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pgFrameStyle.I
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288 lines (264 loc) · 10.4 KB
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// Filename: pgFrameStyle.I
// Created by: drose (03Jul01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: PGFrameStyle::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE PGFrameStyle::
PGFrameStyle() {
_type = T_none;
_color.set(1.0f, 1.0f, 1.0f, 1.0f);
_width.set(0.1f, 0.1f);
_uv_width.set(0.1f, 0.1f);
_visible_scale.set(1.0f, 1.0f);
}
////////////////////////////////////////////////////////////////////
// Function: PGFrameStyle::Copy Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE PGFrameStyle::
PGFrameStyle(const PGFrameStyle ©) :
_type(copy._type),
_color(copy._color),
_texture(copy._texture),
_width(copy._width),
_uv_width(copy._uv_width),
_visible_scale(copy._visible_scale)
{
}
////////////////////////////////////////////////////////////////////
// Function: PGFrameStyle::Copy Assignment Operator
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void PGFrameStyle::
operator = (const PGFrameStyle ©) {
_type = copy._type;
_color = copy._color;
_texture = copy._texture;
_width = copy._width;
_uv_width = copy._uv_width;
_visible_scale = copy._visible_scale;
}
////////////////////////////////////////////////////////////////////
// Function: PGFrameStyle::Destructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE PGFrameStyle::
~PGFrameStyle() {
}
////////////////////////////////////////////////////////////////////
// Function: PGFrameStyle::set_type
// Access: Published
// Description: Sets the basic type of frame.
////////////////////////////////////////////////////////////////////
INLINE void PGFrameStyle::
set_type(PGFrameStyle::Type type) {
_type = type;
}
////////////////////////////////////////////////////////////////////
// Function: PGFrameStyle::get_type
// Access: Published
// Description: Returns the basic type of frame.
////////////////////////////////////////////////////////////////////
INLINE PGFrameStyle::Type PGFrameStyle::
get_type() const {
return _type;
}
////////////////////////////////////////////////////////////////////
// Function: PGFrameStyle::set_color
// Access: Published
// Description: Sets the dominant color of the frame.
////////////////////////////////////////////////////////////////////
INLINE void PGFrameStyle::
set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a) {
set_color(LColor(r, g, b, a));
}
////////////////////////////////////////////////////////////////////
// Function: PGFrameStyle::set_color
// Access: Published
// Description: Sets the dominant color of the frame.
////////////////////////////////////////////////////////////////////
INLINE void PGFrameStyle::
set_color(const LColor &color) {
_color = color;
}
////////////////////////////////////////////////////////////////////
// Function: PGFrameStyle::set_color
// Access: Published
// Description: Returns the dominant color of the frame.
////////////////////////////////////////////////////////////////////
INLINE LColor PGFrameStyle::
get_color() const {
return _color;
}
////////////////////////////////////////////////////////////////////
// Function: PGFrameStyle::set_texture
// Access: Published
// Description: Specifies a texture that should be applied to the
// frame.
////////////////////////////////////////////////////////////////////
INLINE void PGFrameStyle::
set_texture(Texture *texture) {
_texture = texture;
}
////////////////////////////////////////////////////////////////////
// Function: PGFrameStyle::has_texture
// Access: Published
// Description: Returns true if a texture has been applied to the
// frame.
////////////////////////////////////////////////////////////////////
INLINE bool PGFrameStyle::
has_texture() const {
return !_texture.is_null();
}
////////////////////////////////////////////////////////////////////
// Function: PGFrameStyle::get_texture
// Access: Published
// Description: Returns the texture that has been applied to the
// frame, or NULL if no texture has been applied.
////////////////////////////////////////////////////////////////////
INLINE Texture *PGFrameStyle::
get_texture() const {
return _texture;
}
////////////////////////////////////////////////////////////////////
// Function: PGFrameStyle::clear_texture
// Access: Published
// Description: Removes the texture from the frame.
////////////////////////////////////////////////////////////////////
INLINE void PGFrameStyle::
clear_texture() {
_texture.clear();
}
////////////////////////////////////////////////////////////////////
// Function: PGFrameStyle::set_width
// Access: Published
// Description: Sets the width parameter, which has meaning only for
// certain frame types. For instance, this is the width
// of the bevel for T_bevel_in or T_bevel_out. The
// units are in screen units.
