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physxController.I
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69 lines (57 loc) · 1.33 KB
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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file physxController.I
* @author enn0x
* @date 2009-09-24
*/
/**
*
*/
INLINE PhysxController::
PhysxController() : PhysxObject() {
_speed = NxVec3(0.0f, 0.0f, 0.0f);
_omega = 0.0f;
_heading = 0.0f;
_jumping = false;
_jump_time = 0.0f;
_jump_v0 = 0.0f;
_sharpness = 1.0f;
_min_dist = 0.0001f;
_up_vector = NxVec3(0.0f, 1.0f, 0.0f);
_up_axis = (NxHeightFieldAxis)physx_up_axis.get_value();
switch (_up_axis) {
case NX_Z:
_up_quat = NxQuat(90.0f, NxVec3(1.0f, 0.0f, 0.0f));
break;
case NX_Y:
_up_quat = NxQuat(0.0f, NxVec3(1.0f, 0.0f, 0.0f));
break;
default:
physx_cat.error() << "only y-up and z-up are permitted" << std::endl;
}
_up_quat_inv = _up_quat;
_up_quat_inv.invert();
}
/**
*
*/
INLINE void PhysxController::
ls() const {
ls(nout);
}
/**
*
*/
INLINE void PhysxController::
ls(std::ostream &out, int indent_level) const {
indent(out, indent_level) << get_type().get_name()
<< " (at 0x" << this << ")";
out << " A:0x" << get_actor();
out << "\n";
}