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Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,8 @@ public class NetworkManagerUI : MonoBehaviour
GameObject m_ServerOnlyOverlay;
[SerializeField]
bool m_DisplayServerOnlyOverlayWhenRunningAsDedicatedServer = true;
[SerializeField]
bool m_AllowStartingAsHost = true;

void Awake()
{
Expand All @@ -39,7 +41,7 @@ void Awake()
m_AddressInputField = UIElementsUtils.SetupStringField("IPAddressField", string.Empty, k_DefaultIP, OnAddressChanged, m_Root);
m_PortInputField = UIElementsUtils.SetupStringField("PortField", string.Empty, k_DefaultPort.ToString(), OnPortChanged, m_Root);
m_ServerButton = UIElementsUtils.SetupButton("ServerButton", StartServer, true, m_Root, "Server", "Starts the Server");
m_HostButton = UIElementsUtils.SetupButton("HostButton", StartHost, true, m_Root, "Host", "Starts the Host");
m_HostButton = UIElementsUtils.SetupButton("HostButton", StartHost, m_AllowStartingAsHost, m_Root, "Host", "Starts the Host");
m_ClientButton = UIElementsUtils.SetupButton("ClientButton", StartClient, true, m_Root, "Client", "Starts the Client");
m_DisconnectButton = UIElementsUtils.SetupButton("DisconnectButton", Disconnect, false, m_Root, "Disconnect", "Disconnects participant from session");
UIElementsUtils.SetupButton("QuitSceneButton", QuitScene, true, m_Root, "Quit Scene", "Quits scene and brings you back to the scene selection screen");
Expand Down Expand Up @@ -86,6 +88,10 @@ void Disconnect()
{
NetworkManager.Singleton.Shutdown();
EnableAndHighlightButtons(null, true);
if (!m_AllowStartingAsHost)
{
SetButtonStateAndColor(m_HostButton, false, false);
}
SetButtonStateAndColor(m_DisconnectButton, false, false);
if (m_DisplayServerOnlyOverlayWhenRunningAsDedicatedServer)
{
Expand Down

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