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textNode.I
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1495 lines (1381 loc) · 55.2 KB
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// Filename: textNode.I
// Created by: drose (13Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_line_height
// Access: Published
// Description: Returns the number of units high each line of text
// is. This is based on the font. Note that it is
// possible for the text to include nested font change
// commands, in which case the value of this method is
// questionable.
////////////////////////////////////////////////////////////////////
INLINE PN_stdfloat TextNode::
get_line_height() const {
TextFont *font = get_font();
if (font == (TextFont *)NULL) {
return 0.0f;
}
return font->get_line_height();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_max_rows
// Access: Published
// Description: Sets the maximum number of rows that may be formatted
// by the TextNode. If more text than this is
// attempted, it will be truncated and has_overflow()
// will return true.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_max_rows(int max_rows) {
_max_rows = max_rows;
invalidate_with_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::clear_max_rows
// Access: Published
// Description: Resets the TextNode's default behavior of not
// limiting the number of rows of text.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
clear_max_rows() {
_max_rows = 0;
invalidate_with_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::has_max_rows
// Access: Published
// Description: Returns true if a limit on the height of the TextNode
// has been set via set_max_rows(), false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool TextNode::
has_max_rows() const {
return _max_rows > 0;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_max_rows
// Access: Published
// Description: Returns the limit on the height of the TextNode
// specified by set_max_rows().
////////////////////////////////////////////////////////////////////
INLINE int TextNode::
get_max_rows() const {
return _max_rows;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::has_overflow
// Access: Published
// Description: Returns true if the last text set on the text node
// exceeded the max_rows constraint, or false if it all
// fit.
////////////////////////////////////////////////////////////////////
INLINE bool TextNode::
has_overflow() const {
check_measure();
return (_flags & F_has_overflow) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_frame_color
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_frame_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a) {
set_frame_color(LColor(r, g, b, a));
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_frame_color
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_frame_color(const LColor &frame_color) {
if (_frame_color != frame_color) {
_frame_color = frame_color;
invalidate_no_measure();
}
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_frame_color
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE LColor TextNode::
get_frame_color() const {
return _frame_color;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_card_border
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_card_border(PN_stdfloat size, PN_stdfloat uv_portion) {
if (!has_card_border() || _card_border_size != size || _card_border_uv_portion != uv_portion) {
_flags |= F_has_card_border;
_card_border_size = size;
_card_border_uv_portion = uv_portion;
invalidate_no_measure();
}
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::clear_card_border
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
clear_card_border() {
if (has_card_border()) {
_flags &= ~F_has_card_border;
invalidate_no_measure();
}
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_card_border_size
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE PN_stdfloat TextNode::
get_card_border_size() const {
return _card_border_size;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_card_border_uv_portion
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE PN_stdfloat TextNode::
get_card_border_uv_portion() const {
return _card_border_uv_portion;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::has_card_border
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool TextNode::
has_card_border() const {
return (_flags & F_has_card_border) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_card_color
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_card_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a) {
set_card_color(LColor(r, g, b, a));
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_card_color
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_card_color(const LColor &card_color) {
if (_card_color != card_color) {
_card_color = card_color;
invalidate_no_measure();
}
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_card_color
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE LColor TextNode::
get_card_color() const {
return _card_color;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_card_texture
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_card_texture(Texture *card_texture) {
if (card_texture == (Texture *)NULL) {
clear_card_texture();