////////////////////////////////////////////////////////////////////
INLINE void PGFrameStyle::
set_width(PN_stdfloat x, PN_stdfloat y) {
set_width(LVecBase2(x, y));
}
////////////////////////////////////////////////////////////////////
// Function: PGFrameStyle::set_width
// Access: Published
// Description: Sets the width parameter, which has meaning only for
// certain frame types. For instance, this is the width
// of the bevel for T_bevel_in or T_bevel_out. The
// units are in screen units.
////////////////////////////////////////////////////////////////////
INLINE void PGFrameStyle::
set_width(const LVecBase2 &width) {
_width = width;
}
////////////////////////////////////////////////////////////////////
// Function: PGFrameStyle::get_width
// Access: Published
// Description: Returns the width parameter, which has meaning only
// for certain frame types. For instance, this is the
// width of the bevel for T_bevel_in or T_bevel_out.
// The units are in screen units.
////////////////////////////////////////////////////////////////////
INLINE const LVecBase2 &PGFrameStyle::
get_width() const {
return _width;
}
////////////////////////////////////////////////////////////////////
// Function: PGFrameStyle::set_uv_width
// Access: Published
// Description: Sets the uv_width parameter, which indicates the
// amount of the texture that is consumed by the inner
// bevel--the width in texture space of the amount
// indicated by set_width.
////////////////////////////////////////////////////////////////////
INLINE void PGFrameStyle::
set_uv_width(PN_stdfloat u, PN_stdfloat v) {
set_uv_width(LVecBase2(u, v));
}
////////////////////////////////////////////////////////////////////
// Function: PGFrameStyle::set_uv_width
// Access: Published
// Description: Sets the uv_width parameter, which indicates the
// amount of the texture that is consumed by the inner
// bevel--the width in texture space of the amount
// indicated by set_width.
////////////////////////////////////////////////////////////////////
INLINE void PGFrameStyle::
set_uv_width(const LVecBase2 &uv_width) {
_uv_width = uv_width;
}
////////////////////////////////////////////////////////////////////
// Function: PGFrameStyle::get_uv_width
// Access: Published
// Description: See set_uv_width().
////////////////////////////////////////////////////////////////////
INLINE const LVecBase2 &PGFrameStyle::
get_uv_width() const {
return _uv_width;
}
////////////////////////////////////////////////////////////////////
// Function: PGFrameStyle::set_visible_scale
// Access: Published
// Description: Sets a scale factor on the visible representation of
// the frame, in the X and Y directions. If this scale
// factor is other than 1, it will affect the size of
// the visible frame representation within the actual
// frame border.
////////////////////////////////////////////////////////////////////
INLINE void PGFrameStyle::
set_visible_scale(PN_stdfloat x, PN_stdfloat y) {
set_visible_scale(LVecBase2(x, y));
}
////////////////////////////////////////////////////////////////////
// Function: PGFrameStyle::set_visible_scale
// Access: Published
// Description: Sets a scale factor on the visible representation of
// the frame, in the X and Y directions. If this scale
// factor is other than 1, it will affect the size of
// the visible frame representation within the actual
// frame border.
////////////////////////////////////////////////////////////////////
INLINE void PGFrameStyle::
set_visible_scale(const LVecBase2 &visible_scale) {
_visible_scale = visible_scale;
}
////////////////////////////////////////////////////////////////////
// Function: PGFrameStyle::get_visible_scale
// Access: Published
// Description: Returns the scale factor on the visible
// representation of the frame, in the X and Y
// directions. If this scale factor is other than 1, it
// will affect the size of the visible frame
// representation within the actual frame border.
////////////////////////////////////////////////////////////////////
INLINE const LVecBase2 &PGFrameStyle::
get_visible_scale() const {
return _visible_scale;
}
////////////////////////////////////////////////////////////////////
// Function: PGFrameStyle ostream output
// Description:
////////////////////////////////////////////////////////////////////
INLINE ostream &
operator << (ostream &out, const PGFrameStyle &pfs) {
pfs.output(out);
return out;
}