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Missile.java
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89 lines (70 loc) · 1.44 KB
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import java.awt.Image;
import java.awt.Rectangle;
import javax.swing.ImageIcon;
// POJO - Plain Old Java Object
public class Missile {
private int x;
private int y;
private Image image;
private int width;
private int height;
private boolean isVisible;
private final String IMAGE_NAME = "missile.gif";
public Rectangle getRectangle(){
Rectangle rectangle = new Rectangle(x, y, width, height);
return rectangle;
}
Missile(){
image = new ImageIcon(Missile.class.getResource(IMAGE_NAME)).getImage();
width = image.getWidth(null);
height = image.getHeight(null);
isVisible = true;
}
public void moveMissile(){
if(x<=GameLauncher.BOARD_WIDTH){
x++;
}
else{
isVisible = false;
}
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
public Image getImage() {
return image;
}
public void setImage(Image image) {
this.image = image;
}
public int getWidth() {
return width;
}
public void setWidth(int width) {
this.width = width;
}
public int getHeight() {
return height;
}
public void setHeight(int height) {
this.height = height;
}
public boolean isVisible() {
return isVisible;
}
public void setVisible(boolean isVisible) {
this.isVisible = isVisible;
}
public String toString(){
return "Missile X "+x+" and Y "+y+" Visible"+isVisible+" Width "+width+" Height "+height;
}
}