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Anticipation Sample - Unity 6 upgrade (#MTT-8661) #273
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…atency and Jitter
…th the one from 2.2.0
…ktransform-upgrade-artifact fix: upgrade artifact issue with anticipated sample
… of the Built-in ones. Materials have been converted to URP materials.
…lods no longer occur when entering play mode (saves you time)
… guid of scene as it was conflicting
…refab of the Player feat: added player to Anticipation scene's NetworkManager's prefab slot
…sualization / apply buttons from IMGUI to UITK
…enes, and used it in AnticipationScene.
…hnologies/com.unity.multiplayer.samples.bitesize into sample-anticipation/u6-upgrade
Looking at the stack trace, it seems to be a Unity Transport bug. the Latency and Jitter are correctly applied even with that error showing up. I don't think we can do much about it apart from reporting it to the Transport team. |
Yes, I'll ask 👀 |
Nice catch, the layout was different before. I changed it after updating the label, and forgot to update the text. Will do it now! |
That's what we'll do in the tutorial ( https://jira.unity3d.com/browse/MTT-8702 )
The ghost displays where the player is on the server, while the non-ghost is the anticipated position of the player (= where the Client thinks the server player will end up being). The ghost following the player's trail is the "Reconciliation" part of the process. |
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A tutorial perfect that settles things then! And thanks for the explanation, so ghost is server and non-ghost is the anticipation of the client. |
Elfi0Kuhndorf
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Looks good!



Description
Issue Number(s)
Contribution checklist
How to test
Side note: there should be no loss of functionality from the Anticipation sample in the "Experimental" folder of the repository