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buttonMap.h
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81 lines (69 loc) · 2.58 KB
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// Filename: buttonMap.h
// Created by: rdb (07Mar14)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef BUTTONMAP_H
#define BUTTONMAP_H
#include "pandabase.h"
#include "typedReferenceCount.h"
#include "buttonHandle.h"
#include "buttonRegistry.h"
#include "pmap.h"
////////////////////////////////////////////////////////////////////
// Class : ButtonMap
// Description : This class represents a map containing all of the
// buttons of a (keyboard) device, though it can also
// be used as a generic mapping between ButtonHandles.
// It maps an underlying 'raw' button to a 'virtual'
// button, which may optionally be associated with an
// appropriate platform-specific name for the button.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PUTIL ButtonMap : public TypedReferenceCount {
PUBLISHED:
INLINE int get_num_buttons() const;
INLINE ButtonHandle get_raw_button(int i) const;
INLINE ButtonHandle get_mapped_button(int i) const;
INLINE const string &get_mapped_button_label(int i) const;
INLINE ButtonHandle get_mapped_button(ButtonHandle raw) const;
INLINE ButtonHandle get_mapped_button(const string &raw_name) const;
INLINE const string &get_mapped_button_label(ButtonHandle raw) const;
INLINE const string &get_mapped_button_label(const string &raw_name) const;
void output(ostream &out) const;
void write(ostream &out, int indent_level = 0) const;
public:
void map_button(ButtonHandle raw_button, ButtonHandle button, const string &label = "");
private:
struct ButtonNode {
ButtonHandle _raw;
ButtonHandle _mapped;
string _label;
};
pmap<int, ButtonNode> _button_map;
pvector<ButtonNode*> _buttons;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedReferenceCount::init_type();
register_type(_type_handle, "ButtonMap",
TypedReferenceCount::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "buttonMap.I"
#endif