} else {
if (!has_card_texture() || _card_texture != card_texture) {
_flags |= F_has_card_texture;
_card_texture = card_texture;
invalidate_no_measure();
}
}
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::clear_card_texture
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
clear_card_texture() {
if (has_card_texture()) {
_flags &= ~F_has_card_texture;
_card_texture = NULL;
invalidate_no_measure();
}
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::has_card_texture
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool TextNode::
has_card_texture() const {
return (_flags & F_has_card_texture) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_card_texture
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE Texture *TextNode::
get_card_texture() const {
return _card_texture;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_frame_as_margin
// Access: Published
// Description: Specifies that a border will be drawn around the text
// when it is next created. The parameters are the
// amount of additional padding to insert between the
// frame and the text in each dimension, and all should
// generally be positive.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_frame_as_margin(PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top) {
_flags |= (F_has_frame | F_frame_as_margin);
_frame_ul.set(left, top);
_frame_lr.set(right, bottom);
invalidate_no_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_frame_actual
// Access: Published
// Description: Similar to set_frame_as_margin, except the frame is
// specified in actual coordinate units (relative to
// the text's origin), irrespective of the size of the
// text. The left and bottom coordinates should
// generally be negative, while the right and top
// coordinates should generally be positive.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_frame_actual(PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top) {
_flags |= F_has_frame;
_flags &= ~F_frame_as_margin;
_frame_ul.set(left, top);
_frame_lr.set(right, bottom);
invalidate_no_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::clear_frame
// Access: Published
// Description: Specifies that a border will not be drawn around the
// text.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
clear_frame() {
_flags &= ~F_has_frame;
invalidate_no_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::has_frame
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool TextNode::
has_frame() const {
return (_flags & F_has_frame) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::is_frame_as_margin
// Access: Published
// Description: If this is true, the frame was set via a call to
// set_frame_as_margin(), and the dimension of the frame
// as returned by get_frame_as_set() represent a margin
// all around the text. If false, then the frame was
// set via a call to set_frame_actual(), and the
// dimensions of the frame as returned by
// get_frame_as_set() are relative to the text's origin.
////////////////////////////////////////////////////////////////////
INLINE bool TextNode::
is_frame_as_margin() const {
nassertr(has_frame(), false);
return (_flags & F_frame_as_margin) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_frame_as_set
// Access: Published
// Description: Returns the dimensions of the frame as set by
// set_frame_as_margin() or set_frame_actual(). Use
// is_frame_actual() to determine how to interpret the
// values returned by this function. It is an error to
// call this if has_frame() is false.
////////////////////////////////////////////////////////////////////
INLINE LVecBase4 TextNode::
get_frame_as_set() const {
nassertr(has_frame(), LVecBase4(0.0, 0.0, 0.0, 0.0));
return LVecBase4(_frame_ul[0], _frame_lr[0], _frame_lr[1], _frame_ul[1]);
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_frame_actual
// Access: Published
// Description: Returns the actual dimensions of the frame around the
// text. If the frame was set via set_frame_as_margin(),
// the result returned by this function reflects the
// size of the current text; if the frame was set via
// set_frame_actual(), this returns the values
// actually set.
//
// If the text has no frame at all, this returns the
// dimensions of the text itself, as if the frame were
// set with a margin of 0, 0, 0, 0.
////////////////////////////////////////////////////////////////////
INLINE LVecBase4 TextNode::
get_frame_actual() const {
if (!has_frame()) {
check_measure();
return LVecBase4(_text_ul[0], _text_lr[0], _text_lr[1], _text_ul[1]);
} else if (is_frame_as_margin()) {
check_measure();
return LVecBase4(_text_ul[0] - _frame_ul[0],
_text_lr[0] + _frame_lr[0],
_text_lr[1] - _frame_lr[1],
_text_ul[1] + _frame_ul[1]);
} else {
return get_frame_as_set();
}
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_frame_line_width
// Access: Published
// Description: Specifies the thickness of the lines that will be
// used to draw the frame.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_frame_line_width(PN_stdfloat frame_width) {
_frame_width = frame_width;
invalidate_no_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_frame_line_width
// Access: Published
// Description: Returns the thickness of the lines that will be
// used to draw the frame.
