Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -51,6 +51,7 @@ public uint PrefabIdHash

/// <summary>
/// Object Types <see href="https://docs.unity3d.com/ScriptReference/GlobalObjectId.html"/>
/// Parameter 0 of <see cref="k_GlobalIdTemplate"/>
/// </summary>
// 0 = Null (when considered a null object type we can ignore)
// 1 = Imported Asset
Expand Down Expand Up @@ -97,11 +98,6 @@ internal void RefreshAllPrefabInstances()
}

private void OnValidate()
{
GenerateGlobalObjectIdHash();
}

internal void GenerateGlobalObjectIdHash()
{
// do NOT regenerate GlobalObjectIdHash for NetworkPrefabs while Editor is in PlayMode
if (EditorApplication.isPlaying && !string.IsNullOrEmpty(gameObject.scene.name))
Expand Down Expand Up @@ -147,8 +143,6 @@ internal void GenerateGlobalObjectIdHash()
// We must invoke this in order for the modifications to get saved with the scene (does not mark scene as dirty)
PrefabUtility.RecordPrefabInstancePropertyModifications(this);
}

NetworkObjectRefreshTool.ProcessScene(gameObject.scene.path);
}
else // Otherwise, this is a standard network prefab asset so we just mark it dirty for the AssetDatabase to update it
{
Expand Down