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eventQueue.h
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55 lines (43 loc) · 1.14 KB
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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file eventQueue.h
* @author drose
* @date 1999-02-08
*/
#ifndef EVENTQUEUE_H
#define EVENTQUEUE_H
#include "pandabase.h"
#include "event.h"
#include "pt_Event.h"
#include "lightMutex.h"
#include "pdeque.h"
/**
* A queue of pending events. As events are thrown, they are added to this
* queue; eventually, they will be extracted out again by an EventHandler and
* processed.
*/
class EXPCL_PANDA_EVENT EventQueue {
PUBLISHED:
EventQueue();
~EventQueue();
void queue_event(CPT_Event event);
void clear();
bool is_queue_empty() const;
bool is_queue_full() const;
CPT_Event dequeue_event();
INLINE static EventQueue *get_global_event_queue();
private:
static void make_global_event_queue();
static EventQueue *_global_event_queue;
typedef pdeque<CPT_Event> Events;
Events _queue;
LightMutex _lock;
};
#include "eventQueue.I"
#endif