes and improvements to DistributedObject network system
* New AI libraries
* Added MeshDrawer2D
* Most Panda objects now work with the pickle/cPickle and copy modules.
* Windows build now compiled for Python 2.6
* Tons of new features and bugfixes
------------------------ RELEASE 1.6.2 ------------------------
This is mainly a bugfix release. Also fixes some bugs that
were accidentally introduced in 1.6.1.
* Fixed a static-init issue in ptloader on Windows
* Fixed texture scaling issue when using buffers
* x2egg is no longer broken
* Threading in OSX build fixed
* Fixed issue with flickering colors in Shader Generator
* Eggcacher now uses less RAM
* Missing 'models' dirs in packpanda games fixed
* Eggcacher step in Panda3D installer is now optional
* Fixes broken shortcut links in Start Menu on Windows
* Shader Generator now supports clip planes
* Bug with combine modes in Shader Generator fixed
* Fixed bug with Texture::make_copy()
* Bug with Actor LOD fixed
* Fixed bug with missing geometry in Collada converter
* OdeUtil.collide instability fixed
* OdeBody setData/getData methods exposed to Python
------------------------ RELEASE 1.6.1 ------------------------
This release fixes some bugs found in 1.6.0, and adds some
minor features as well.
* Threading layer is now enabled by default
* cTrav.showCollisions fixed
* Fixed broken MovieTexture
* OpenAL is now stable on Linux, too
* OpenAL now supports dynamic playrate changing
* MayaPandaTool now handles NURBS correctly
* Fixed particle panel and directtools bugs
* Fix crash with collada exporter on Windows
* ARToolkit jittering fixed
* Now possible to override shader vertex/fragment profiles
* Maya exporter fixed on OSX
* Fixed depth texture crash for padded textures
* Fixed bug that made OdeUtil.collide return empty geoms
* Fixed crash with render.flattenStrong() when using trackball
* Several improvements to the ODE layer
* Performance improvements to GeoMipTerrain
* GeoMipTerrain.setBorderStitching to fix seams between terrains
* installpanda.py for installing Panda on Linux without deb/rpm
* Several other minor bugfixes
------------------------ RELEASE 1.6.0 ------------------------
This release introduces several major new features and
significant bugfixes. It is likely to be buggy, like most
x.x.0 releases.
* Lightweight threading framework without runtime overhead
* Makepanda now fully supports OSX
* DDS textures are now supported
* COLLADA->egg converter added
* New C++-based Task system, which includes async threading support
* Support for asynchronous on-demand loading of textures and/or animations
* New software-based renderer "tinydisplay"
* More pythonic features: iterable methods, implicit parameter casting
* Packpanda now also supports Linux
* Added libsquish support for DXT compression
* New MeshDrawer class for realtime mesh manipulation
* Infamous FBO bug fixed
* Preliminary support for Volumetric Lighting
* Shader k-parameters can now contain underscores
* Fixed OpenCVTexture and ARToolKit on Linux
* GeoMipTerrain now supports multi-channel heightmaps
* GeoMipTerrain features new near/far LOD system
* GeoMipTerrain performance improved
* CallbackNode added to support low-level drawing callbacks from Python
* Fixed some minor but annoying OpenAL/FFMpeg issues
* Fixed bug with lcontrol and rcontrol on Linux
* Fixed bug regarding icon filenames
* Multisampling fixed on Linux and OSX
* Left and right scrolling events now available
* Several improvements to API reference
* ShaderGenerator now supports several more blend modes and color scale
* .x converter now supports AnimTicksPerSecond
* vfs-mount-url can load models directly off the web
* Smoother transitions in FadeLodNode
* Dynamically-generated outline on fonts: loader.loadFont(outlineWidth = xxx)
* Texture.getRamImageAs()
* base.toggleTexMem()
* Text generation performance optimization
* Various performance optimizations
* Several more minor bugs fixed
------------------------ RELEASE 1.5.4 ------------------------
This is a bugfix release, fixing the problems found in 1.5.3.
* Fixes packpanda crash
* Linux build accidentally got configured for OpenAL
* EggTexture now writes wrap modes and types correctly.