////////////////////////////////////////////////////////////////////
INLINE PN_stdfloat TextNode::
get_frame_line_width() const {
return _frame_width;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_frame_corners
// Access: Published
// Description: Enables or disables the drawing of corners for the
// frame. These are extra points drawn at each of the
// four corners, to soften the ugly edges generated when
// the line width is greater than one.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_frame_corners(bool corners) {
if (corners) {
_flags |= F_frame_corners;
} else {
_flags &= ~F_frame_corners;
}
invalidate_no_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_frame_corners
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool TextNode::
get_frame_corners() const {
return (_flags & F_frame_corners) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_card_as_margin
// Access: Published
// Description: Specifies that a (possibly opaque or semitransparent)
// card will be held behind the text when it is next
// created. Like set_frame_as_margin, the parameters are
// the amount of additional padding to insert around the
// text in each dimension, and all should generally be
// positive.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_card_as_margin(PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top) {
_flags |= (F_has_card | F_card_as_margin);
_card_ul.set(left, top);
_card_lr.set(right, bottom);
invalidate_no_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_card_actual
// Access: Published
// Description: Similar to set_card_as_margin, except the card is
// specified in actual coordinate units (relative to
// the text's origin), irrespective of the size of the
// text. The left and bottom coordinates should
// generally be negative, while the right and top
// coordinates should generally be positive.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_card_actual(PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top) {
_flags |= F_has_card;
_flags &= ~F_card_as_margin;
_card_ul.set(left, top);
_card_lr.set(right, bottom);
invalidate_no_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_card_decal
// Access: Published
// Description: Sets the card_decal flag. When this is true, the
// text is decalled onto the card, which is necessary if
// the TextNode is to be rendered in the 3-d world
// without putting it in a bin.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_card_decal(bool card_decal) {
if (card_decal) {
_flags |= F_card_decal;
} else {
_flags &= ~F_card_decal;
}
invalidate_no_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::clear_card
// Access: Published
// Description: Specifies that a card will not be drawn behind the
// text.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
clear_card() {
_flags &= ~F_has_card;
invalidate_no_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::has_card
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool TextNode::
has_card() const {
return (_flags & F_has_card) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_card_decal
// Access: Published
// Description: Returns the card_decal flag. See set_card_decal().
////////////////////////////////////////////////////////////////////
INLINE bool TextNode::
get_card_decal() const {
return (_flags & F_card_decal) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::is_card_as_margin
// Access: Published
// Description: If this is true, the card was set via a call to
// set_card_as_margin(), and the dimension of the card
// as returned by get_card_as_set() represent a margin
// all around the text. If false, then the card was
// set via a call to set_card_actual(), and the
// dimensions of the card as returned by
// get_card_as_set() are relative to the text's origin.
////////////////////////////////////////////////////////////////////
INLINE bool TextNode::
is_card_as_margin() const {
nassertr(has_card(), false);
return (_flags & F_card_as_margin) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_card_as_set
// Access: Published
// Description: Returns the dimensions of the card as set by
// set_card_as_margin() or set_card_actual(). Use
// is_card_actual() to determine how to interpret the
// values returned by this function. It is an error to
// call this if has_card() is false.
////////////////////////////////////////////////////////////////////
INLINE LVecBase4 TextNode::
get_card_as_set() const {
nassertr(has_card(), LVecBase4(0.0, 0.0, 0.0, 0.0));
return LVecBase4(_card_ul[0], _card_lr[0], _card_lr[1], _card_ul[1]);
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_card_actual
// Access: Published
// Description: Returns the actual dimensions of the card around the
// text. If the card was set via set_card_as_margin(),
// the result returned by this function reflects the
// size of the current text; if the card was set via
// set_card_actual(), this returns the values
// actually set.
//
// If the text has no card at all, this returns the
// dimensions of the text itself, as if the card were
// set with a margin of 0, 0, 0, 0.
