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#define OTHER_LIBS p3interrogatedb:c p3dconfig:c p3dtoolconfig:m \
p3dtoolutil:c p3dtoolbase:c p3dtool:m p3prc:c
#begin lib_target
#define TARGET p3physics
#define LOCAL_LIBS \
p3pgraph p3linmath p3collide
#define COMBINED_SOURCES $[TARGET]_composite1.cxx $[TARGET]_composite2.cxx
#define SOURCES \
actorNode.I actorNode.h angularEulerIntegrator.h angularForce.h \
angularIntegrator.h angularVectorForce.I \
angularVectorForce.h baseForce.I baseForce.h \
baseIntegrator.I baseIntegrator.h config_physics.h \
forceNode.I forceNode.h \
linearControlForce.I linearControlForce.h \
linearCylinderVortexForce.I linearCylinderVortexForce.h \
linearDistanceForce.I \
linearDistanceForce.h linearEulerIntegrator.h linearForce.I \
linearForce.h linearFrictionForce.I linearFrictionForce.h \
linearIntegrator.h linearJitterForce.h linearNoiseForce.I \
linearNoiseForce.h linearRandomForce.I linearRandomForce.h \
linearSinkForce.h linearSourceForce.h \
linearUserDefinedForce.I linearUserDefinedForce.h \
linearVectorForce.I linearVectorForce.h physical.I \
physical.h physicalNode.I physicalNode.h \
physicsCollisionHandler.I physicsCollisionHandler.h \
physicsManager.I physicsManager.h \
physicsObject.I physicsObject.h \
physicsObjectCollection.I physicsObjectCollection.h
#define INCLUDED_SOURCES \
actorNode.cxx angularEulerIntegrator.cxx angularForce.cxx \
angularIntegrator.cxx angularVectorForce.cxx baseForce.cxx \
baseIntegrator.cxx config_physics.cxx forceNode.cxx \
linearControlForce.cxx \
linearCylinderVortexForce.cxx linearDistanceForce.cxx \
linearEulerIntegrator.cxx linearForce.cxx \
linearFrictionForce.cxx linearIntegrator.cxx \
linearJitterForce.cxx linearNoiseForce.cxx \
linearRandomForce.cxx linearSinkForce.cxx \
linearSourceForce.cxx linearUserDefinedForce.cxx \
linearVectorForce.cxx physical.cxx physicalNode.cxx \
physicsCollisionHandler.cxx physicsManager.cxx physicsObject.cxx \
physicsObjectCollection.cxx
#define INSTALL_HEADERS \
actorNode.I actorNode.h angularEulerIntegrator.h angularForce.h \
angularIntegrator.h angularVectorForce.I angularVectorForce.h \
baseForce.I baseForce.h baseIntegrator.I baseIntegrator.h \
config_physics.h forceNode.I forceNode.h forces.h \
linearControlForce.I linearControlForce.h \
linearCylinderVortexForce.I linearCylinderVortexForce.h \
linearDistanceForce.I linearDistanceForce.h linearEulerIntegrator.h \
linearForce.I linearForce.h linearFrictionForce.I \
linearFrictionForce.h linearIntegrator.h linearJitterForce.h \
linearNoiseForce.I linearNoiseForce.h linearRandomForce.I \
linearRandomForce.h linearSinkForce.h linearSourceForce.h \
linearUserDefinedForce.I linearUserDefinedForce.h \
linearVectorForce.I linearVectorForce.h physical.I physical.h \
physicalNode.I physicalNode.h \
physicsCollisionHandler.I physicsCollisionHandler.h \
physicsManager.I physicsManager.h \
physicsObject.I physicsObject.h \
physicsObjectCollection.h physicsObjectCollection.I
#define IGATESCAN all
#end lib_target
#begin test_bin_target
#define TARGET test_physics
#define LOCAL_LIBS \
p3linmath p3physics p3collide
#define SOURCES \
test_physics.cxx
#end test_bin_target