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Unity RTS Selection

  • Select units in the style of various RTS games (Age of Empires, etc...)
  • Also supports single selecting and adding or removing from current selection
  • Clean and efficient raycast based implementation
  • Works for both perspective and orthographic cameras

Getting started

  • Check out the included example scene to see how it all works

Credit

The core idea (mesh collider approach) is based on this video

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Unity RTS-style unit selection

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  • ShaderLab 75.1%
  • HLSL 13.1%
  • C# 11.8%