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Fix issue with MultiScaleVO and Single Pass Stereo#818
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bgolus wants to merge 2 commits intoUnity-Technologies:v2from
bgolus:patch-1
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Fix issue with MultiScaleVO and Single Pass Stereo#818bgolus wants to merge 2 commits intoUnity-Technologies:v2from bgolus:patch-1
bgolus wants to merge 2 commits intoUnity-Technologies:v2from
bgolus:patch-1
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Fixes an issue with MultiScaleVO showing incorrectly if XR and single pass stereo is enabled for a project, but the current camera not actually doing stereo rendering, like the scene view or when the HMD isn't active, or for "social" camera views.
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Updated the stereo check and variable name to match those in bloom effect |
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Fixes an issue with MultiScaleVO showing incorrectly if XR and single pass stereo is enabled for a project, but the current camera not actually doing stereo rendering, like the scene view or when the HMD isn't active, or for "social" camera views.