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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{DB5D9423-139F-71E5-A33C-A7FBFF58C21F}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-UnityScript</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_0_1;UNITY_4_0;UNITY_STANDALONE_WIN;ENABLE_PROFILER;UNITY_EDITOR</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>D:/Personal/unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>D:/Personal/unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\SGSK\Scripts\Effects\AntialiasingAsPostEffect.js" />
<Compile Include="Assets\SGSK\Scripts\Effects\BloomAndLensFlares.js" />
<Compile Include="Assets\SGSK\Scripts\Effects\PostEffectsBase.js" />
<None Include="Assets\SGSK\Scripts\Effects\Shaders\_BloomAndFlares\BlendOneOne.shader" />
<None Include="Assets\SGSK\Shaders\Text.shader" />
<None Include="Assets\SGSK\Scripts\Effects\Shaders\_Antialiasing\NFAA.shader" />
<None Include="Assets\SGSK\Scripts\Effects\Shaders\_BloomAndFlares\VignetteShader.shader" />
<None Include="Assets\SGSK\Models\Asteroid\Asteroid.shader" />
<None Include="Assets\SGSK\Scripts\Effects\Shaders\_Antialiasing\SSAA.shader" />
<None Include="Assets\SGSK\Scripts\Effects\Shaders\_Antialiasing\FXAAPreset3.shader" />
<None Include="Assets\SGSK\Models\Asteroid\Asteroid - Bump.shader" />
<None Include="Assets\SGSK\Misc\Distortion\DistortionTwo.shader" />
<None Include="Assets\SGSK\Shaders\Unlit - Mask.shader" />
<None Include="Assets\SGSK\Models\Plasma Beam\Plasma Beam.shader" />
<None Include="Assets\SGSK\Scripts\Effects\Shaders\_BloomAndFlares\SeparableBlurPlus.shader" />
<None Include="Assets\SGSK\Scripts\Effects\Shaders\_BloomAndFlares\MultiPassHollywoodFlares.shader" />
<None Include="Assets\SGSK\Shaders\Unlit - Transparent Tint.shader" />
<None Include="Assets\SGSK\Scripts\Effects\Shaders\_Antialiasing\DLAA.shader" />
<None Include="Assets\SGSK\Misc\Ship\Hidden - Ship Hull.shader" />
<None Include="Assets\SGSK\Misc\Distortion\DistortionOne.shader" />
<None Include="Assets\SGSK\Scripts\Effects\Shaders\_BloomAndFlares\BrightPassFilter.shader" />
<None Include="Assets\SGSK\Scripts\Effects\Shaders\_Antialiasing\FXAA2.shader" />
<None Include="Assets\SGSK\Shaders\Spaceship.shader" />
<None Include="Assets\SGSK\Scripts\Effects\Shaders\_BloomAndFlares\LensFlareCreate.shader" />
<None Include="Assets\SGSK\ReadMe (Important!).txt" />
<None Include="Assets\SGSK\Scripts\Effects\Shaders\_BloomAndFlares\Blend.shader" />
<None Include="Assets\SGSK\Shaders\Unlit - Transparent Colored.shader" />
<None Include="Assets\SGSK\Misc\Ship\Ship Hull.shader" />
<None Include="Assets\SGSK\Scripts\Effects\Shaders\_Antialiasing\FXAA3Console.shader" />
<None Include="Assets\SGSK\Scripts\Effects\Shaders\_Antialiasing\FXAAPreset2.shader" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>