You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: content/static/handbook.html
+8-5Lines changed: 8 additions & 5 deletions
Original file line number
Diff line number
Diff line change
@@ -15,19 +15,22 @@ <h1 class="large-header"><span class="black">Processing: A Programming Handbook
15
15
» <ahref="http://www.amazon.com/Processing-Programming-Handbook-Designers-Artists/dp/026202828X/ref=sr_1_6?s=books&ie=UTF8&qid=1406934187&sr=1-6&keywords=processing">Order from Amazon</a>
If you are an educator, you can request a <ahref="http://mitpress.mit.edu/txbkreq/243136">desk/exam copy</a> from the MIT Press website.
19
22
<br/>
20
23
<br/>
21
-
Since it first emerged in 2001, Processing has grown into a flourishing community of thousands of artists, designers, makers, and educators. It has redrawn the boundaries of art and technology, affecting communities in contexts as various as the classroom to the art museum to the hackerspace. After 12 years of development and being intensively taught in classrooms, the second edition of the Processing textbook will be released in December 2014.
24
+
Since it first emerged in 2001, Processing has grown into a flourishing community of thousands of artists, designers, makers, and educators. It has redrawn the boundaries of art and technology, affecting communities in contexts as various as the classroom to the art museum to the hackerspace. After 12 years of development and being intensively taught in classrooms, the second edition of the Processing textbook will be released in December 2014.
22
25
<br/>
23
26
<br/>
24
-
By teaching computer programming with the context of the visual arts, this book has introduced a new literacy with software, enabling designers and artists to create new media for the present, and to imagine future media
27
+
By teaching computer programming with the context of the visual arts, this book has introduced a new literacy with software, enabling designers and artists to create new media for the present, and to imagine future media
25
28
</td>
26
29
</table>
27
30
that are beyond the capacities of current software tools. It offers a thorough introduction to Processing(www.processing.org), an open-source programming language that is used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing’s cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators.
28
31
<br/>
29
32
<br/>
30
-
This second edition has been thoroughly updated, influenced by the seven years of Processing being taught in classrooms, computer labs, universities, art and design schools, and arts institutions since the first edition. Every chapter has been revised, and new chapters introduce more ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. Interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics.
33
+
This second edition has been thoroughly updated, influenced by the seven years of Processing being taught in classrooms, computer labs, universities, art and design schools, and arts institutions since the first edition. Every chapter has been revised, and new chapters introduce more ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. Interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics.
31
34
<br/>
32
35
<br/>
33
36
This short text provides a brief history of the digital printing technologies that have led to these new techniques. It presents examples of software written to produce print output, and discusses a few common contemporary print technologies. The industry surrounding digital printing is full of trademarked names and buzzwords, so this text aspires to demystify some of the terminology and provide pointers to additional information. The content that follows is tailored for printing at home or working with a vendor to produce small editions.
@@ -37,7 +40,7 @@ <h1 class="large-header"><span class="black">Processing: A Programming Handbook
<h3style="color:black">Praise for the second edition</h3>
78
81
"This long-awaited book is more than just a software guide; it is a tool for unlocking a powerful new way of thinking, making, and acting. Not since the Bauhaus have visual artists revisited technology in such a world-changing way. Ben Fry and Casey Reas have helped a growing community of visual producers open up fresh veins of expression. Their work proves that code is open to designers, architects, musicians, and animators, not just to engineers. Providing a powerful alternative to proprietary software, Processing is part of a new social phenomenon in the arts that speaks to self-education and networked engagement."
0 commit comments