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A custom Android game server implementation for BlockmanGO, focused on multiplayer networking, packets, and game logic.

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BlockmanGO Android Game Server

A custom Android game server implementation for BlockmanGO, focused on multiplayer networking, packet handling, and server-side game logic.

This project aims to provide a clean, scalable, and research-driven server environment for BlockmanGO, with an emphasis on performance, protocol correctness, and maintainable architecture.


Overview

BlockmanGO Android Game Server is a standalone server-side implementation designed to handle client connections, gameplay synchronization, and core multiplayer features for BlockmanGO on Android.

The project is built from the ground up with a strong focus on:

  • Multiplayer networking
  • Packet serialization and deserialization
  • Session and player management
  • Game state synchronization
  • Server performance and stability

The server is intended for development, testing, learning, and experimentation purposes.


Key Features

  • Custom Android-compatible game server
  • Multiplayer networking with low-latency communication
  • Structured packet system (C2S / S2C)
  • Player session and connection management
  • Game state and world synchronization
  • Modular and extensible architecture
  • Designed for scalability and future expansion

Architecture

The server follows a modular design to keep components cleanly separated and easy to maintain:

  • Networking Layer – Handles client connections, transport, and message routing
  • Protocol Layer – Manages packet definitions and serialization
  • Game Logic Layer – Processes gameplay rules and server-side decisions
  • Session Management – Tracks connected players and active sessions
  • Utilities & Core Systems – Logging, configuration, and helpers

This separation allows individual components to evolve independently and simplifies future feature additions.


Development Status

🚧 Active Development

  • Core networking and protocol handling: In progress
  • Login and handshake flow: Implemented / Improving
  • Gameplay synchronization: Partial
  • Stability and performance tuning: Ongoing

The project is continuously evolving as new systems and improvements are added.


Intended Use

This project is intended for:

  • Server-side development experimentation
  • Multiplayer networking research
  • Protocol and packet analysis
  • Educational and learning purposes
  • Personal and private testing environments * Use for production when it's ready for it

It is not intended for commercial use.


Disclaimer

This project is not affiliated with, endorsed by, or connected to BlockmanGO or its developers.

All implementations are created independently and are intended strictly for educational and research purposes.


Future Plans

  • Improve protocol compatibility
  • Expand gameplay logic support
  • Enhance server performance and stability
  • Add configuration and plugin systems
  • Public documentation for protocol and architecture

Repository Information

  • Project Name: BlockmanGO Android Game Server
  • Platform: Android
  • Category: Game Server / Multiplayer Networking

Contact & Updates

Development updates, progress notes, and future announcements will be posted in this repository.

⭐ If you find this project interesting, consider starring the repository to stay updated.

Contact -> znfdevbusiness@gmail.com

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A custom Android game server implementation for BlockmanGO, focused on multiplayer networking, packets, and game logic.

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