* Fixes an occasional crash in TextureAttrib
* DirectEntry no longer crashes when moving cursor in a full box
* Several bugs in RigidBodyCombiner fixed
* Normals generated by GeoMipTerrain are now correct
* Bugs fixed in DirectGrid
* Linux users can now use WindowProperties.setParentWindow
* Fmod now compiles on 64-bits
* Fixed several bugs in the API reference generator
* EggNurbsSurface is now exposed to Python
* Fixes a bug in PGButton
* GeoMipTerrain set_heightfield fixed
* Several bugs in the Max exporter:
- Now generates binormals and tangents
- Pview output fixed
- Overwrite confirmation fixed
- Export type 'Both' now works correctly
* Several other bugs not listed above.
------------------------ RELEASE 1.5.3 ------------------------
This release fixes most of the remaining bugs, but it adds
some new features as well.
* License changed to BSD
* Fixes x-file parser for real, this time.
* Fixes serious bug in shader generator
* Adds MSVCR71 and MSVCP71 back to the distro (for python)
* Fixed a bug in GeoMipTerrain
* Adds support for .egg.pz to packpanda --bam
* Turns on libpandaode support
* Mayapandatool fixed
* Added support for 3dsmax 2009
* Max exporter overhauled
* Improved support for 64-bits, gcc 4.3 and OSX
------------------------ RELEASE 1.5.2 ------------------------
This fixes just one serious bug: release 1.5.1 accidentally
reversed the TextureStage sort order.
------------------------ RELEASE 1.5.1 ------------------------
Mostly a bugfix release, but adds some minor features too.
- The x-file parser now is back to being case-insensitive, as it should be.
- Panda plugins now use an explicit plugin-path.
- Better DLL-hell protection under windows.
- Added GeoMipTerrain (but no docs yet)
- Using python -E in the start menu - really, this time.
- Linmath classes now initialized when using python.
- ConfigVariableSearch
- Implicit sort order for texture attribs.
- OpenAL audio manager now gives control over streaming vs preloaded sounds.
- Preliminary support for 64-bit linux (but thirdparty libs missing).
- Fixes a dozen or so assorted bugs.
------------------------ RELEASE 1.5.0 ------------------------
* Shader Generator means advanced rendering without
having to manually write shaders. Includes:
- Per-Pixel Lighting
- Normal Maps
- Gloss Maps
- Glow (Self-Illumination) Maps
- HDR tone mapping
- Cartoon shading
* Class 'CommonFilters' makes it easy to do image postprocessing:
- Bloom Filter
- Cartoon Inking
- More coming soon.
* Maya exporter now supports normal maps, gloss maps, glow maps.
* Now compiled for Python 2.5
* Adds support for Maya 2008 export.
* Lots of small tweaks, bugfixes, performance improvements, etc.
------------------------ RELEASE 1.4.2 ------------------------
* Added code for mouse-trail logging.
* Fixed a minor bug in the new OpenAL code.
* The installer now uses less memory.
* Now easier to compile with recent versions of SSL.
* Minor bugfix in exposeJoint
* Added config variable: basic-shaders-only
* graphicsEngine.removeWindow() and graphicsOutput.setOneShot() fixed.
* Roaming ralph sample now uses collision detection correctly.
------------------------ RELEASE 1.4.1 ------------------------
This release:
* fixes a couple of small bugs
* adds support for the new OpenAL/FFMpeg unified sound/video system.
* renames the sample programs in a more sensible way
------------------------ RELEASE 1.4.0 ------------------------
This release incorporates lots of small, incremental
improvements.
* Model-cache enabled by default in prepackaged release.
* Now compiling with visual studio 2005.
* Plugin installation now slightly harder --- see instructions in plugins dir.
* Improved OSX support: mouselook, fmod fixes, icon filename.
* Better memory usage tracking from pstats.
* Removed dependencies on NSPR.
* New default-model-extension prc variable (instead of old implicit-extension behavior)
* New arc emitter in particle system.
* Multiple different Actors can be flattened into one node.
* Texture compression in DX8, DX9.
* New features to support low-memory platforms.
* ParametricCurveDrawer etc. officially deprecated in favor of RopeNode.
* DynamicTextFont::RenderMode allows generating geometric fonts (instead of always using texture-based fonts).
* Some integrated support for ODE (not yet polished and ready)
* New RigidBodyCombiner unifies independently moving bodies into a single Geom as a rendering optimization.
* Support for depth-stencil textures.
* Better support for fullscreen mode on Linux.
