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using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using NetCoreServer;
using Xunit;
namespace tests
{
class EchoTcpClient : NetCoreServer.TcpClient
{
public bool Connected { get; set; }
public bool Disconnected { get; set; }
public bool Errors { get; set; }
public EchoTcpClient(string address, int port) : base(address, port) {}
protected override void OnConnected() { Connected = true; }
protected override void OnDisconnected() { Disconnected = true; }
protected override void OnError(SocketError error) { Errors = true; }
}
class EchoTcpSession : TcpSession
{
public bool Connected { get; set; }
public bool Disconnected { get; set; }
public bool Errors { get; set; }
public EchoTcpSession(TcpServer server) : base(server) {}
protected override void OnConnected() { Connected = true; }
protected override void OnDisconnected() { Disconnected = true; }
protected override void OnReceived(byte[] buffer, long offset, long size) { SendAsync(buffer, offset, size); }
protected override void OnError(SocketError error) { Errors = true; }
}
class EchoTcpServer : TcpServer
{
public bool Started { get; set; }
public bool Stopped { get; set; }
public bool Connected { get; set; }
public bool Disconnected { get; set; }
public int Clients { get; set; }
public bool Errors { get; set; }
public EchoTcpServer(IPAddress address, int port) : base(address, port) {}
protected override TcpSession CreateSession() { return new EchoTcpSession(this); }
protected override void OnStarted() { Started = true; }
protected override void OnStopped() { Stopped = true; }
protected override void OnConnected(TcpSession session) { Connected = true; Clients++; }
protected override void OnDisconnected(TcpSession session) { Disconnected = true; Clients--; }
protected override void OnError(SocketError error) { Errors = true; }
}
public class TcpTests
{
[Fact(DisplayName = "TCP server test")]
public void TcpServerTest()
{
string address = "127.0.0.1";
int port = 1111;
// Create and start Echo server
var server = new EchoTcpServer(IPAddress.Any, port);
Assert.True(server.Start());
while (!server.IsStarted)
Thread.Yield();
// Create and connect Echo client
var client = new EchoTcpClient(address, port);
Assert.True(client.ConnectAsync());
while (!client.IsConnected || (server.Clients != 1))
Thread.Yield();
// Send a message to the Echo server
client.SendAsync("test");
// Wait for all data processed...
while (client.BytesReceived != 4)
Thread.Yield();
// Disconnect the Echo client
Assert.True(client.DisconnectAsync());
while (client.IsConnected || (server.Clients != 0))
Thread.Yield();
// Stop the Echo server
Assert.True(server.Stop());
while (server.IsStarted)
Thread.Yield();
// Check the Echo server state
Assert.True(server.Started);
Assert.True(server.Stopped);
Assert.True(server.Connected);
Assert.True(server.Disconnected);
Assert.True(server.BytesSent == 4);
Assert.True(server.BytesReceived == 4);
Assert.True(!server.Errors);
// Check the Echo client state
Assert.True(client.Connected);
Assert.True(client.Disconnected);
Assert.True(client.BytesSent == 4);
Assert.True(client.BytesReceived == 4);
Assert.True(!client.Errors);
}
[Fact(DisplayName = "TCP server multicast test")]
public void TcpServerMulticastTest()
{
string address = "127.0.0.1";
int port = 1112;
// Create and start Echo server
var server = new EchoTcpServer(IPAddress.Any, port);
Assert.True(server.Start());
while (!server.IsStarted)
Thread.Yield();
// Create and connect Echo client
var client1 = new EchoTcpClient(address, port);
Assert.True(client1.ConnectAsync());
while (!client1.IsConnected || (server.Clients != 1))
Thread.Yield();
// Multicast some data to all clients
server.Multicast("test");
// Wait for all data processed...
while (client1.BytesReceived != 4)
Thread.Yield();
// Create and connect Echo client
var client2 = new EchoTcpClient(address, port);
Assert.True(client2.ConnectAsync());
while (!client2.IsConnected || (server.Clients != 2))
Thread.Yield();
// Multicast some data to all clients
server.Multicast("test");
// Wait for all data processed...
while ((client1.BytesReceived != 8) || (client2.BytesReceived != 4))
Thread.Yield();
// Create and connect Echo client
var client3 = new EchoTcpClient(address, port);
Assert.True(client3.ConnectAsync());
while (!client3.IsConnected || (server.Clients != 3))
Thread.Yield();
// Multicast some data to all clients
server.Multicast("test");
// Wait for all data processed...
