forked from panda3d/panda3d
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathStatePush.py
More file actions
executable file
·423 lines (367 loc) · 11.8 KB
/
StatePush.py
File metadata and controls
executable file
·423 lines (367 loc) · 11.8 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
# classes for event-driven programming
# http://en.wikipedia.org/wiki/Event-driven_programming
__all__ = ['StateVar', 'FunctionCall', 'EnterExit', 'Pulse', 'EventPulse',
'EventArgument', ]
from direct.showbase.DirectObject import DirectObject
class PushesStateChanges:
# base class for objects that broadcast state changes to a set of subscriber objects
def __init__(self, value):
self._value = value
# push state changes to these objects
self._subscribers = set()
def destroy(self):
if len(self._subscribers) != 0:
raise Exception('%s object still has subscribers in destroy(): %s' % (
self.__class__.__name__, self._subscribers))
del self._subscribers
del self._value
def getState(self):
return self._value
def pushCurrentState(self):
self._handleStateChange()
return self
def _addSubscription(self, subscriber):
self._subscribers.add(subscriber)
subscriber._recvStatePush(self)
def _removeSubscription(self, subscriber):
self._subscribers.remove(subscriber)
def _handlePotentialStateChange(self, value):
oldValue = self._value
self._value = value
if oldValue != value:
self._handleStateChange()
def _handleStateChange(self):
# push this object's state to the subscribing objects
for subscriber in self._subscribers:
subscriber._recvStatePush(self)
if __debug__:
psc = PushesStateChanges(0)
assert psc.getState() == 0
psc.destroy()
del psc
class ReceivesStateChanges:
# base class for objects that subscribe to state changes from PushesStateChanges objects
def __init__(self, source):
self._source = None
self._initSource = source
def _finishInit(self):
# initialization is split across two functions to allow objects that derive from this
# class to set everything up so that they can respond appropriately to the initial
# state push from the state source
self._subscribeTo(self._initSource)
del self._initSource
def destroy(self):
self._unsubscribe()
del self._source
def _subscribeTo(self, source):
self._unsubscribe()
self._source = source
if self._source:
self._source._addSubscription(self)
def _unsubscribe(self):
if self._source:
self._source._removeSubscription(self)
self._source = None
def _recvStatePush(self, source):
pass
if __debug__:
rsc = ReceivesStateChanges(None)
rsc.destroy()
del rsc
class StateVar(PushesStateChanges):
# coder-friendly object that allows values to be set on it and pushes those values
# as state changes
def set(self, value):
PushesStateChanges._handlePotentialStateChange(self, value)
def get(self):
return PushesStateChanges.getState(self)
if __debug__:
sv = StateVar(0)
assert sv.get() == 0
sv.set(1)
assert sv.get() == 1
sv.destroy()
del sv
class StateChangeNode(PushesStateChanges, ReceivesStateChanges):
# base class that can be used to create a state-change notification chain
def __init__(self, source):
ReceivesStateChanges.__init__(self, source)
PushesStateChanges.__init__(self, source.getState())
ReceivesStateChanges._finishInit(self)
def destroy(self):
PushesStateChanges.destroy(self)
ReceivesStateChanges.destroy(self)
def _recvStatePush(self, source):
# got a state push, apply new state to self
self._handlePotentialStateChange(source._value)
if __debug__:
sv = StateVar(0)
assert sv.get() == 0
scn = StateChangeNode(sv)
assert scn.getState() == 0
sv.set(1)
assert sv.get() == 1
assert scn.getState() == 1
scn2 = StateChangeNode(scn)
assert scn2.getState() == 1
sv.set(2)
assert scn2.getState() == 2
scn3 = StateChangeNode(scn)
assert scn3.getState() == 2
sv.set(3)
assert scn2.getState() == 3
assert scn3.getState() == 3
scn3.destroy()
scn2.destroy()
scn.destroy()
sv.destroy()
del scn3
del scn2
del scn
del sv
class ReceivesMultipleStateChanges:
# base class for objects that subscribe to state changes from multiple PushesStateChanges
# objects
def __init__(self):
self._key2source = {}
self._source2key = {}
def destroy(self):
keys = list(self._key2source.keys())
for key in keys:
self._unsubscribe(key)
del self._key2source
del self._source2key
def _subscribeTo(self, source, key):
self._unsubscribe(key)
self._key2source[key] = source
self._source2key[source] = key
source._addSubscription(self)
def _unsubscribe(self, key):
if key in self._key2source:
source = self._key2source[key]
source._removeSubscription(self)
del self._key2source[key]
del self._source2key[source]
def _recvStatePush(self, source):
self._recvMultiStatePush(self._source2key[source], source)
def _recvMultiStatePush(self, key, source):
pass
if __debug__:
rsc = ReceivesMultipleStateChanges()
sv = StateVar(0)
sv2 = StateVar('b')
rsc._subscribeTo(sv, 'a')
rsc._subscribeTo(sv2, 2)
rsc._unsubscribe('a')
rsc.destroy()
del rsc
class FunctionCall(ReceivesMultipleStateChanges, PushesStateChanges):
# calls func with provided args whenever arguments' state changes
def __init__(self, func, *args, **kArgs):
self._initialized = False
ReceivesMultipleStateChanges.__init__(self)
