It's a simple, easy-to-use Notification System for your wonderful VR project.
Initially, I developed this package for VR Boxel Editor.
Easy-peasy:
- Copy Git URL
- Open
Window/Package Manager - Add VR Notifications package via
Add package from git URL
Super simple. Find the Notification Manager prefab and drop it into your scene.
I love binding SendMessage to UnityEvents to make it decoupled as much as possible.
using System;
using UnityEngine.Events;
// Create a custom Unity Event
[Serializable]
public class NotificationEvent: UnityEvent<string> {}using UnityEngine;
public class MyScript : MonoBehaviour
{
[SerializeField] private string MyMessage = "Space has been pressed.";
// Expose the custom Unity Event in the Editor
[SerializeField] private NotificationEvent MyEvent;
private void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
MyEvent.Invoke(MyMessage);
}
}
}Also, since Notification Manager is Singleton, you can call its methods without having a direct reference to the object. Very straightforward:
private void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
NotificationManager.Instance.SendMessage("Space has been pressed.");
}
} All properties are in a Scriptable Object Asset called "Notification Settings".
It is very useful to have multiple data assets when you tweak values a lot during the design iterations. You don't need to recompile the script each time you make changes.
To create Notification Settings, go to Create / Create Notification Settings. Then drop the asset to the Notification Manager.
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