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5 changes: 3 additions & 2 deletions com.unity.netcode.adapter.utp/CHANGELOG.md
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All notable changes to this package will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)

## [Unreleased]
## [1.0.0-pre.5] - 2022-01-26
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This should actually replace the [Unreleased] section. Package validation will fail at promotion time if there's still an [Unreleased] section in the changelog (it's only a warning when publishing).

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+1 on Simon's point. yep, release branch should have changelog files starting with the release tag, without empty unreleased tag block.

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Done


### Added

Expand All @@ -11,9 +11,10 @@ All notable changes to this package will be documented in this file. The format

### Changed

- Updated Netcode for GameObjects dependency to 1.0.0-pre.5 (#1626)
- Updated Unity Transport package to 1.0.0-pre.12. (#1615)
- Rename the 'Send Queue Batch Size' property to 'Max Payload Size' to better reflect its usage. (#1584)
- Implicit conversions between `ConnectionAddressData` and `NetworkEndPoint` are now deprecated, since their semantics are no longer clear with the introduction of the new `ServerListenAddress` field (see above). (#1605)
- Updated Unity Transport package to 1.0.0-pre.12. (#1615)

### Fixed

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4 changes: 2 additions & 2 deletions com.unity.netcode.adapter.utp/package.json
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"name": "com.unity.netcode.adapter.utp",
"displayName": "Unity Transport for Netcode for GameObjects",
"description": "This package is plugging Unity Transport into Netcode for GameObjects, which is a network transport layer - the low-level interface for sending UDP data",
"version": "1.0.0-pre.4",
"version": "1.0.0-pre.5",
"unity": "2020.3",
"dependencies": {
"com.unity.netcode.gameobjects": "1.0.0-pre.4",
"com.unity.netcode.gameobjects": "1.0.0-pre.5",
"com.unity.transport": "1.0.0-pre.12"
}
}
11 changes: 9 additions & 2 deletions com.unity.netcode.gameobjects/CHANGELOG.md
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Expand Up @@ -6,13 +6,20 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/)

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [Unreleased]
## [1.0.0-pre.5] - 2022-01-26

### Added

- Added `PreviousValue` in NetworkListEvent, when `Value` has changed (#1528)
- Added `PreviousValue` in `NetworkListEvent`, when `Value` has changed (#1528)

### Changed

- NetworkManager's GameObject is no longer allowed to be nested under one or more GameObject(s).(#1484)
- NetworkManager DontDestroy property was removed and now NetworkManager always is migrated into the DontDestroyOnLoad scene. (#1484)

### Fixed

- Fixed network tick value sometimes being duplicated or skipped. (#1614)
- Fixed The ClientNetworkTransform sample script to allow for owner changes at runtime. (#1606)

## [1.0.0-pre.4] - 2021-01-04
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2 changes: 1 addition & 1 deletion com.unity.netcode.gameobjects/package.json
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"name": "com.unity.netcode.gameobjects",
"displayName": "Netcode for GameObjects",
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
"version": "1.0.0-pre.4",
"version": "1.0.0-pre.5",
"unity": "2020.3",
"dependencies": {
"com.unity.modules.animation": "1.0.0",
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