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Game.cpp
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139 lines (122 loc) · 4.02 KB
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#include "Game.hpp"
#include "../Engine/Transformation.hpp"
extern bool showMessageBox;
void Game::Init()
{
AddEntity(Texture{}, GetMouseX(), GetMouseY(), "Mouse", "");
pre_entities = entities.size();
}
void Game::Update()
{
for (Entity& entity : entities)
{
entity.Update();
if (entity.name == "Mouse") { entity.x = GetMouseX(); entity.y = GetMouseY(); }
if (!run && !showMessageBox)
{
if (CheckCollisionPointRec(
GetMousePosition(),
Rectangle{(float)entity.x, (float)entity.y, (float)entity.texture.width, (float)entity.texture.height}
) && IsMouseButtonDown(MOUSE_BUTTON_LEFT))
{
if (!entity_selected)
{
selected_entity = &entity;
entity_selected = true;
}
}
if (entity_selected)
{
selected_entity->x = GetMouseX()-selected_entity->texture.width/2;
selected_entity->y = GetMouseY()-selected_entity->texture.height/2;
selected_entity->original_x = selected_entity->x;
selected_entity->original_y = selected_entity->y;
}
if (selected_entity != NULL)
{
DrawRectangleLines(
selected_entity->x,
selected_entity->y,
selected_entity->texture.width,
selected_entity->texture.height,
GREEN
);
// Left
DrawCircle(
selected_entity->x-10,
selected_entity->y+selected_entity->texture.height/2,
5.f,
RED
);
// Right
DrawCircle(
selected_entity->x+selected_entity->texture.width+10,
selected_entity->y+selected_entity->texture.height/2,
5.f,
GREEN
);
// Top
DrawCircle(
selected_entity->x+selected_entity->texture.width/2,
selected_entity->y-10,
5.f,
BLUE
);
// Top
DrawCircle(
selected_entity->x+selected_entity->texture.width/2,
selected_entity->y+selected_entity->texture.height+10,
5.f,
YELLOW
);
}
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
{
entity_selected = false;
}
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && !CheckCollisionPointRec(
GetMousePosition(),
Rectangle{(float)entity.x, (float)entity.y, (float)entity.texture.width, (float)entity.texture.height})
)
{
selected_entity = NULL;
}
}
}
for (std::string& str : Errors)
{
if (CountStringsInVector(Errors, str) < 2)
std::cout << "\033[1;31m" << str << "\033[0m" << '\n';
}
}
void Game::Draw()
{
for (Entity& entity : entities)
{
DrawText(std::to_string(entity.in_run).c_str(), entity.x, entity.y, 20, BLUE);
entity.Draw();
}
}
void Game::AddEntity(Texture2D texture, int x, int y, std::string name, std::string texture_name)
{
auto it = std::find_if(entities.begin(), entities.end(), [&](Entity& obj) {
return obj.name == name;
});
if (it == entities.end())
{
Entity new_entity;
new_entity.texture = texture;
new_entity.x = x;
new_entity.y = y;
new_entity.original_x = x;
new_entity.original_y = y;
new_entity.name = name;
new_entity.texture_name = texture_name;
new_entity.in_run = run;
entities.push_back(new_entity);
}
else
{
Error("! ENTITY NAME (" + name + ") IS ALREADY A CHOSEN NAME !");
}
}