////////////////////////////////////////////////////////////////////
INLINE LVecBase4 TextNode::
get_card_actual() const {
if (!has_card()) {
check_measure();
return LVecBase4(_text_ul[0], _text_lr[0], _text_lr[1], _text_ul[1]);
} else if (is_card_as_margin()) {
check_measure();
return LVecBase4(_text_ul[0] - _card_ul[0],
_text_lr[0] + _card_lr[0],
_text_lr[1] - _card_lr[1],
_text_ul[1] + _card_ul[1]);
} else {
return get_card_as_set();
}
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_card_transformed
// Access: Published
// Description: Returns the actual card dimensions, transformed by
// the matrix set by set_transform(). This returns the
// card dimensions in actual coordinates as seen by the
// rest of the world. Also see get_upper_left_3d() and
// get_lower_right_3d().
////////////////////////////////////////////////////////////////////
INLINE LVecBase4 TextNode::
get_card_transformed() const {
LVecBase4 card = get_card_actual();
LPoint3 ul = LPoint3(card[0], 0.0, card[3]) * _transform;
LPoint3 lr = LPoint3(card[1], 0.0, card[2]) * _transform;
return LVecBase4(ul[0], lr[0], lr[2], ul[2]);
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_transform
// Access: Published
// Description: Sets an additional transform that is applied to the
// entire text paragraph.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_transform(const LMatrix4 &transform) {
_transform = transform;
invalidate_with_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_transform
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE LMatrix4 TextNode::
get_transform() const {
return _transform;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_coordinate_system
// Access: Published
// Description: Specifies the coordinate system in which the text
// will be generated.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_coordinate_system(CoordinateSystem coordinate_system) {
_coordinate_system = coordinate_system;
invalidate_with_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_coordinate_system
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE CoordinateSystem TextNode::
get_coordinate_system() const {
return _coordinate_system;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_usage_hint
// Access: Published
// Description: Specifies the UsageHint that will be applied to
// generated geometry. The default is UH_static, which
// is probably the right setting, but if you know the
// TextNode's geometry will have a short lifespan, it
// may be better to set it to UH_stream. See
// geomEnums.h.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_usage_hint(Geom::UsageHint usage_hint) {
_usage_hint = usage_hint;
invalidate_no_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_usage_hint
// Access: Published
// Description: Returns the UsageHint that will be applied to
// generated geometry. See set_usage_hint().
////////////////////////////////////////////////////////////////////
INLINE Geom::UsageHint TextNode::
get_usage_hint() const {
return _usage_hint;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_flatten_flags
// Access: Published
// Description: Sets the flatten flags. This should be a union of
// the TextNode::FlattenFlags options. This controls
// the degree of flattening performed on the TextNode's
// internal geometry (i.e. the scene graph returned by
// generate()) each time the text is changed. In
// general, more flattening means a more optimal result,
// but it will take more time to generate.
//
// The choice may be any of these three:
//
// FF_none - No flatten operation is called. The
// letters are left as independent Geoms.
//
// FF_light - A flatten_light() operation is called.
// The attributes are applied to the vertices, but no
// nodes are removed.
//
// FF_medium - A flatten_medium() operation is called.
// The attributes are applied to the vertices, and a few
// trivial nodes are removed.
//
// FF_strong - A flatten_strong() operation is called.
// The attributes are applied to the vertices, and the
// resulting nodes are aggressively combined into as few
// nodes as possible.
//
// In addition to the above choices, you may optionally
// include the following flag:
//
// FF_dynamic_merge - Copy the geoms into a single
// GeomVertexData as we go, instead of relying on the
// flatten operation at the end. This pre-flattens the
// text considerably, and may obviate the need for
// flatten altogether; it also tends to improve
// performance considerably even if you do call flatten.
// However, it is not as fast as not calling flatten at
// all.
//
// The default is taken from the text-flatten and
// text-dynamic-merge config variables.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_flatten_flags(int flatten_flags) {
_flatten_flags = flatten_flags;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_flatten_flags
// Access: Published
// Description: Returns the flatten flags. See set_flatten_flags().
////////////////////////////////////////////////////////////////////
INLINE int TextNode::
get_flatten_flags() const {
return _flatten_flags;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_font
// Access: Published
// Description: Sets the font that will be used when making text. If
// this is set to NULL, the default font will be used,
// which can be set via set_default_font().