PushesStateChanges.__init__(self, None)
self._func = func
self._args = args
self._kArgs = kArgs
# keep a copy of the arguments ready to go, already filled in with
# the value of arguments that push state
self._bakedArgs = []
self._bakedKargs = {}
for i, arg in enumerate(self._args):
key = i
if isinstance(arg, PushesStateChanges):
self._bakedArgs.append(arg.getState())
self._subscribeTo(arg, key)
else:
self._bakedArgs.append(self._args[i])
for key, arg in self._kArgs.items():
if isinstance(arg, PushesStateChanges):
self._bakedKargs[key] = arg.getState()
self._subscribeTo(arg, key)
else:
self._bakedKargs[key] = arg
self._initialized = True
# call pushCurrentState() instead
## push the current state to any listeners
##self._handleStateChange()
def destroy(self):
ReceivesMultipleStateChanges.destroy(self)
PushesStateChanges.destroy(self)
del self._func
del self._args
del self._kArgs
del self._bakedArgs
del self._bakedKargs
def getState(self):
# for any state recievers that are hooked up to us, they get a tuple
# of (tuple(positional argument values), dict(keyword argument name->value))
return (tuple(self._bakedArgs), dict(self._bakedKargs))
def _recvMultiStatePush(self, key, source):
# one of the arguments changed
# pick up the new value
if isinstance(key, str):
self._bakedKargs[key] = source.getState()
else:
self._bakedArgs[key] = source.getState()
# and send it out
self._handlePotentialStateChange(self.getState())
def _handleStateChange(self):
if self._initialized:
self._func(*self._bakedArgs, **self._bakedKargs)
PushesStateChanges._handleStateChange(self)
if __debug__:
l = []
def handler(value, l=l):
l.append(value)
assert l == []
sv = StateVar(0)
fc = FunctionCall(handler, sv)
assert l == []
fc.pushCurrentState()
assert l == [0,]
sv.set(1)
assert l == [0,1,]
sv.set(2)
assert l == [0,1,2,]
fc.destroy()
sv.destroy()
del fc
del sv
del handler
del l
l = []
def handler(value, kDummy=None, kValue=None, l=l):
l.append((value, kValue))
assert l == []
sv = StateVar(0)
ksv = StateVar('a')
fc = FunctionCall(handler, sv, kValue=ksv)
assert l == []
fc.pushCurrentState()
assert l == [(0,'a',),]
sv.set(1)
assert l == [(0,'a'),(1,'a'),]
ksv.set('b')
assert l == [(0,'a'),(1,'a'),(1,'b'),]
fc.destroy()
sv.destroy()
del fc
del sv
del handler
del l
class EnterExit(StateChangeNode):
# call enterFunc when our state becomes true, exitFunc when it becomes false
def __init__(self, source, enterFunc, exitFunc):
self._enterFunc = enterFunc
self._exitFunc = exitFunc
StateChangeNode.__init__(self, source)
def destroy(self):
StateChangeNode.destroy(self)
del self._exitFunc
del self._enterFunc
def _handlePotentialStateChange(self, value):
# convert the incoming state as a bool
StateChangeNode._handlePotentialStateChange(self, bool(value))
def _handleStateChange(self):
if self._value:
self._enterFunc()
else:
self._exitFunc()
StateChangeNode._handleStateChange(self)
if __debug__:
l = []
def enter(l=l):
l.append(1)
def exit(l=l):
l.append(0)
sv = StateVar(0)
ee = EnterExit(sv, enter, exit)
sv.set(0)
assert l == []
sv.set(1)
assert l == [1,]
sv.set(2)
assert l == [1,]
sv.set(0)
assert l == [1,0,]
sv.set(True)
assert l == [1,0,1,]
sv.set(False)
assert l == [1,0,1,0,]
ee.destroy()
sv.destroy()
del ee
del sv
del enter
del exit
del l
class Pulse(PushesStateChanges):
# changes state to True then immediately to False whenever sendPulse is called
def __init__(self):
PushesStateChanges.__init__(self, False)
def sendPulse(self):
self._handlePotentialStateChange(True)
self._handlePotentialStateChange(False)
if __debug__:
l = []
def handler(value, l=l):
l.append(value)
p = Pulse()
fc = FunctionCall(handler, p)
assert l == []
fc.pushCurrentState()
assert l == [False, ]
p.sendPulse()
assert l == [False, True, False, ]
p.sendPulse()
assert l == [False, True, False, True, False, ]
fc.destroy()
p.destroy()
del fc
del p
del l
del handler
class EventPulse(Pulse, DirectObject):
# sends a True-False "pulse" whenever a specific messenger message is sent
def __init__(self, event):
Pulse.__init__(self)
self.accept(event, self.sendPulse)
def destroy(self):
self.ignoreAll()
Pulse.destroy(self)
class EventArgument(PushesStateChanges, DirectObject):
# tracks a particular argument to a particular messenger event
def __init__(self, event, index=0):
PushesStateChanges.__init__(self, None)
self._index = index
self.accept(event, self._handleEvent)
def destroy(self):
self.ignoreAll()
del self._index
PushesStateChanges.destroy(self)
def _handleEvent(self, *args):
self._handlePotentialStateChange(args[self._index])
class AttrSetter(StateChangeNode):
def __init__(self, source, object, attrName):
self._object = object
self._attrName = attrName
StateChangeNode.__init__(self, source)
self._handleStateChange()
def _handleStateChange(self):
setattr(self._object, self._attrName, self._value)
StateChangeNode._handleStateChange(self)
if __debug__:
o = ScratchPad()
svar = StateVar(0)
aset = AttrSetter(svar, o, 'testAttr')
assert hasattr(o, 'testAttr')
assert o.testAttr == 0
svar.set('red')
assert o.testAttr == 'red'
aset.destroy()
svar.destroy()
o.destroy()
del aset
del svar
del o