feat: add AsNativeArray() read‑only accessor to NetworkList<T>#3567
Merged
EmandM merged 8 commits intodevelop-2.0.0from Aug 5, 2025
Merged
feat: add AsNativeArray() read‑only accessor to NetworkList<T>#3567EmandM merged 8 commits intodevelop-2.0.0from
AsNativeArray() read‑only accessor to NetworkList<T>#3567EmandM merged 8 commits intodevelop-2.0.0from
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AsNativeArray() read‑only accessor to NetworkList<T>
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@harayuu9 private NetworkVariable<NativeList<int>> m_MyList = new NetworkVariable<NativeList<int>>();
public NativeArray<int>.ReadOnly MyList => m_MyList.Value.AsReadOnly(); |
…om/Unity-Technologies/com.unity.netcode.gameobjects into feat/add_networklist_asNativeArray
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Continues: #3562 from @harayuu9
This PR exposes the contents of a
NetworkList<T>as a read‑onlyNativeArray<T>.It addresses the recurring need to interoperate efficiently with Burst‑compiled or
IJob‑based code without paying the cost of element‑wise copies or allocations.The accessor simply forwards
m_List.AsReadOnly(), preserving zero‑allocation semantics while respectingNativeArray’s lifetime constraints (call‑site must guarantee the list is not mutated or disposed).No behavioural changes are introduced—only a pure additive surface‑area expansion.
Changelog
NetworkList<T>.AsNativeArray()to return the list contents as aNativeArray<T>.ReadOnly.Testing and Documentation
Backport
This adds new API surface area and so no backport is required.