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play.rs
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354 lines (301 loc) · 5.64 KB
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use super::*;
use crate::packets::server::Hand;
packets! {
TeleportConfirm {
teleport_id VarInt;
}
QueryBlockNbt {
transaction_id VarInt;
position BlockPosition;
}
QueryEntityNbt {
transaction_id VarInt;
entity_id VarInt;
}
SetDifficulty {
new_difficulty u8;
}
ChatMessage {
message String;
}
}
def_enum! {
ClientStatus (VarInt) {
0 = PerformRespawn,
1 = RequestStats,
}
}
packets! {
ClientSettings {
locale String;
view_distance u8;
chat_mode ChatMode;
chat_colors bool;
displayed_skin_parts u8;
main_hand VarInt;
}
}
def_enum! {
ChatMode (VarInt) {
0 = Enabled,
1 = CommandsOnly,
2 = Hidden,
}
}
packets! {
TabComplete {
transaction_id VarInt;
text String;
}
WindowConfirmation {
window_id u8;
action_number u16;
accepted bool;
}
ClickWindowButton {
window_id u8;
button_id u8;
}
ClickWindow {
window_id u8;
slot i16;
button i8;
action_number u16;
mode VarInt;
clicked_item Slot;
}
CloseWindow {
window_id u8;
}
PluginMessage {
channel String;
data LengthInferredVecU8;
}
EditBook {
new_book Slot;
is_signing bool;
hand VarInt;
}
InteractEntity {
entity_id VarInt;
kind InteractEntityKind;
sneaking bool;
}
}
def_enum! {
InteractEntityKind (VarInt) {
0 = Interact,
1 = Attack,
2 = InteractAt {
target_x f64;
target_y f64;
target_z f64;
hand VarInt;
},
}
}
packets! {
GenerateStructure {
position BlockPosition;
levels VarInt;
keep_jigsaws bool;
}
KeepAlive {
id u64;
}
LockDifficulty {
locked bool;
}
PlayerPosition {
x f64;
feet_y f64;
z f64;
on_ground bool;
}
PlayerPositionAndRotation {
x f64;
feet_y f64;
z f64;
yaw f32;
pitch f32;
on_ground bool;
}
PlayerRotation {
yaw f32;
pitch f32;
on_ground bool;
}
PlayerMovement {
on_ground bool;
}
VehicleMove {
x f64;
y f64;
z f64;
yaw f32;
pitch f32;
}
SteerBoat {
left_paddle_turning bool;
right_paddle_turning bool;
}
PickItem {
slot VarInt;
}
CraftRecipeRequest {
window_id u8;
recipe String;
make_all bool;
}
PlayerAbilities {
flags u8;
}
SetDisplayedRecipe {
recipe_id String;
}
SetRecipeBookState {
book_id VarInt;
book_open bool;
filter_active bool;
}
PlayerDigging {
status PlayerDiggingStatus;
position BlockPosition;
face BlockFace;
}
}
def_enum! {
PlayerDiggingStatus (VarInt) {
0 = StartDigging,
1 = CancelDigging,
2 = FinishDigging,
3 = DropItemStack,
4 = DropItem,
5 = ShootArrow,
6 = SwapItemInHand,
}
}
def_enum! {
BlockFace (u8) {
0 = Bottom,
1 = Top,
2 = North,
3 = South,
4 = West,
5 = East,
}
}
packets! {
EntityAction {
entity_id VarInt;
action_id EntityActionKind;
jump_boost VarInt;
}
}
def_enum! {
EntityActionKind (VarInt) {
0 = StartSneaking,
1 = StopSneaking,
2 = LeaveBed,
3 = StartSprinting,
4 = StopSprinting,
5 = StartHorseJump,
6 = StopJorseJump,
7 = OpenHorseInventory,
8 = StartElytraFlight,
}
}
packets! {
SteerVehicle {
sideways f32;
forward f32;
flags u8;
}
}
packets! {
NameItem {
name String;
}
ResourcePackStatus {
result VarInt;
}
AdvancementTab {
tab_id Option<String>;
}
SelectTrade {
selected_slot VarInt;
}
SetBeaconEffect {
primary_effect VarInt;
secondary_effect VarInt;
}
HeldItemChange {
slot u16;
}
UpdateCommandBlock {
position BlockPosition;
command String;
mode VarInt;
flags u8;
}
UpdateCommandBlockMinecart {
entity_id VarInt;
command String;
track_output bool;
}
CreativeInventoryAction {
slot i16;
clicked_item Slot;
}
UpdateJigsawBlock {
position BlockPosition;
name String;
target String;
pool String;
final_state String;
joint_type String;
}
UpdateStructureBlock {
position BlockPosition;
action VarInt;
mode VarInt;
name String;
offset_x i8;
offset_y i8;
offset_z i8;
size_x i8;
size_y i8;
size_z i8;
mirror VarInt;
rotation VarInt;
metadata String;
integrity f32;
seed u64;
flags u8;
}
UpdateSign {
position BlockPosition;
line_1 String;
line_2 String;
line_3 String;
line_4 String;
}
Animation {
hand Hand;
}
Spectate {
target_player Uuid;
}
PlayerBlockPlacement {
hand VarInt;
position BlockPosition;
face BlockFace;
cursor_position_x f32;
cursor_position_y f32;
cursor_position_z f32;
inside_block bool;
}
UseItem {
hand VarInt;
}
}