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Add GL timers for major parts of the engine (frame, depth pre-pass, opaque, transparent, post-process, cull and depth reduction)

Add GL timers for major parts of the engine (frame, depth pre-pass, opaque, transparent, post-process, cull and depth reduction)
@VReaperV VReaperV linked an issue Nov 4, 2024 that may be closed by this pull request
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In engine renderer profiling

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