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base repository: Unity-Technologies/NativeAudioPlugins
base: fix-uwp
head repository: Unity-Technologies/NativeAudioPlugins
compare: master
- 16 commits
- 190 files changed
- 8 contributors
Commits on Jan 14, 2019
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Merged in fix-uwp (pull request #2)
Make the sample work on UWP and add UWP projects and compiled DLLs (case 1093464). Approved-by: Jan Marguc <janm@unity3d.com>
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Commits on Jul 18, 2019
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Commits on Jan 17, 2021
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Commits on Jan 18, 2021
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Merge pull request #2 from Schroedingers-Cat/fix-missing-gitignore
Add .gitignore from .hgignore and also ignore unity generated files
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Merge pull request #1 from Schroedingers-Cat/fix-vs-postbuild-errors
VS: Fix post-build errors
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Commits on Sep 14, 2021
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Merge pull request #4 from Unity-Technologies/fix-linux
Fix linux makefile build
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Commits on Feb 4, 2022
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* - Fix class name conflicts between dll and player (e.g. class Mutex) - Fix new / delete mismatching(effectdata is correct in some case) - Fix compiler warning about numeric casting - Support PlatformMutex * - Fix compiler warnings about casting - Revert including assert.h just in case * Add AudioPluginUtil namespace for all referenced classes, functions and constants. Add fixed value defines for Android & any other platforms in AudioPluginInterface.h. Revert changes for PLATFORM_MUTEX
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Commits on Feb 14, 2022
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Commits on Jan 30, 2024
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Commits on Feb 6, 2024
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Merge pull request #13 from Unity-Technologies/update-xcode-project-t…
…o-10-14 Update the Xcode project and compiled output to work on Apple silicon and macOS 10.14
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Commits on Mar 15, 2024
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Merge pull request #7 from Unity-Technologies/issue-6
UNITY_AUDIODSP_EXPORT_API sets default visibility
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Commits on Aug 14, 2026
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Added a new ambisonic audio plugin flag, UnityAudioEffectDefinitionFl…
…ags_UseOutputChannelCount. (#19) The new header version 0x010403 ships with Unity 6.7 and allows ambisonic audio plugins to get an `outchannel` different from `inchannels `in their process callbacks. This allows plugins to use the whole channel layout as output. This is particularly helpful when the project uses a layout that has more channels than 1st order clips (so more than 4).
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