Releases: Uralstech/UXR.QuestMeshing
Releases · Uralstech/UXR.QuestMeshing
UXR.QuestMeshing v1.2.1
What's Changed
- Removed all async void and replaced them with Tasks with error logging through a ContinueWith extension.
PRs
- UXR.QuestCamera v1.2.1 by @Uralstech in #2
Full Changelog: 1.2.0...1.2.1
UXR.QuestMeshing v1.2.0
What's Changed
- [Breaking Change]
DepthMesher.MeshColliderBakeJobis now an independant class. - [Breaking Change]
DepthPreprocessor.OnDataAvailablenow has a one-frame delay for invokes to make sure it doesn't blockOnBeforeRender. - Added
OnMeshDataUpdated,OnBeforeColliderBuildandOnBeforeNavMeshBuildcallbacks toDepthMesher. - Added
EntityIdbased bake job for Unity 6.3+ (MeshColliderBakeJobV2). MeshColliderBakeJobhas been deprecated for Unity versions older than 6.3.- Refactored
CPUDepthSampler.
PRs
- v1.2.0 by @Uralstech in #1
Full Changelog: 1.1.0...1.2.0
UXR.QuestMeshing v1.1.0
What's Changed
- CPUDepthSampler: Renamed
SampleDepthAsyncandBatchSampleDepthAsynctoSamplePositionAsyncandSamplePositionsAsyncto improve clarity. - CPUDepthSampler: Added
SampleNormalAsyncandSampleNormalsAsyncto support sampling the depth normals texture from the CPU.
Full Changelog: 1.0.1...1.1.0
UXR.QuestMeshing v1.0.1
What's Changed
- Tweaked vertex occlusion check in the Surface Nets compute shader.
- Added
DepthPreprocessor.IsSupportedto represent Meta Quest Depth API support for the current device.
Full Changelog: 1.0.0...1.0.1
UXR.QuestMeshing v1.0.0
Changes from UXR.QuestMeshing v1.0.0 Preview 1
Shader.DisableKeywordandShader.EnableKeywordare now invoked withGlobalKeywordparams for improved performance.- Updated
ComputeShaderKernelwith some QoL features.
Full Changelog: 1.0.0-preview.1...1.0.0
UXR.QuestMeshing v1.0.0 Preview 1
Initial Release!
Full Changelog: https://github.com/Uralstech/UXR.QuestMeshing/commits/1.0.0-preview.1