while ((client1.BytesReceived != 12) || (client2.BytesReceived != 8) || (client3.BytesReceived != 4))
Thread.Yield();
// Disconnect the Echo client
Assert.True(client1.DisconnectAsync());
while (client1.IsConnected || (server.Clients != 2))
Thread.Yield();
// Multicast some data to all clients
server.Multicast("test");
// Wait for all data processed...
while ((client1.BytesReceived != 12) || (client2.BytesReceived != 12) || (client3.BytesReceived != 8))
Thread.Yield();
// Disconnect the Echo client
Assert.True(client2.DisconnectAsync());
while (client2.IsConnected || (server.Clients != 1))
Thread.Yield();
// Multicast some data to all clients
server.Multicast("test");
// Wait for all data processed...
while ((client1.BytesReceived != 12) || (client2.BytesReceived != 12) || (client3.BytesReceived != 12))
Thread.Yield();
// Disconnect the Echo client
Assert.True(client3.DisconnectAsync());
while (client3.IsConnected || (server.Clients != 0))
Thread.Yield();
// Stop the Echo server
Assert.True(server.Stop());
while (server.IsStarted)
Thread.Yield();
// Check the Echo server state
Assert.True(server.Started);
Assert.True(server.Stopped);
Assert.True(server.Connected);
Assert.True(server.Disconnected);
Assert.True(server.BytesSent == 36);
Assert.True(server.BytesReceived == 0);
Assert.True(!server.Errors);
// Check the Echo client state
Assert.True(client1.BytesSent == 0);
Assert.True(client2.BytesSent == 0);
Assert.True(client3.BytesSent == 0);
Assert.True(client1.BytesReceived == 12);
Assert.True(client2.BytesReceived == 12);
Assert.True(client3.BytesReceived == 12);
Assert.True(!client1.Errors);
Assert.True(!client2.Errors);
Assert.True(!client3.Errors);
}
[Fact(DisplayName = "TCP server random test")]
public void TcpServerRandomTest()
{
string address = "127.0.0.1";
int port = 1113;
// Create and start Echo server
var server = new EchoTcpServer(IPAddress.Any, port);
Assert.True(server.Start());
while (!server.IsStarted)
Thread.Yield();
// Test duration in seconds
int duration = 10;
// Clients collection
var clients = new List<EchoTcpClient>();
// Start random test
var rand = new Random();
var start = DateTime.UtcNow;
while ((DateTime.UtcNow - start).TotalSeconds < duration)
{
// Disconnect all clients
if ((rand.Next() % 1000) == 0)
{
server.DisconnectAll();
}
// Create a new client and connect
else if ((rand.Next() % 100) == 0)
{
if (clients.Count < 100)
{
// Create and connect Echo client
var client = new EchoTcpClient(address, port);
clients.Add(client);
client.ConnectAsync();
while (!client.IsConnected)
Thread.Yield();
}
}
// Connect/Disconnect the random client
else if ((rand.Next() % 100) == 0)
{
if (clients.Count > 0)
{
int index = rand.Next() % clients.Count;
var client = clients[index];
if (client.IsConnected)
{
client.DisconnectAsync();
while (client.IsConnected)
Thread.Yield();
}
else
{
client.ConnectAsync();
while (!client.IsConnected)
Thread.Yield();
}
}
}
// Reconnect the random client
else if ((rand.Next() % 100) == 0)
{
if (clients.Count > 0)
{
int index = rand.Next() % clients.Count;
var client = clients[index];
if (client.IsConnected)
{
client.ReconnectAsync();
while (!client.IsConnected)
Thread.Yield();
}
}
}
// Multicast a message to all clients
else if ((rand.Next() % 10) == 0)
{
server.Multicast("test");
}
// Send a message from the random client
else if ((rand.Next() % 1) == 0)
{
if (clients.Count > 0)
{
int index = rand.Next() % clients.Count;
var client = clients[index];
if (client.IsConnected)
client.SendAsync("test");
}
}
// Sleep for a while...
Thread.Sleep(1);
}
// Disconnect clients
foreach (var client in clients)
{
client.DisconnectAsync();
while (client.IsConnected)
Thread.Yield();
}
// Stop the Echo server
Assert.True(server.Stop());
while (server.IsStarted)
Thread.Yield();
// Check the Echo server state
Assert.True(server.Started);
Assert.True(server.Stopped);
Assert.True(server.Connected);
Assert.True(server.Disconnected);
Assert.True(server.BytesSent > 0);
Assert.True(server.BytesReceived > 0);
Assert.True(!server.Errors);
}
}
}