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testmove.lua
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181 lines (151 loc) · 6.29 KB
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-- Tests for moving the hero
nh.parse_config("OPTIONS=number_pad:0");
nh.parse_config("OPTIONS=runmode:teleport");
local POS = { x = 10, y = 05 };
local number_pad = 0;
function initlev()
nh.debug_flags({mongen = false, hunger = false, overwrite_stairs = true });
des.level_flags("noflip");
des.reset_level();
des.level_init({ style = "solidfill", fg = ".", lit = true });
des.teleport_region({ region = {POS.x,POS.y,POS.x,POS.y}, region_islev = true, dir="both" });
des.finalize_level();
for k, v in pairs(nh.stairways()) do
des.terrain(v.x, v.y, ".");
end
end
function ctrl(key)
return string.char(0x1F & string.byte(key));
end
function meta(key)
return string.char(0x80 | string.byte(key));
end
function setup1(param)
des.terrain(POS.x - 1, POS.y, param);
end
function setup2(param)
des.terrain(POS.x + 16, POS.y, param);
end
function setup3(param)
local mapstr = [[
-------
|CCCCC|
|C---C|
|C---C|
|CCCCC|
-------
]];
des.map({ x = POS.x - 1, y = POS.y - 4, map = mapstr });
des.replace_terrain({ region={01,01, 74,18}, fromterrain="C", toterrain=param, chance=100 });
end
function setup4(param)
local mapstr = [[
------------
|CCCC|CCC| |
|---C|C|C|--
| |CCC|CCC|
------------
]];
des.map({ x = POS.x - 1, y = POS.y - 1, map = mapstr });
des.replace_terrain({ region={01,01, 74,18}, fromterrain="C", toterrain=param, chance=100 });
end
local basicmoves = {
-- move
h = { dx = -1, dy = 0, number_pad = 0 },
j = { dx = 0, dy = 1, number_pad = 0 },
k = { dx = 0, dy = -1, number_pad = 0 },
l = { dx = 1, dy = 0, number_pad = 0 },
y = { dx = -1, dy = -1, number_pad = 0 },
u = { dx = 1, dy = -1, number_pad = 0 },
b = { dx = -1, dy = 1, number_pad = 0 },
n = { dx = 1, dy = 1, number_pad = 0 },
-- run
H = { x = 2, y = POS.y, number_pad = 0 },
J = { x = POS.x, y = nhc.ROWNO-1, number_pad = 0 },
K = { x = POS.x, y = 0, number_pad = 0 },
L = { x = nhc.COLNO-2, y = POS.y, number_pad = 0 },
Y = { x = POS.x - POS.y, y = 0, number_pad = 0 },
U = { x = POS.x + POS.y, y = 0, number_pad = 0 },
B = { x = 2, y = 13, number_pad = 0 },
N = { x = 25, y = nhc.ROWNO-1, number_pad = 0 },
-- rush
[ctrl("h")] = { x = 2, y = POS.y, number_pad = 0 },
[ctrl("j")] = { x = POS.x, y = nhc.ROWNO-1, number_pad = 0 },
[ctrl("k")] = { x = POS.x, y = 0, number_pad = 0 },
[ctrl("l")] = { x = nhc.COLNO-2, y = POS.y, number_pad = 0 },
[ctrl("y")] = { x = POS.x - POS.y, y = 0, number_pad = 0 },
[ctrl("u")] = { x = POS.x + POS.y, y = 0, number_pad = 0 },
[ctrl("b")] = { x = 2, y = 13, number_pad = 0 },
[ctrl("n")] = { x = 25, y = nhc.ROWNO-1, number_pad = 0 },
-- move, number_pad
["4"] = { dx = -1, dy = 0, number_pad = 1 },
["2"] = { dx = 0, dy = 1, number_pad = 1 },
["8"] = { dx = 0, dy = -1, number_pad = 1 },
["6"] = { dx = 1, dy = 0, number_pad = 1 },
["7"] = { dx = -1, dy = -1, number_pad = 1 },
["9"] = { dx = 1, dy = -1, number_pad = 1 },