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_font(TextFont *font) {
TextProperties::set_font(font);
invalidate_with_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::clear_font
// Access: Published
// Description: Resets the font to the default font.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
clear_font() {
TextProperties::clear_font();
invalidate_with_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_small_caps
// Access: Published
// Description: Sets the small_caps flag. When this is set,
// lowercase letters are generated as scaled-down
// versions of their uppercase equivalents. This is
// particularly useful to set for fonts that do not have
// lowercase letters.
//
// It is also a good idea to set this for a (dynamic)
// font that has already implemented lowercase letters
// as scaled-down versions of their uppercase
// equivalents, since without this flag the texture
// memory may needlessly duplicate equivalent glyphs for
// upper and lowercase letters. Setting this flag
// causes the texture memory to share the mixed-case
// letters.
//
// The amount by which the lowercase letters are scaled
// is specified by set_small_caps_scale().
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_small_caps(bool small_caps) {
TextProperties::set_small_caps(small_caps);
invalidate_with_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::clear_small_caps
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
clear_small_caps() {
TextProperties::clear_small_caps();
invalidate_with_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_small_caps_scale
// Access: Published
// Description: Sets the scale factor applied to lowercase letters
// from their uppercase equivalents, when the small_caps
// flag is in effect. See set_small_caps(). Normally,
// this will be a number less than one.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_small_caps_scale(PN_stdfloat small_caps_scale) {
TextProperties::set_small_caps_scale(small_caps_scale);
invalidate_with_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::clear_small_caps_scale
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
clear_small_caps_scale() {
TextProperties::clear_small_caps_scale();
invalidate_with_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_slant
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_slant(PN_stdfloat slant) {
TextProperties::set_slant(slant);
invalidate_with_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::clear_slant
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
clear_slant() {
TextProperties::clear_slant();
invalidate_with_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_align
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_align(TextNode::Alignment align_type) {
TextProperties::set_align(align_type);
invalidate_with_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::clear_align
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
clear_align() {
TextProperties::clear_align();
invalidate_with_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_indent
// Access: Published
// Description: Specifies the amount of extra space that is inserted
// before the first character of each line. This can be
// thought of as a left margin.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_indent(PN_stdfloat indent) {
TextProperties::set_indent(indent);
invalidate_with_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::clear_indent
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
clear_indent() {
TextProperties::clear_indent();
invalidate_with_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_wordwrap
// Access: Published
// Description: Sets the text up to automatically wordwrap when it
// exceeds the indicated width. This can be thought of
// as a right margin or margin width.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_wordwrap(PN_stdfloat wordwrap) {
TextProperties::set_wordwrap(wordwrap);
invalidate_with_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::clear_wordwrap
// Access: Published
// Description: Removes the wordwrap setting from the TextNode. Text
// will be as wide as it is.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
clear_wordwrap() {
TextProperties::clear_wordwrap();
invalidate_with_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_text_color
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_text_color(const LColor &text_color) {
TextProperties::set_text_color(text_color);
invalidate_no_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_text_color
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_text_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a) {
set_text_color(LColor(r, g, b, a));
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::clear_text_color
// Access: Published
// Description: Removes the text color specification; the text will
// be colored whatever it was in the source font file.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
clear_text_color() {
TextProperties::clear_text_color();
invalidate_no_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_shadow_color
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_shadow_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a) {
set_shadow_color(LColor(r, g, b, a));
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_shadow_color
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_shadow_color(const LColor &shadow_color) {
TextProperties::set_shadow_color(shadow_color);
invalidate_no_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::clear_shadow_color
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
clear_shadow_color() {
TextProperties::clear_shadow_color();
invalidate_with_measure();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_shadow
// Access: Published
// Description: Specifies that the text should be drawn with a
// shadow, by creating a second copy of the text and
// offsetting it slightly behind the first.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_shadow(PN_stdfloat xoffset, PN_stdfloat yoffset) {
set_shadow(LVecBase2(xoffset, yoffset));
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_shadow