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fix(animations): allow animations to be destroyed manually - #12719

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vikerman merged 1 commit into
angular:masterfrom
matsko:animation_player_no_destroy
Nov 9, 2016
Merged

vikerman merged 1 commit into
angular:masterfrom
matsko:animation_player_no_destroy

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@matsko

@matsko matsko commented Nov 4, 2016

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Closes #12456

@mhevery mhevery added pr_state: LGTM action: merge The PR is ready for merge by the caretaker and removed action: merge The PR is ready for merge by the caretaker labels Nov 4, 2016
@matsko
matsko force-pushed the animation_player_no_destroy branch from 49358f2 to 0a23eea Compare November 8, 2016 19:22
@matsko
matsko force-pushed the animation_player_no_destroy branch from 0a23eea to d44d774 Compare November 8, 2016 19:39
@matsko
matsko force-pushed the animation_player_no_destroy branch from d44d774 to 297c928 Compare November 8, 2016 19:43
@mhevery mhevery added the action: merge The PR is ready for merge by the caretaker label Nov 8, 2016
@matsko
matsko force-pushed the animation_player_no_destroy branch from 297c928 to ccc75da Compare November 8, 2016 23:05
@vikerman
vikerman merged commit fe35bc3 into angular:master Nov 9, 2016
@matsko
matsko deleted the animation_player_no_destroy branch November 9, 2016 01:32
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action: merge The PR is ready for merge by the caretaker cla: yes

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Renderer.animate(...).play() resets animation to its initial state on finish

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