Samples~
Folders and files
| Name | Name | Last commit date | ||
|---|---|---|---|---|
parent directory.. | ||||
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3}
m_Name: Readme
m_EditorClassIdentifier:
title: How to use Unity Singleton
sections:
- heading: Example Usage
text:
- This is a quick demo on how to use the Unity Singleton Package
- 'To quickly test it out:'
- "\u2022 Go to the Scenes in this Samples folder"
- "\u2022 Add the scenes in the following order"
- " \u2022 _Preload"
- " \u2022 Main Menu"
- "\u2022 Then open the Scenes folder and edit the name parameter on the GameManager component attached to the GameManager object"
- "\u2022 Save and press play"
- "\u2022 The scene will change to the Main Menu, and the log will print out the name provided"
- heading: Functionality overview
text:
- Add using UnityCommunity.UnitySingleton; for using the classes
- "\u2022 Use Singleton<T> for plain C# classes"
- "\u2022 Use MonoSingleton<T> if you want a Scene-based singleton which is not persistent across scenes"
- "\u2022 Use PersistentMonoSingleton<T> if you want a Global and persistent singleton across scenes"