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characterSlider.h
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75 lines (60 loc) · 1.92 KB
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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file characterSlider.h
* @author drose
* @date 1999-03-03
*/
#ifndef CHARACTERSLIDER_H
#define CHARACTERSLIDER_H
#include "pandabase.h"
#include "movingPartScalar.h"
class CharacterVertexSlider;
/**
* This is a morph slider within the character. It's simply a single
* floating-point value that animates generally between 0 and 1, that controls
* the effects of one or more morphs within the character.
*/
class EXPCL_PANDA_CHAR CharacterSlider : public MovingPartScalar {
protected:
CharacterSlider();
CharacterSlider(const CharacterSlider ©);
PUBLISHED:
explicit CharacterSlider(PartGroup *parent, const std::string &name);
virtual ~CharacterSlider();
public:
virtual PartGroup *make_copy() const;
virtual bool update_internals(PartBundle *root, PartGroup *parent,
bool self_changed, bool parent_changed,
Thread *current_thread);
private:
typedef pset<CharacterVertexSlider *> VertexSliders;
VertexSliders _vertex_sliders;
public:
static void register_with_read_factory();
static TypedWritable *make_CharacterSlider(const FactoryParams ¶ms);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
PUBLISHED:
static TypeHandle get_class_type() {
return _type_handle;
}
public:
static void init_type() {
MovingPartScalar::init_type();
register_type(_type_handle, "CharacterSlider",
MovingPartScalar::get_class_type());
}
private:
static TypeHandle _type_handle;
friend class CharacterVertexSlider;
};
#endif