It(graphics.h) is called BGI(Borland Graphics Interface).It is an olden 32-bit real-mode DOS library, included with Borland's Turbo C and C++ products. And basically graphics.h, conio.h can be inferred as windows headerfiles. So It'll run only one windows.
The last Borland's C++ IDE for DOS is Borland C++ 3.1 (1992). The last C++ environment which supports BGI is Borland C++ 5.02 (1997), which works under Windows but can compile DOS programs. BGI was accessible in C/C++ with graphics.lib / graphics.h, and in Pascal via the graph unit.
BGI was less powerful than modern graphics libraries such as SDL or OpenGL, since it was designed for 2D presentation graphics instead of event-based 3D applications. However, it has been considered simpler to code. BGI and Turbo C++, although obsolete, are still widely used in education in India.
This repo is for practising C++ graphics (turbo c++) using
graphics.hfile.
-
Download
Dev-cpp 5.11 TDM-GCC 4.9.2from sourceForge. -
Install
Dev-cpp. -
Download Graphics Files For Dev C++ from GDrive - without consoleAppGraphics template or studyReadEducate or GDrive for studyReadEducate and unzip.
-
Copy the following files to appropriate Dev-cpp folders
- 🟢 This step is optional only: copy
6-ConsoleAppGraphics.templateandConsoleApp_cpp_graph.txtfromGraphics in Dev C++toC:\Program Files (x86)\Dev-Cpp\Templates\. - ✔️ Copy
graphics.handwinbgim.hfromGraphics in Dev C++toC:\Program Files (x86)\Dev-Cpp\MinGW64\x86_64-w64-mingw32\include\. - ✔️ Copy
libbgi.afromGraphics in Dev C++toC:\Program Files (x86)\Dev-Cpp\MinGW64\x86_64-w64-mingw32\lib\.
- 🟢 This step is optional only: copy
-
Choose 32-bit GCC compiler:
⚠️ Click on thedropdownin the main ribbon, & selectTDM-GCC 4.9.2 32-bit release. as shown in below image
-
Choose compiler & add linkers as shown below:
-
⚠️ Click onToolsand chooseCompiler and Options -
Other Linker Options required for the setup
graphics.h
-lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32
-
-
To create a new project:
- File -> New -> Project
- then select
Console Graphics Applicationunderbasictab - then choose your desired name & hit
ok. - prompt will open file explorer, save the
.devfile where you want to save your project. - --- OR ---
- Click on
Fileicon -> source file orctr + N
-
To execute:
- Click on
executein the main ribbon, then chooseCompile & Runor pressF11.
- Click on
-
Video references:
-
Test program
#include<graphics.h>
main(){
initwindow(800, 800);
// creating line
// line(200, 210, 400, 410);
// creating circle (x, y, radius)
circle(300, 300, 20);
getch();
}-
Download
codeblocks-20.03mingw-setup(64 bit) from here. -
Just install
codeblocks setup. -
As we've 64-bit version, we've to set up 32-bit GCC. Because our graphics library(
graphics.h) is compatible with 32-bit. -
Before moving on, to find the gcc version, Please do the below steps: -> This step is optional
- 🟢 Cpp code to find the
gccversion
#include<stdlib.h> // c++ program to know the gcc version int main() { system("gcc -v"); return 0; }
- 🟢 Cpp code to find the
-
Download
32-bit compilerfrom here and install it. -
Download Graphics Files from here and unzip it.
-
Copy the following files form downloaded zip folder to the appropriate
TDM-GCC-32folders- ✔️ Copy
graphics.handwinbgim.hfromdownloaded Graphics foldertoC:\TDM-GCC-32\include\. - ✔️ Copy
libbgi.afromdownloaded Graphics foldertoC:\TDM-GCC-32\lib.
- ✔️ Copy
-
Add the appropriate linkers
-
🟢 The click on
settingsfrom the main ribbon, then chooseCompiler... -
🟢 Then click on
Toolchain executablesin the tab from the dialog and choose the new 32-bit gcc compiler as shown below:
-
🟢 Then click on
Linker settingsand add the following linker tags underOther linker optionsand then hitsaveas shown below:
-
-
Create a new project
- Click on File -> New -> Project -> Console Application, then click on
Go - Click on
Next, then chooseC++and go on with the prompt. - After writing a program, click on
compile and run
- Click on File -> New -> Project -> Console Application, then click on
-
Test program
#include <graphics.h>
int main(){
int gd=DETECT, gm;
initgraph(&gd, &gm, (char*)"");
circle(320, 240, 200);
getch();
closegraph();
return 0;
}-
Changing indentation: settings -> Editor
-
Video references:
-
Download VS Code and Install it
-
Download
32-bit compilerfrom here and install it. -
Download Graphics Files from here and unzip it.
-
Copy the following files form downloaded zip folder to the appropriate
TDM-GCC-32folders- ✔️ Copy
graphics.handwinbgim.hfromdownloaded Graphics foldertoC:\TDM-GCC-32\include\. - ✔️ Copy
libbgi.afromdownloaded Graphics foldertoC:\TDM-GCC-32\lib.
- ✔️ Copy
-
Go to extensions search bar,
- search for c++, and choose the extension from
Microsoftand install it. - Install code runner from extension
- search for c++, and choose the extension from
-
Click on view -> command palette or
Ctr + Shift + Pand typec++:uias shown below:
-
Add the below configurations as shown in screenshot:
- Select a configuration set to edit:
win32 - Compiler path:
C:/TDM-GCC-32/bin/g++.exe - Compiler arguments:
-lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32
- Select a configuration set to edit:
-
Build the program: Click on Terminal -> Run Build Task or
Ctr + Shift + B
- You'll see the following success info.
* Executing task: C/C++: g++.exe build active file Starting build... C:/TDM-GCC-32/bin/g++.exe -fdiagnostics-color=always -g D:\AR_prog\rnd\c-cpp\cppGraphicsExamples\main.cpp -o D:\AR_prog\rnd\c-cpp\cppGraphicsExamples\main.exe -lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32 Build finished successfully. * Terminal will be reused by tasks, press any key to close it.
- Then run the following command (
./filename)
./main
-
Video reference:
-
Programming example:
#include <graphics.h>
int main(int argc, char const *argv[])
{
int gd = DETECT, gm;
initgraph(&gd, &gm, (char *)"");
circle(320, 240, 200);
getch();
closegraph();
return 0;
}