* Panda GL/DX windows can be subordinate to other windows (Win32 only).
* Better multithreaded protection.
* Interrogate correctly handles "const" vs. non-const objects.
* PlaneNode::set_clip_effect allows user-defined cull planes (in addition to clip planes).
* Several low-level rendering optimizations.
* Simple occlusion culling with PipeOcclusionCullTraverser.
* Optional bounding boxes (instead of spheres): "bounds-type box", "bounds-type best"
* Addition of eggcacher utility to preload model-cache.
* In source tree, added 'skel' directory to make it easier for newcomers to extend panda.
* The obsolete config variable framebuffer-mode has been removed.
I have no doubt that there will be a few significant bugs in this release, like all X.X.0 releases. - Josh
------------------------ RELEASE 1.3.2 ------------------------
Bugfix release. This fixes a few problems in 1.3.1
* Sound system won't initialize properly under linux: Fixed.
* Panda DLL names now all start with "libp3" or "libpanda"
* Normals reversed in heightfield tesselator: fixed.
------------------------ RELEASE 1.3.1 ------------------------
Bugfix release. This fixes a few problems in 1.3.0
* Sound system won't initialize properly under linux: Fixed.(Update: Not fixed)
* Panda not compatible with SElinux: mostly fixed, except fmod.
* Max exporter and importer broken: Fixed.
* Minor problem involving gsg handling in showbase: Fixed.
------------------------ RELEASE 1.3.0 ------------------------
This release contains several new features, and as such, it might be
buggy. However, we've been testing it internally for a couple weeks,
and it seems to be okay. It contains the following new features:
* Stencil buffers and stencil operations now supported.
* Sound API now supports DSP and better support for large MP3s.
* Video uses FFMPEG instead of DirectShow - no more codec issues.
* Heightfield terrain.
* Support for intra-frame animation interpolation.
* Use of 'import *' now only imports correct symbols.
* Various minor improvements to the particle system.
* Scene editor at least partially operational (alpha level)
* Removed most of the 65,536 vertex-per-mesh limits.
* Various low-level optimizations.
* Support for threaded model loads (only in CVS, not in distro).
* Support for 'model-cache-dir', which caches a BAM each time you load an EGG.
* OnscreenText/DirectLabel can contain embedded 3D models inside the text.
------------------------ RELEASE 1.2.3 ------------------------
The last release was a disaster:
* I failed to fix packpanda.
* I broke the tcl/tk stuff.
* I added ppythonw, and it wasn't reliable.
So basically, this release fixes packpanda and tcl/tk. It doesn't
fix ppythonw yet (I don't know what's wrong), but it does disable
it temporarily. It keeps the few things from 1.2.2 that were worth
keeping.
------------------------ RELEASE 1.2.2 ------------------------
This is a minor bugfix release.
* Adds 'ppythonw', a version of ppython that doesn't
open a console window.
* If you have a bad fmod DLL in your windows folder,
this version compensates.
* Fixes a small bug in the VRML-to-egg converter.
* Small stylistic improvements in some sample programs.
------------------------ RELEASE 1.2.1 ------------------------
This release is likely to be much more stable than its predecessors.
It contains many new features:
* lots of performance optimizations
* a preliminary OSX port
* new modes for animation blending
* easier partial-body animations
* more powerful shader-to-engine interface
* better support for rotating bodies in physics engine
* support for compressed model files
* multiple render targets (ie, glDrawBuffers)
* support for stereo rendering
* more complete API reference manual
* ability to control mipmaps explicitly
* better tools for debugging offscreen buffers
* new sample programs
* a number of packpanda repairs
------------------------ RELEASE 1.1.0 ------------------------
This is a BETA release. It's pretty reliable, but there are still a
few quirks here and there. Over the summer, Panda3D was overhauled
top to bottom. The new code is dramatically improved, but it needs a
little bit of testing. The new features are:
* Much faster rendering of high-poly models.
* Dramatically improved vertex and pixel shader support.
* New demo programs using shaders and render-to-texture.
* Play movies by using an AVI as a texture (windows only).
* Python scripting uses much faster python to C++ interface.
* Support for procedurally-created geometry (eg, fractals, etc).
* Cleaner, simpler internal data structures.
* Comes with Python 2.4 support built-in.
* A lot more.
The new demo programs are: