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AppDelegate.swift
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55 lines (45 loc) · 2.48 KB
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//
// AppDelegate.swift
// WGFcodeNotes
//
// Created by wubaicai on 2020/3/28.
// Copyright © 2020 WG. All rights reserved.
//
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
if #available(iOS 13.0, *) {
}else {
self.window = UIWindow(frame: UIScreen.main.bounds)
// self.window?.rootViewController = WGMainVC()
// self.window?.rootViewController = UINavigationController.init(rootViewController: WGDataTestVC())
// self.window?.rootViewController = WGMainObjcVC()
self.window?.rootViewController = UINavigationController.init(rootViewController: WGMainObjcVC())
// self.window?.rootViewController = UINavigationController.init(rootViewController: WGFirstVC())
// self.window?.rootViewController = UINavigationController.init(rootViewController: ViewController())
// self.window?.rootViewController = UINavigationController(rootViewController: WGRunLoopSecondVC())
self.window?.makeKeyAndVisible()
}
return true
}
// MARK: UISceneSession Lifecycle
@available(iOS 13.0, *)
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
@available(iOS 13.0, *)
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
//NSLog("AppDelegate1111111")
}
}