["1"] = { dx = -1, dy = 1, number_pad = 1 },
["3"] = { dx = 1, dy = 1, number_pad = 1 },
-- run (or rush), number_pad
[meta("4")] = { x = 2, y = POS.y, number_pad = 1 },
[meta("2")] = { x = POS.x, y = nhc.ROWNO-1, number_pad = 1 },
[meta("8")] = { x = POS.x, y = 0, number_pad = 1 },
[meta("6")] = { x = nhc.COLNO-2, y = POS.y, number_pad = 1 },
[meta("7")] = { x = POS.x - POS.y, y = 0, number_pad = 1 },
[meta("9")] = { x = POS.x + POS.y, y = 0, number_pad = 1 },
[meta("1")] = { x = 2, y = 13, number_pad = 1 },
[meta("3")] = { x = 25, y = nhc.ROWNO-1, number_pad = 1 },
-- check some terrains
{ key = "h", dx = 0, dy = 0, number_pad = 0, setup = setup1, param = " " },
{ key = "h", dx = 0, dy = 0, number_pad = 0, setup = setup1, param = "|" },
{ key = "h", dx = 0, dy = 0, number_pad = 0, setup = setup1, param = "-" },
{ key = "h", dx = 0, dy = 0, number_pad = 0, setup = setup1, param = "F" },
{ key = "h", dx = -1, dy = 0, number_pad = 0, setup = setup1, param = "#" },
{ key = "h", dx = -1, dy = 0, number_pad = 0, setup = setup1, param = "." },
-- run and terrains
{ key = "L", x = POS.x + 15, y = POS.y, number_pad = 0, setup = setup2, param = " " },
{ key = "L", x = POS.x + 15, y = POS.y, number_pad = 0, setup = setup2, param = "|" },
{ key = "L", x = POS.x + 15, y = POS.y, number_pad = 0, setup = setup2, param = "-" },
{ key = "L", x = POS.x + 15, y = POS.y, number_pad = 0, setup = setup2, param = "F" },
{ key = "L", x = POS.x + 15, y = POS.y, number_pad = 0, setup = setup2, param = "L" },
{ key = "L", x = nhc.COLNO - 2, y = POS.y, number_pad = 0, setup = setup2, param = "#" },
{ key = "L", x = nhc.COLNO - 2, y = POS.y, number_pad = 0, setup = setup2, param = "C" },
-- rush behaves differently in corridors vs in rooms
{ key = ctrl("l"), x = POS.x + 4, y = POS.y, number_pad = 0, setup = setup3, param = "." },
{ key = ctrl("l"), x = POS.x + 4, y = POS.y - 3, number_pad = 0, setup = setup3, param = "#" },
{ key = ctrl("k"), x = POS.x, y = POS.y - 3, number_pad = 0, setup = setup3, param = "." },
{ key = ctrl("k"), x = POS.x + 4, y = POS.y - 3, number_pad = 0, setup = setup3, param = "#" },
{ key = ctrl("l"), x = POS.x + 3, y = POS.y, number_pad = 0, setup = setup4, param = "." },
{ key = ctrl("l"), x = POS.x + 9, y = POS.y + 2, number_pad = 0, setup = setup4, param = "#" },
};
for k, v in pairs(basicmoves) do
initlev();
local key = v.key and v.key or k;
if (v.number_pad ~= nil) then
if (v.number_pad ~= number_pad) then
nh.parse_config("OPTIONS=number_pad:" .. v.number_pad);
number_pad = v.number_pad;
end
end
if (v.setup ~= nil) then
v.setup(v.param);
end
local x = u.ux;
local y = u.uy;
nh.pushkey(key);
nh.doturn(true);
if (v.dx ~= nil) then
if (not ((x == (u.ux - v.dx)) and (y == (u.uy - v.dy)))) then
error(string.format("Move: key '%s' gave (%i,%i), should have been (%i,%i)",
key, u.ux, u.uy, x + v.dx, y + v.dy));
return;
end
elseif (v.x ~= nil) then
if (not (u.ux == v.x and u.uy == v.y)) then
error(string.format("Move: key '%s' gave (%i,%i), should have been (%i,%i)",
key, u.ux, u.uy, v.x, v.y));
return;
end
end
end
initlev();